Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,419
Just because tabletop has harder time to calculate things doesn't mean a video game has the same problem with simulating NPCs' behavior. Daily routines can only work of some characters, not for something dynamic.So, in order to believe that most people don't demand their DM show the schedules of specific NPCs in PnP, you require proof?
1) You're the one who keeps harping about "NPC schedules", not me, which clearly shows you have no idea what a simulation means. A real simulation takes changes into the account. That's the whole point of having a system that's interconnected.And I'm sure you think NPC schedules do that, since you just want to larp in a walking sim.
2) I still have no idea where your walking sim bullshit comes from, but thanks for proving my point about how clueless you are.
Again, educate yourself on what a simulation is, instead of inventing things I never said.So you want an AI to make real, thinking characters and not the illusion of them, and to have that for every NPC in the game.
Good luck with that. I encourage you to build it instead of arguing online.
So? I wasn't talking about Oblivion. I was talking about RPGs in general. It's not my fault you have problems understanding the context (which is clearly visible from this entire conversation).You joined a conversation between two people talking about Oblivion and The Sims 2, one of whom was saying BG3 is a poor game for not having the AI of either.
Bullshit. You have a problem of being fixated on Oblivion. The problem I don't share. You're extra dumb for thinking that I would use Oblivion as an example of something good.It's a common term to refer to Oblivion-like games on this site and others.
You can do things in a variety of ways. Some of them will be good. Some of them will be bad. (And some of them will produce mixed results.) But this is a first time I see when someone is trying to argue that dumb NPCs are a sign of a true RPG... And you were talking about "how low this site has sunk"? Well, at least now we have the answer why.Then you agree that it's not at the core of a true RPG.
Two straw man fallacies in a single sentence? Wow...Given that you seem to think a true tabletop experience involves pestering the DM to prove he's made schedules for random NPCs, I don't think either of us is advocating the true tabletop experience of having a DM TPK you and never invite you again.
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