underground nymph
I care not!
- Joined
- Jun 9, 2019
- Messages
- 1,252
romancing optionsThen what made Bladur's Gate 2 Baldur's Gate 2?
romancing optionsThen what made Bladur's Gate 2 Baldur's Gate 2?
Then what made Bladur's Gate 2 Baldur's Gate 2?
That sounds about right. I thought it was pretty transparently a gut reaction but if my offering of empty rhetoric helped you to be more hopeful for the game after all I'm glad for you and hope that it is not a catalyst for even greater disappointment.Well, let me contrast that exceedingly unnecessarily dramatic and empty-rhetoric-filled post of yours, Plane Escapee, with what might be a bit of a surprise to some by throwing some well-deserved praise at Swen instead.
Then what made Bladur's Gate 2 Baldur's Gate 2?
It continued the story of the Bhaalspawn, whose story came to a definitive end in Throne of Bhaal.
The concept of Baldur's Gate predates Bhaalspawny, so it seems odd to me to forever link the two.
In a subsequent paragraph you describe how, as you are playing a cRPG, you are roleplaying the experience of playing a PnP roleplaying game.I'm never going to live the boxes comment down, am I?
It’s not supposed to; look at Pillars of Eternity people say they wanted that old school Black Isle feel and they ended up remember they didn’t like RtwpDoes not look, feel, sound and play at all like a Baldur's game.
Very disappointing to rape such a glorious "brand",it's all i'm gonna say.
This could be fixed with a scale animation; played for the conversation.Everyone has Dragon Age: Origins hands; huge so they look right in isometric mode, but absurd in the cinematic dialogues.
Yes it's supposed to, it's Baldur's Gate #3.It’s not supposed to...
Pillars is not a BG sequel. This is different, this is branding an unrelated game with the series' name....look at Pillars of Eternity people say they wanted that old school Black Isle feel and they ended up remember they didn’t like Rtwp
Other than taking place in the city of Baldur’s Gate, using D&D and probably some inevitable Baal reference this game its it own thing.
When I buy something by name, I neither expect nor want something different than described on the label—if it's the wrong item it doesn't matter how good it is; it's not what I ordered.You are the textbook example of some edgy wannabe who cannot appreciate something for what it is rather than what they think it should be
This is another case "if you cannot (or will not) do it right, then don't do it at all". If BG3 cannot succeed in the market with the series gameplay, then there should be no BG3—because what they'd make wouldn't be BG3 anyway.An as for Baldur’s Gate beign a “brand” its been dead as death (with Beamdog playing footsie with their corpse) for the last 20 years so cut off the theatrical milenial angst, they are trying to do their own thing and revive D&D for fuck sake
I feel sick after watching the first 15 minutes.
Pandering to foot fetishists, tsk. Yeah "a funny joke," sure.
Well, let me contrast that exceedingly unnecessarily dramatic and empty-rhetoric-filled post of yours, Plane Escapee, with what might be a bit of a surprise to some by throwing some well-deserved praise at Swen instead.
In the main BG3 thread I came to the initial conclusion that this game looked like shit. I stand by that conclusion made at the time, but after allowing myself to be a little more open-minded and patient with this newest glimpse of the game, I now would like to officially reverse course: I was wrong.
There is something very interesting going on with Larian and Baldur's Gate 3, something that could actually wind up being special. I know it's still early, and many mistakes could still and certainly will still be made in its development, but even at this pre-alpha stage I can see what it is I'm referring to: the merger of what Larian has done with D:OS 2 and a Dungeons and Dragons game is actually... working. What?
Yes, that's right. Even the previously-silly mechanic of, for example, moving boxes around with your telepathic abilities in DOS:2 makes much more sense in this game. As the video showed, sometimes characters may need to improvise to reach some ledge and that's the kind of thing we've (or at least I've) always sort of wished computer D&D simulators could do. Finally we can climb walls, attempt things like jumping chasms (I'm assuming the mechanics of jumping illustrated so far are at least mostly in-line with the official D&D rules -- I'm trusting Swen not to venture too far out of the rulebook on these things) and other feats simply not possible given previous games' engines' limitations.
Other things that seem to mesh well with what D:OS 2 was doing and what this game is offering include the reactivity of surfaces or materials or objects with elements such as fire. D:OS 1 was heavily criticized for relying way too much on those water puddles and spells to make us feel clever when we electrocuted enemies. It was bland and trite and stupid back then. But D:OS 2 got a little better at it and now, with BG3, it all seems to make sense. I hope I'm not wrong about this, as I hate clever little tricks like that in what I consider to be "serious" roleplaying games, but unless I'm crazy, it seems like Swen is taking these things a little more seriously now?
Yes, there's still some wonkiness going on. Some of the acting and animations might be a little over the top. But I can handle a little of that. It's what I'd interpret as the DM waving his arms around and mimicking what he'd think the NPC or creature in question might sound like. Sure, okay, make me smirk a little with your British-sounding goblins, as long as you're not taking too much creative license with my precious nerdy D&D lore we'll be fine..
As has already been mentioned, the verticality and adaptability in combat looks quite delicious. The size even of the demo shown is impressive. The advice to explore everything to be rewarded is inciting. This game just looks, already, like it's asking me to play it.
Again, I sure hope I'm not wrong.
But, for now, Swen, if you happen to read this, I take it back. Don't fuck this up. You won me back, for now, and you could be on to something here.
Usually I hate it when I'm wrong, but not this time.
Not "and". Around the table with some friends, you can make it combat focused if you want, and you have ultimately control over the tone. This is what you can't really achieve in a cRPG unless you make a module of your own.inherently multiplayer and narrarive focused,
Not "and". Around the table with some friends, you can make it combat focused if you want, and you have ultimately control over the tone. This is what you can't really achieve in a cRPG unless you make a module of your own.inherently multiplayer and narrarive focused,
Reading comprehension fail."You", as a single entity, don't have control on anything.
Reading comprehension fail."You", as a single entity, don't have control on anything.
What did I write: "Around the table with some friends, you can make it combat focused if you want, and you have ultimately control over the tone."
Anyone sane would assume this is a plural "you", not singular.
Thank you, capt. This is what I said myself in the same post you quoted, but who's reading, right.D:OS 2 has a DM mode. You can make your own adventures and play them with a group of players with the same taste.
Thank you, capt. This is what I said myself in the same post you quoted, but who's reading, right.D:OS 2 has a DM mode. You can make your own adventures and play them with a group of players with the same taste.
However, this faitfully imitated PnP comes with the drawback of its childish style, and the old-schoolers are now 20 years older. I'm not saying go full edgy TLOU2 mode, but those goblins reminded me of children's puppet theatre. So, it's like playing PnP in a session with children 20 years younger than me, if not 30.