Comments time:
With third person exploration, Swen really needs to consider adding wasd controls for movement. Watching him click to move in that mode looked obnoxious.
Sound effects and combat animations sill looking incredibly D:OS. He could consider changing that to make it feel more Baldur's Gate.
Having to choose whether to dash or walk normally seems like it might be a pain, hopefully there's a convenient hot key for it.
Putting the text in the world itself makes it difficult to read at times. Really needs some kind of background, even Dragon Commander had this.
Everyone has Dragon Age: Origins hands; huge so they look right in isometric mode, but absurd in the cinematic dialogues.
Pandering to foot fetishists, tsk. Yeah "a funny joke," sure.
Characters moving around in the background of cinematic dialogues where your character remains deadly still looks silly. Consider having some kind of breathing motion there if possible.
I do like how the sneaking animations aren't a crouch-walk, going against the grain.
Deus Ex-esque box stacking to get to higher places is welcome.
The animation attached to the call for help script is also neat.
Anyway, I liked what I saw, criticisms notwithstanding.