Bruma Hobo
Lurker
- Joined
- Dec 29, 2011
- Messages
- 2,481
The success of Pillars of Eternity proves that a sequel would be just as successful.
Oh wait.
Oh wait.
Deadfire problems were much deeper. Frequent transitions, pop-up,loading screens, lore dumps turned player away. To play the game you were slapped and turned off constantly. DOS2 didn't have that.The success of Pillars of Eternity proves that a sequel would be just as successful.
This has absolutely none of that at all. Folk are comparing it to DA:O, but it's way more like DA:I in it's modern, bright, bulky, bullshit approach.
The character screen has Skyrim all over it. The dialogue screen is pure Bioware. My God, what have they done?Looks more like Dragon age / nwn than BG tbh.
Just you wait until the hordes of ignorant retards start raving about this gaem as the best in BG series. The butthurt will be immense.BG had a distinct authenticity & charm, largely rooted in it's UI & isometric artwork. That played a huge part in giving the games their distinct "classic" feel & vibe.
This has absolutely none of that at all. Folk are comparing it to DA:O, but it's way more like DA:I in it's modern, bright, bulky, bullshit approach.
A fucking disgrace all round. Awful pacing too. Every real battle & trap seemed to take an age.
But at least you can play again that wonderful initiative system, rite?It looks, sounds and plays exactly like D:OS2. After putting over 60-70 hours into that (and the first game), I'm not sure I can stomach playing another game that's a near-exact copy.
The character screen has Skyrim all over it. The dialogue screen is pure Bioware. My god, what have they done?
Don't know what you are complaining about.But at least you can replay with that wonderful initiative system, rite?It looks, sounds and plays exactly like D:OS2. After putting over 60-70 hours into that (and the first game), I'm not sure I can stomach playing another game that's a near-exact copy.
More likeThis calls for a "Look at me. I am Bethesda now" meme.
YeahGraphically, this didn't look like Baldur's Gate, not because of the 3D style but because of the art direction itself.
The lighting and color palette are almost the same as DOS2, perhaps just a little less saturated. Baldur's Gate had this sweet, kind of gritty style that is completely absent here.
If this is a Baldur's Gate game then I'm a nigger.
Can you still say nigger on RPGCodex?
Don't know what you are complaining about.But at least you can replay with that wonderful initiative system, rite?It looks, sounds and plays exactly like D:OS2. After putting over 60-70 hours into that (and the first game), I'm not sure I can stomach playing another game that's a near-exact copy.
Initiative in D:OS2 was a free dump stat, what's not to love about that!
That said, initiative in BG3 will be team based (first your team, then their team, etc. - or the other way around, not sure).
The big problem with this is that if they don't watch out with their encounter and system design, it will mean that whoever starts first gains an incredible advantage.
Not a big fan of that, honestly.
Oh, I see you almost completely abandoned the gaming section, and mostly post on General discussion. Such a shame, we miss you here."Volly crawled out of his cave. "
I never stopped posting on the Codex. Just gotta know where to look.
This must be how my parents felt when I was born