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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Dark Alliance 2 on 360 has unplayable lag. Also, Bard’s Tale: Re-snarkLed edition on Vita does as well and it’s apparent within minutes of playtime. Everyone who released those gaems in the state they’re in is a fucking piece of shit and deserves to burn in hell.

:argh:

They should definitely make a remake of the Dark Alliance Dualogy and launch it as a multiplatform title.

They should, the first one was one of the few games me an my kid enjoyed playing together. I thought it would be a slam dunk when I bought the second but the fuckin’ lag in 2 player... “Works on 360” right on the fucking cover. Cocksuckers.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Kraken could be just a name of a ship.

<div id="CS_Ship_Kraken_A" class="background-texture left ">
<img src="img/background-texture.png">

So shut up about real krakens already.



There is one feature that made BG games work and become sort of cult classics apart from a sense of novelty at that specific time when there was no games in that specific package.
Its not the DnD rules or companions or specific combat system, although mage battles are still unsurpassed and attributed greatly to overall appreciation of the combat systems.

The single thing that made them stand out was the engaging plot, which was simple but effective - because they had great villains.
Sarevok in the first and Irenicus and Bodhy in the second.
The bhaalspawn saga was the grease that kept the wheels rolling, and the setting and the rules provided diversity of mechanics and classes and items and areas and enemies... but you felt the urge to play because of the villains most of all. They gave you the reason beyond the usual looting.

Thats something that Pillars missed in both games. In Pillars the only thing you feel when the antagonists start to explain themselves is "Wut?.... but... Why?" and "That... doesnt make any sense... wtf?" and >skip>.
All the other ingredients that are largely transcribed faithfully - and greatly improved in the Deadfire didnt help.
Icewind Dales also failed with their villains besides reducing the story importance. And all other similar games who tried to reach the fame of BG games failed at that goal.
DoS games arent any better and thats one of the reasons why they become a slog after introductory first map or two. You simply loose interest in its villains and the plot.
And i cant remember other such great villains except in Fallouts and Torment.

Baldurs Gate gave you villains you could understand, that were not just evil for lulz, or too deep emo idiots, or just imbeciles. And you loved to hate and fear them, which was a great hook.
They were impressive, from the first second you got a sense you are in sufficiently deep shit, they were sufficiently dangerous in actual combat and had clear reasons and motivations for their goals. Their visual design was excellent or great and they had great lines and voice work. Irenicus David Warner being one of the best ever.

The new game doesnt have to directly continue the Bhaalspawn saga, but can be connected to the previous games events and history easily for continuity feels, especially since Bhaal and the crew are back again in the latest editions of the setting.
But what it really needs is a similar "over your head plot" led by a great villain.

Thats the secret sauce in all the other ingredients.

Whatever Larian does with he rules and the combat system, if they dont come up with a great villain (and actual mage battles that are more then "ill throw water on your fire, nnneeeeh!") who will fuel a similarly involved plot that will keep us going into the end game, they'll only sell... a few million... copies... to idiots.

But it will suck all the same. And it wont be a proper Baldurs Gate game.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
dig up the old writeups for the black hound and make the real bg3

Larian's writers can probably ape Bioware, but they can't ape Sawyer and shouldn't even try.


What is so different about sawyer that makes it impossibru to ape.

His 'balance' and multi-classing system wasn't really unique and has many parallels to other games and even multiplayer games
Pillows had a considerable amount effort put into balancing high level play on PotD difficulty, whereas it's common for tabletop players to regard high level play as something you should avoid.
Do any of the non-Pillows RTwP games even have anything like the Pillows mega-bosses?
BG2 had a handful of optional 'hard' bosses but all of them can be pretty easily cheesed which just further adds evidence to my point.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
Have we ever battled an actual Kraken in an RPG ever? PoE1's one is pathetic.

And Shining Force 2 of course...........

20-shining_challenge_062.png


hqdefault.jpg
miss-me-banner.jpg
There was already a Kraken in the original Final Fantasy from 1987:
serveimage


Amano's concept art:
334

Kraken2.jpg
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Pathfinder: Kingmaker was close enough for me. Otherwise calling anything BG3 and not continuing the Bhaalspawn saga by casting resurrection on all party members, or carrying on from the end of BG2 is just manipulation and IP rape.

Is it IP rape if the Black Isle original plan was to make BG3 but to make it something else since BG2 closed the Bhaalspawn saga? I mean they could call it at the end of the day some stupid shit like "Tales of Baldur's Gate", but of course that putting a 3 next to the name will make that shit sell like hotcakes.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,068
Shitloads o monster battles in early Ultimas, can't remember if they were Krakens but they were big sea beasties.
Giant squids, they were called. But basically krakens. U4 had them flinging electrical bolts. U5 had them spitting poison ink. U6 had them casting spells, IIRC. U7 was just big tentacles whacking you if you get close enough. Hilariously, LB had a few in his moat.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
An English coverage on that rumor: https://sparkchronicles.com/baldurs-gate-3-could-be-presented-with-google-stadia/

Baldur’s Gate 3 Could Be Presented with Google Stadia

Apparently, Baldur’s Gate 3 really exists and is in development at Larian Studios, it could also be presented together with Google Stadia.

According to Liam Robertson of DidYouKnowGaming, Larian Studios is actually working on Baldur’s Gate 3 and could present it together with Google Stadia.

Robertson received a tip from a familiar source with Larian, who told him about a short announcement for Baldur’s Gate 3. Precisely the highly anticipated third installment of one of the most beloved electronic role-playing series ever should be presented on the 6th June 2019 at 18:00, along with details of Google Stadia, Google’s Cloud Gaming platform.

Don’t worry, because Baldur’s Gate 3 will not be playable only in streaming, but immediately also locally on PC. Instead, console versions should arrive later. According to the insider, the title of Larian should open the Google Stadia show, to the delight of the many who have been waiting for it for decades. In short, those before E3 2019 seem to be decidedly hectic days with a number of really relevant announcements and news. However, for now, there is nothing confirmed, so take everything with due caution.

Just recently it was announced the arrival on the console of classic role-playing games made with the BioWare Infinity Engine.

Stay Tuned For More Updates.
 

DalekFlay

Arcane
Patron
Joined
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Messages
14,118
Location
New Vegas
"Are you guys nuts? You don't want them touching the original setting, trust me!"
why even have the name "baldur's gate" if its not part of that story?
i'm sure those people complaining about thief franchise thought this way too, if it had no relation to the series then change the bloody name. Why not start an original series, ie Bazaar of Amn. Dragons of Cormyr etc instead of leeching off a successful series without having anything in common?

No one's saying it won't have anything in common, just that it doesn't need to be a direct continuation. It can be set in the same world, with references, but still be a new story. I think you're right though in the sense that expectations are going to kick this game in the teeth. Every fan of the originals is going to have some kind of specific expectation and will be mad when it's not met. We've seen it happen time and time again, though I guess enough late sequels/reboots are successes that it's still worth the dice roll.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The problem with people arguing against a direct continuation is that a direct continuation already exists and it's shit, doubly so because it takes agency away from the player and creates a complete canonical storyline. It would be very difficult to make it worse than it already is so there's nowhere to go but up.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
by that logic they should have called icewind dale games "baldurs gate: other side of the world" or torment "baldurs gate: into the planes" ?
cos like you said, set in same world (or setting) with a new story.
 

SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Who cares, jesus christ. Are your hearts really so attached to the amazing story of some campy 90s RPG that you couldn't live on if the sequel doesn't provide a continuation to such compelling characters as Xan or Minsc?

A sequel in spirit (setting, atmosphere, maybe a couple of minor characters) is perfectly fine.

What I am most curious about is what they will go for in combat style, the turn-based combat that they know best and are most famous for, or the RtwP the series is known for? Its kind of a problem because either way one large part of the audience might be disappointed. Maybe they will try to pull a Deadfire and offer both, not sure how easy that would be to implement with their ressources.
 
Last edited:

RickOmbo

Scholar
Joined
May 24, 2019
Messages
224
"Are you guys nuts? You don't want them touching the original setting, trust me!"
why even have the name "baldur's gate" if its not part of that story?
i'm sure those people complaining about thief franchise thought this way too, if it had no relation to the series then change the bloody name. Why not start an original series, ie Bazaar of Amn. Dragons of Cormyr etc instead of leeching off a successful series without having anything in common?
Wait, are you talking about Baldur's Gate 2 or BG3?
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I would have thought an opening title would be something like CoD or GTA kinda title, something that will be played by 10s of millions, BG probably has 2-4m probably at most, no?
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Who cares, jesus christ. Are your hearts really so attached to the amazing story of some campy 90s RPG that you couldn't live on if the sequel doesn't provide a continuation to such compelling characters as Xan or Minsc?

It doesn't matter what the essence of BG even is. What matters is the afterimage that has been left in the community. A BG3 operates under the assumption that people do want a new game. Eagerly.

And Minsc is easily half that afterimage. I suppose a new game HAS to have Minsc. It doesn't matter if some of us hated the character, or if we have played him to death, the common consensus is that Minsc is great and makes up a decent chunk of BG's spirit.

Efe: Let's recall The Black Hound for a moment here. BG3 was gonna happen some 15 years ago and only shared the name. The only difference is that in that case the name theft was done by the developer itself and not some other company.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,711
Location
澳大利亚
Insert Title Here Strap Yourselves In
I deliberately got Minsc and Jaheira killed when I first played BG1 through and then ignored them in BG2 because i was mad they was still alive.

Dynaheir and Khalid >> those clowns
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Direct sequel to an already finished storyline from 15 years ago. Just why? They already namedropped the Baldur's Gate 3, they don't need to also make direct sequel to capitalise on the IP. Not like the generic story was the strength of Baldur's Gate anyway, the whole point of the game is just good exploration, good and varied content and lots of great encounters.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
by that logic they should have called icewind dale games "baldurs gate: other side of the world" or torment "baldurs gate: into the planes" ?
cos like you said, set in same world (or setting) with a new story.

I didn't realize Icewind Dale and Planescape Torment were set in and around Baldur's Gate. Weird.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I hope all of the game is set in Baldur's Gate only. Cyseal but 5 times bigger. Visit all districts of the city, including sewers and what have you. Of course, you will get to visit many other dimensions because there are quests that lead you there..
 

Generic-Giant-Spider

Guest
I really hope they don't do item level scaling/Diablo-lite loot like they did in OS2 or try to make all attributes viable no matter your class. Basically, I hope they don't Larian things up. Let D&D be D&D, keep it as faithful to the core rules as possible. I'm also hoping it's more low to mid level which is where a lot of the fun from D&D is had before you become a high level god. But that likely won't happen considering how much of an epic fantasy BG2 in particular became. But I can dream of a more grounded scenario.
 

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