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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Herumor

Scholar
Joined
May 1, 2018
Messages
674
They looked like full Mind Flayers though, just strewn over the hallways for some reason.

Over a period of approximately one week, the host's body underwent extensive morphological and tissue changes, completely transforming into a mind flayer.[3][1] Internal organs were reshaped, but retained their original purpose.[5] Until ceremorphosis was completed, the emerging mind flayer remained helpless.[1]

The newly formed mind flayer, despite being fully grown, was equivalent to an infant, and had to undergo a period of instruction and experience that lasted approximately twenty years, usually within the confines of a secure illithid city.[5]

Straight from the FR wiki.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
A rare and most treasured item in a mind flayer colony was a flying ship known as a nautiloid. Mind flayers once had a massive presence in space and commanded countless of these conch-shaped spelljammers. In fact, spacefaring mind flayers were sometimes quite different from their land-bound counterparts and acted more as traders than conquerors.
hm
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
And to speculate a bit, what was up with all the dead Mind Flayers in the Mind Flayer ship?
They aren't dead, mindflayers who are in the process of being transformed to mindflayers are immobile and defenseless.
They looked like full Mind Flayers though, just strewn over the hallways for some reason.
The big mindflayer dude also looked quite sad looking at them. Also during character creation the voice that speaks to you seems to belong to an illithid, maybe they're the good guys
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I think the mind flayer has something special on his mind, otherwise why would a mind flayer attack a city openly with only one ship.

Also there is some other footage showing the gith lady saying there was some voice on the ship told them they will be changed, and that's the reason why they didn't turned into a mind flayer.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,111
Location
Flowery Land
A rare and most treasured item in a mind flayer colony was a flying ship known as a nautiloid. Mind flayers once had a massive presence in space and commanded countless of these conch-shaped spelljammers. In fact, spacefaring mind flayers were sometimes quite different from their land-bound counterparts and acted more as traders than conquerors.
hm

Honestly, Spelljammer would suit Larian's writing style really well. It would make a good expansion pack.
 

Radiane

Prophet
Joined
Dec 20, 2019
Messages
404
hmm they should at least playtested this a little more, or prepared some ready savegames or sometithing
the raw experience makes it even better rather than typical E3 garbage that never makes it to a live game
Well it´s not like I´d have preferred some prefabricated stuff, but come on, this show was filled with cringe, I was just thinking the whole time "why didn´t they playtest their shit a liittle bit more, they knew they had to announce it at this date...?" Not that it bothers me, it just seems quite unprofessioal.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
With 300 devs I seriously though this is going to be a 3d person action game.

I was wrong.
Yes, it could be worse and be an action game as I was also expecting, I just dont know if Larian "qualities" are fit to make a BG 3 game though. They proved me wrong once and they are actually make a RPG game, that is a good thing, I wish they would prove me wrong twice and make a good game but this presentation didnt fill me with confidence.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
RPG Codex went full retard complaining about writing and graphics while ignoring the fact that this is the first DND game since ToEE that doesn't butcher DND's ruleset.,
I get what are you saying and that is a good thing but man, no rule purity will compensate for subpar content, I learned that with NWN 2 OC.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,028
Pathfinder: Wrath
I'm not sure people are understanding the context and how much of an unbelievable miracle it is that we are getting an AAA turn-based faithful to D&D RPG. All of the complaints against eye-bleeding SFX and cringe-y writing pale in comparison.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I learned that witn NWN 2 OC.
450


ITS NEESHKAA NEEESHAKAA
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,727
The real questions are:

-Will this be a better RPG than Disco Elysium?
-Will the eventual Codex review be neutral positive or full-blown "Herald of Incline" acclaim?
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,932
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
RPG Codex went full retard complaining about writing and graphics while ignoring the fact that this is the first DND game since ToEE that doesn't butcher DND's ruleset.,
Well, it kind of makes sense: you're going to reuse assets to make sure you don't go bankrupt and/or at least save money. Also, the writing style, is what it is - I, personally, dislike it, but it's writing - at the end of the day there are many other ways you can tell the story (both direct and indirect). And there are also many other ways you can make it good.

Problem is that the people who did what you're pointing out, are also the nostalgia rose-eyed glass wearing man-children that seem to now have gone full edge lord.

If you sift through the comments, there are people that noted the upgrades in terms of combat.
:greatjob:



And I can't believe I am saying this, because usually the combat oriented people are more vocal, but... where are they? Them "combat fags"?
They should be curb stomping this clown show out of the room.
:fight:
 

Valky

Arcane
Manlet
Joined
Aug 22, 2016
Messages
2,418
Location
Trapped in a bioform
Putting aside the harbingers of decline on suicide watch because the gameplay will finally be good in this Baldur's Gate, there are some legitimate concerns.

  • Asset reuse from D:OS2 is a graffixfag argument and won't matter if they deliver on the gameplay, but once you have good gameplay, it's nice to have more nice things and I would prefer a different style, regardless of the graphical quality, as long as they could make it look like it didn't come from the D:OS2 engine
  • Larian writing is going to put storyfags on suicide watch by not taking itself seriously and prioritizing gameplay instead of being a 3deep5u moviebook, however this weakness turned strength will again become a crippling weakness if they go the bioware route and try to make a narrative the draw for the game instead of being an afterthought only to give context to the gameplay. Because then there will be 50 hours of Larian writing without a focus on gameplay.
  • This gay first person cutscene dialogue shit that bioware invented needs to die, it is the bane of all dialogue.
  • If Larian doesn't competently implement the D&D ruleset into the game, gameplay will be a mixed bag. Mind you, not being RTWP absolves it from being dead on arrival, but a bad implementation is still possible for the ruleset and the TB.
  • Casualized features like full VA and quest markers that started when Swen sold his soul for D:OS Decline Edition are certain to be in here, and could result in badly designed quests where crutching on the quest markers means you don't have to intelligently design the world and give environmental context for the player to play without blindly following the arrow on the map. This is my personal biggest concern because quest markers absolutely ruined the quests in D:OS Decline Edition as they were originally designed in Classic without quest markers and as such were well made quests that you got to explore the world and figure out yourself.
  • Despite being D&D, Swen's mind virus might compel him to insert his idea of itemization into the game
  • They make the mistake of giving an inch to harbingers of decline and put any form of RTWP into the game. Give them an inch, they will take a mile. Swen must avoid this at all costs.
  • Larian struggles to make a good UI, the finished product of D:OS2 UI looks like it is still in an alpha state because the UI is so simplistic in geometry and flat.
Otherwise, the merit of being based on D&D rules/setting alone already fix issues that D:OS2 had. EA means they might be able to properly release something like it worked for D:OS Classic. I am now very hopeful for this to turn out and it may end up being a D1P if the more major points of concern here can be mitigated.

ISOMETRIC, TURN-BASED, D&D ruleset rpg
This alone is historical for a developer who has become this big in the mainstream. Swen is pushing the overton window by forcing the unwashed masses to accept the incline of turn-based gameplay with this and D:OS2 (which sold unimaginably high for that sort of game).
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
It's ironic some strong defenders of Larian around the internet call RTwP combat as old and archaic thing and turn-based as new and modern, like some did with action vs. turn-based in 2000s.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I'm not sure people are understanding the context and how much of an unbelievable miracle it is that we are getting an AAA turn-based faithful to D&D RPG. All of the complaints against eye-bleeding SFX and cringe-y writing pale in comparison.
On the real world, after 5 hours of constant inanity that feels like torture, you cant take it anymore. I dont get it why people have this position that the rule set is the only thing that matters on a game. "Hey, my game is total shit, except the rules that I didnt make!" sounds like a good sales pitch.
 

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