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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,325
TB has the potential to be faster than RTwP with a simple skip animation button

omg, then RTwP also has the potential to be faster than a TB game with a skip button :D see pillars' speed slider, you just slide it up don't pause, RTwP is potentially even faster lol.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
One thing Larian could've done differently to troll the entire RPG audience is go with RTT system (Real Time Turns).

Basically you queue up your moves during your turn, and the enemy does the same, then you have like 5-6 second turn where everybody is moving at the same time executing commands and you as a player have no control over it. Then it's back to issuing commands again. It has both the franticness and awesome explosions of RTwP and meticulousness of a TB system. And if pretty much hated by everyone. I only saw some JRPGs trying to implement it and it's a majestic chaos. It's a shame they didn't go this route. The butthurt would be glorious and everybody would remember BG3 for years and years :P
you sure you are not describing simultaneous turn based system? This is a thing, and actually lots of people like it. Its used in lots of games (numerous war games) not just cluster fuck Japanese games, unless you are describing something else and I am misunderstanding.

Simultaneously executed and clock-based turns
In simultaneously executed games (also called "phase-based" or "We-Go"), turns are separated into two distinct phases: decision and execution. During the decision phase each player plans and determines his units' actions. The decision phase occurs at the same time for everyone, so there is little wait for anyone to finish. In the execution phase, all players' decisions are put into action, and these actions are performed more or less automatically and at the same time. The execution phase is non-interactive, and there is no waiting for other players to complete their turns. One early example is the 1959 board game Diplomacy. Video game examples include Laser Squad Nemesis (2003), the Combat Mission series (2000–) and Master of Orion (1993–2003) series.

It seems I am. Thing is I'm unfamiliar with wargaming and outside of some JRPG's (and people were complaining about it) never really saw this system implemented in western or european RPGs. (games like MOO don't count here).
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
How urgent is that Illithid infection? Do you need to remove that tadpole in 100 days or something?
There is no way of remove it. You have to remove the brain.

so basically you need a cleric with true resurrection.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,839
Pathfinder: Wrath
omg, then RTwP also has the potential to be faster than a TB game with a skip button
By "has the potential", I mean it's proven and has already been done, but it needs a specific thing, like a skip animation button. RTwP doesn't have the potential to be faster because you have to be able to control it. It already feels like a system designed by aliens, being even more uncontrollable and chaotic is not a virtue. We already had this discussion.
 
Joined
Jul 8, 2006
Messages
3,056
People who think the following, are the problem;

1. We need a bg sequel.
2. We need an IE game
3. Bg is defined by rtwp gameplay
4. DnD games should be rtwp
5. 3d and verticality (which is a bogus word
Btw) are a deterrent.
6. Party size should be x. Yeah, no.

BG story is over. o effing ver. Get over it. A new D&D game must be turn based because guess what, D&D is turn based. BG was in error to make a round based game. There is nothing wrong with 3D or having actual effect of that 3D which psuedo intellectuals call verticality. It is there in the rules And if it affects gameplay all the better. Party size has to do with gameplay balance. Are encounters designed well wrt a party size? Then that party size should be expected.

You might have concerns about the art direction and writing and mechanics. Those are genuine points. All other nostalgia goggles stuff is pure bs. Get effing over it.
rounds are part of D&D
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
As interesting as all this back and forth argument about tb and rtwp is, did anyone else notice this resemblance:
unknown.png

350

Just needs her hair to be dyed a different colour then it would be difficult to tell them apart. Please let them not share the same awful personality.
 
Joined
Jul 8, 2006
Messages
3,056
Finally had time to watch the gameplay. Doesn't look good like BG1/2 BUT at the same time looks better than what modern bioware would do to BG. I will probably purchase the game. The visuals are "dosized" but that is it.

The unique problem is this attacks with 99% of chance to hit. Looks like they are rolling the dice 3 times and picking the higher value...

https://youtu.be/7bRyG5WpIMY

That's the Advantage / Disadvantage mechanic from DnD 5E. Shooting at foes when you are at a higher altitude gives you Advantage, meaning you actually roll TWO D20s and pick the best result. There's even a Feat called Elven Accuracy, which gives you three dices when you have Advantage, so your guess is not far off.

I'm honestly not worried about the mechanics, as it seems they were directly ripped off from the tabletop (good thing aswell), but rather the writing and the fact that Larian is advertising their brand of "humour". Akin to capeshit, having a joke every three phrases makes something LESS funny, not more.
I honestly can't believe they promise to have 2 humorous dialogue choices out of every 5. And even advertised it as 'Larian Branded' Humor at that. I guess there is a big market of tards out there loving this shit. I mean its right there in the damn steam advertisement, unless someone is just fucking with me. Which might be the case. I honestly find it hard to believe.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
deuxhero so how many spells can you have on you due to concentration mechanic? 1? 2? can enemy mage potentialy have mirror image + globe of invul + shield?
You can concentrate 1 spell. (Unless some ultra unique rare power that allow to concentrate 2)
Mirror images don’t require concentration.
Shield is a reaction: +5 ac if the attack hit (can become a miss) and for the rest of the turn.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I honestly can't believe they promise to have 2 humorous dialogue choices out of every 5. And even advertised it as 'Larian Branded' Humor at that. I guess there is a big market of tards out there loving this shit. I mean its right there in the damn steam advertisement, unless someone is just fucking with me. Which might be the case. I honestly find it hard to believe.
Excuse me I love the low int dialogue from fallout.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
deuxhero so how many spells can you have on you due to concentration mechanic? 1? 2? can enemy mage potentialy have mirror image + globe of invul + shield?
You can concentrate 1 spell. (Unless some ultra unique rare power that allow to concentrate 2)
Mirror images don’t require concentration.
Shield is a reaction: +5 ac if the attack hit (can become a miss) and for the rest of the turn.
Yeah I've already read RB and found that Mirror is not concentration.

Some of that stuff looks a bit arbitrary to me, like True Seeing (a super op spell) is not concentration, but a wall of fog is etc.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,325
RTwP doesn't have the potential to be faster because you have to be able to control it.

Yet people play pillars(I don't) with max speed, it is factually even faster. RTwP games by design don't expect you to determine every action on the battlefield so being controllable is subjective/depends on difficulty.

I am not discussing "RTwP vs TB for BG3".
 

Origin

Augur
Joined
Dec 4, 2011
Messages
339
I finally took time to properly watch the reveal. The game lacks BG vibe completely. I could swear that I saw some of these enviroments in D:OS2.

I can imagine it being a dlc for D:OS2, not even a full sequel. Same UI, same assets, probably reused enviroments. WTF.

I'm not necessarily against 3D non-isometric rpgs done right but here it seems like: hey lets do a full 3d just for the sake of it, and lets spend most of our resources on it. Just doesn't make sense for isometric game.
 
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Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I thought the cool story would be the protagonist being The Adversary from the mindflayer prophecy but nope you and your buddies from the ship now have mental powers because ?????
The mind flayer on the ship can be the adversary.

is probally going to be a good guy.
 
Joined
Jul 8, 2006
Messages
3,056
Can you imagine actually being so retarded that your first question after the presentation is "can you respec your companions?". You just saw the gameplay of Baldur's Gate 3 and it's turn based, you just saw some pretty controversial things and a hot half-elf that you obviously want to have sex with. You just heard the words "I am gonna dip my bow into the fire". You are the second person that can ask a question to the man behind MOTHERFUCKING BALDUR'S GATE 3 and what do you ask?

"Is it possible to respec your companions?". What the actual fuck.

Have these people even ever played a videogame? Do these people even exist?
so you would have come out as an incel right on a huge world wide live stream and asked if you could fuck a video game character? Is that what you are saying?
 

Dramart

Learned
Joined
Nov 28, 2019
Messages
540
Location
Argentina
As interesting as all this back and forth argument about tb and rtwp is, did anyone else notice this resemblance:
unknown.png

350

Just needs her hair to be dyed a different colour then it would be difficult to tell them apart. Please let them not share the same awful personality.
The horrible haircut. But the first elf can be fixed with a nice hair, the second one is the ugly sister of Sarah Connor.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,839
Pathfinder: Wrath
RTwP doesn't have the potential to be faster because you have to be able to control it.

Yet people play pillars(I don't) with max speed, it is factually even faster. RTwP games by design don't expect you to determine every action on the battlefield so being controllable is subjective/depends on difficulty.

I am not discussing "RTwP vs TB for BG3".
Not determining every action is not a virtue in an RPG with distinct characters who are expected to make specific choices, it just shows that the game plays itself. I'm not entirely sure you can play PoE combat on a faster than normal speed, I'm 100% sure fast mode in PoE1 is only for out of combat. And even if you could, that doesn't mean it's elegant, controllable, not chaotic, and not designed for aliens.

Imagine that we've gotten to a point where people tout PoE as a positive example against a TB D&D RPG. This is the second time PoE was exhumed to parade it like this in this thread. Absolute lunacy.
 
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Joined
Jul 8, 2006
Messages
3,056
Are we actually debating if TB is better than RTwP? What the fuck happened to the Codex? Of course it's better, RTwP was the start of the decline, remember everyone?
you just saw some pretty controversial things
Controversial things? Like?
a hot half-elf that you obviously want to have sex with
And what should he ask about that? DO WE REALLY GET TO HAVE SEX WITH THE HOT HALF-ELF? *HEAVY BREATHING*
who was the hot elf anyway? The guy? reminds me of that scene in the hobbit...

"thats no elven maiden....."
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,626
Location
anima Bȳzantiī
Yes, but because of how RTwP is structured the fight basically turns into a gimped version of a TB combat, thus defeating the sense of RTwP in it's entirely.

Not to mention to overlap between the 'Bioware!'-screechers and the RTwP fans.

Sadly, never played it. FO3 scared me away. It supposedly good (?), I'll probably never find out.

It's good, and you don't gain anything from playing FO3 first. It suffers from the absolutely insane time pressures imposed by Bethesda, but it blows any of their post-Morrowind work out of the water as far as ambition goes, and it stands out beyond that. In short, real C&C in spite of its era.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,471
LLH1BPJ.png


Why do i have a feeling that the people responsible for the promotional art and CG cinematics and people responsible for the in game art and assets dont have anything to do with each other...

Moreover, people responsible for the in game art have never seen any promotional art and cinematics
 

Farewell into the night

Guest
TB is ok. I don't see why anybody would have problem with it?
 

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