Elex
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- Joined
- Oct 17, 2017
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Multiclassing is an optional rule.How do classes work in 5E ?
Is it a multiclassing orgy like the third edition or do you pick a class and stick to it ?
So a DM have to explicit allow it.
Multiclassing is an optional rule.How do classes work in 5E ?
Is it a multiclassing orgy like the third edition or do you pick a class and stick to it ?
I agree, the scarcity of build options is my biggest criticism of it, but realistically how many times are you going to play through BG3? You have 8 classes to start with (they said they'll reveal more later) and if it's a 100+ hour RPG you have quite a lot of playtime on your hands.The lack of variety and depth makes it boring in the long run though, regardless of whether you are a munchkin or not.
She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.
But the encounters seem more deadly. 5E encounters are usually only a minor threat to your characters, even those which are classified as highly dangerous. There might also be a "core rules" difficulty option, which removes potions as bonus actions and restores PnP death mechanics.
But the blob is a single entity! As a kid i was always wondering how those party based things looked from the opposite site. I imagined to be a big blob of flesh with 8 hands,feet and eyes.
Only pleb plays blobbers where there is only 4 person party.I imagined to be a big blob of flesh with 8 hands,feet and eyes.
Begone troll!Only pleb plays blobbers where there is only 4 person party.I imagined to be a big blob of flesh with 8 hands,feet and eyes.
3.5e is complete and utter shit compared to AD&D.I read PnP material with frequency and 5e is just DnD for casual RPG players, 3.5 e is still the best DnD got. The only quality is has is that it is better than 4e.Let's get real, no Codexer really knows whether 5E (or for that matter 4E) are really "inferior" because they've never played a CRPG that used those systems (with the exception of those few who played the Solasta demo which is no longer available). Everybody's just going off what they've heard from tabletop nerds, but since when did we give a fuck about them?
There is 11 eyes, fag.Begone troll!Only pleb plays blobbers where there is only 4 person party.I imagined to be a big blob of flesh with 8 hands,feet and eyes.
There are skills like Stealh, Persuasion, Athletic etc. Some items give abilities, like talking with the dead.Does it have feats and skills or does your class fully determine your abilities ?
That's not true. Have you even played it? 5E encounters are only a minor threat if that's what the DM wants. And even WotC has published modules that are filled with deadly encounters.But the encounters seem more deadly. 5E encounters are usually only a minor threat to your characters, even those which are classified as highly dangerous.
Sorry, I am not used to "you don't die when you have no health in combat". I meant this...:
...moment when she gets one-hit downed, then killed while she lies down. It's pretty brutal result overall.
Does it have feats and skills or does your class fully determine your abilities ?
Potion as a bonus action is a common house rule (i think that critical role use the same rule).She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.
I mean the way they are classified in the books in relation to the characters. Monsters are quite a lot weaker than the characters. You can make them deadly, sure, but most out-of-the-box encounters aren't. I've seen people defeating 3x deadly encounters at the same time.That's not true. Have you even played it? 5E encounters are only a minor threat if that's what the DM wants. And even WotC has published modules that are filled with deadly encounters.
I like the Norseman, so yeah. Giving him some free publicity.Magnat is posting Arch like a 4D troll?
They are exactly like 2e a fighter.Champion is perhaps the worst class in the game. It's lame, it's boring, it's static and has almost nothing going for it.Champion is the tutorial character for people that never played an rpg.5e is a decent enough system if you don't mind a few glaring design issues and the fact that some classes/feats/whatever were obviously playtested by people with no comprehension of what makes combat fun.
Like champion fighters. Who in the hell thought of that? Best get your best RP face on and get ready to do the same thing over and over again. You're practically a npc at that point.
Also really good for multiclassing (for example with a barbarian or a warlock hexblade).
And he basically resumes my position of BG3 being D:OS 2.5 (though without the extra negativity).
That's not true. Have you even played it? 5E encounters are only a minor threat if that's what the DM wants. And even WotC has published modules that are filled with deadly encounters.But the encounters seem more deadly. 5E encounters are usually only a minor threat to your characters, even those which are classified as highly dangerous.
Sorry, I am not used to "you don't die when you have no health in combat". I meant this...:
...moment when she gets one-hit downed, then killed while she lies down. It's pretty brutal result overall.
Yeah, I was referring to that moment.
You know who is spewing the most shit about TB ITT?It is not about TB and RTwP,despite what TB fanatics are spewing.
Yes, let's never ever improve upon anything.Any deviations from the traditions of old should be eradicated with fire!!!
fanatical (...) should be burned till nothing but ashes remain. It is not a boogyman but a scum that beat the shit with a big piece of wood or a nice iron pipe!
Pools of Butthurt, more like.This is true, but BG storyline is done and the company that made it is long gone so there couldn't ever be a "real" sequel. Baldur's Gate is just a recognizable name in D&D CRPGs. They could have called it Pools of Radiance instead for all it matters.
Must've been a decadent poet in a previous life.And he basically resumes my position of BG3 being D:OS 2.5 (though without the extra negativity).
youre an eclectic mofo if ever there was
Spontaneous arcane casters are generally OP in CRPGs even without such munchkin multicallssing options. In the CRPG context many D&D spells are inevitably situational or outright useless, so the spell selection limits aren't as limiting as trey're supposed to be.If you think that's hilarious, wait until you find out that elven warlock-sorcerers have essentially infinite spell slots (coffeelocks).
Spontaneous arcane casters are generally OP in CRPGs even without such munchkin multicallssing options
Must've been a decadent poet in a previous life.
No, I barged out. Watching the pathfinding ai battle the narrow corridors was too much excitement.Sure as hell was, having my invisible thief scout ahead removing all traps. Then advancing with Kagain wearing Gauntlets of Dexterity on point followed by an archer who one shot those kobolds. Did you just barge in?
Firewine and Ulcaster school ruins are supposed to be dangerous. The fact that they were designed to challenge the player first and foremost by exploration and area design is to be commended. Your combat tactics have to be completely different than outdoors and respawning enemes make sure that once you go in you don't have a safe way out.
That only means the resolution phase is too long.It's actually terrible in a real time tactical game with movement and positioning.
In Frozen Synapse I've ended most of the time just giving movement and attack orders for max 2s ahead that were reasonably predictable, and was waiting out remaining 3s of 5s phase in some safe "overwatch" position.