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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Catching up to the reveal. Artstyle and graphics are on point, TB over RTWP is huge incline, and there's no obvious red flags that I can see.

:d1p:
Hyperbole aside, I think it's the writing and reused D:OS2 assets that have people wigging out, at the core. Though at least the latter might be excused as temporary.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,394
Bubbles In Memoria
Let's get real, no Codexer really knows whether 5E (or for that matter 4E) are really "inferior" because they've never played a CRPG that used those systems (with the exception of those few who played the Solasta demo which is no longer available). Everybody's just going off what they've heard from tabletop nerds, but since when did we give a fuck about them?
I read PnP material with frequency and 5e is just DnD for casual RPG players, 3.5 e is still the best DnD got. The only quality is has is that it is better than 4e.

Some of the ideas regarding monster design are pretty good in 4e though. Overall the system is a complete disaster though.
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Let's get real, no Codexer really knows whether 5E (or for that matter 4E) are really "inferior" because they've never played a CRPG that used those systems (with the exception of those few who played the Solasta demo which is no longer available). Everybody's just going off what they've heard from tabletop nerds, but since when did we give a fuck about them?

I think it's neat that people still pen and paper it up in 2020, but they have to understand they're like 1% of the audience, if that. They never will though, just like Codexers in general will never understand we're 1% of the audience for Skyrim.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,050
There is some hilarious stuff in 5e like Hexblade/Paladins that basically use cha for everything.

If you think that's hilarious, wait until you find out that elven warlock-sorcerers have essentially infinite spell slots (coffeelocks).
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I am impressed with him showing off how challenging the game is by failing the first combat and then losing a party member on the second one, and to a critical hit no less (I might be misremembering, but I think she was at full health or very high on health when she got one-hit killed).
She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful melee attack (if the creature is within 5 feet of the target) against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.
 
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Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
The lack of variety and depth makes it boring in the long run though, regardless of whether you are a munchkin or not.
I agree, the scarcity of build options is my biggest criticism of it, but realistically how many times are you going to play through BG3? You have 8 classes to start with (they said they'll reveal more later) and if it's a 100+ hour RPG you have quite a lot of playtime on your hands.


She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.

But the encounters seem more deadly. 5E encounters are usually only a minor threat to your characters, even those which are classified as highly dangerous. There might also be a "core rules" difficulty option, which removes potions as bonus actions and restores PnP death mechanics.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,386
third person and first person rpgs.
No such things exist.
I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.
Rpgs are party based.
And they're often fantasy-themed but these things are irrelevant. Party-based can be first- or third-person, and always is one or the other.
You are playing as party, not as "person"
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
There is some hilarious stuff in 5e like Hexblade/Paladins that basically use cha for everything.

If you think that's hilarious, wait until you find out that elven warlock-sorcerers have essentially infinite spell slots (coffeelocks).
Oh shit I forgot you could use sorcerer spells in the warlocks short rest slots.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
5e is a decent enough system if you don't mind a few glaring design issues and the fact that some classes/feats/whatever were obviously playtested by people with no comprehension of what makes combat fun.

Like champion fighters. Who in the hell thought of that? Best get your best RP face on and get ready to do the same thing over and over again. You're practically a npc at that point.
Champion is the tutorial character for people that never played an rpg.
Also really good for multiclassing (for example with a barbarian or a warlock hexblade).
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,576
Location
Bulgaria
third person and first person rpgs.
No such things exist.
I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.
Rpgs are party based.
And they're often fantasy-themed but these things are irrelevant. Party-based can be first- or third-person, and always is one or the other.
You are playing as party, not as "person"
But the blob is a single entity! As a kid i was always wondering how those party based things looked from the opposite site. I imagined to be a big blob of flesh with 8 hands,feet and eyes.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
3qouak.jpg


hw12i4xskpj41.png



qi4tj092mhj41.png
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,180
Warlocks are cool in tabletop, I haven't seen a D&D video games where warlocks are anything but "I cast Eldritch Blast repeatedly".
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
5e is a decent enough system if you don't mind a few glaring design issues and the fact that some classes/feats/whatever were obviously playtested by people with no comprehension of what makes combat fun.

Like champion fighters. Who in the hell thought of that? Best get your best RP face on and get ready to do the same thing over and over again. You're practically a npc at that point.
Champion is the tutorial character for people that never played an rpg.
Also really good for multiclassing (for example with a barbarian or a warlock hexblade).
Champion is perhaps the worst class in the game. It's lame, it's boring, it's static and has almost nothing going for it.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
420
one of the side effects of real-time is that your party is almost never perfectly positioned. Therefore you have to rely on your wits to adjust movement and positioning on the fly as the enemy is doing his thing
Oh yes, it was so much fun in the Firewine dungeon.

Sure as hell was, having my invisible thief scout ahead removing all traps. Then advancing with Kagain wearing Gauntlets of Dexterity on point followed by an archer who one shot those kobolds. Did you just barge in?

Firewine and Ulcaster school ruins are supposed to be dangerous. The fact that they were designed to challenge the player first and foremost by exploration and area design is to be commended. Your combat tactics have to be completely different than outdoors and respawning enemes make sure that once you go in you don't have a safe way out.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
Are Warlocks cool? Want to try casters that are not druids, but dislike everything about wizards , mostly their style and lack of theme.
The patrons that the warlocks receive power from make them more flavorful than a wizard. They are good ranged damage dealers/controllers with some bonuses based on the patrons. If they add in the hexblade patron (which seems guaranteed due to the popularity of it) they can be good gishes as well.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,495
The reduced power creep also makes it very easy for GMs to design encounters as even a pack of goblins can be dangerous to relatively high level characters.
That actually sounds good. I never liked the idea of trash mobs or "safe combat" in general (although that probably doesn't mix too well if you design a game that's basically all about tactical combat, but that's problem with the design of most cRPGs).

You can't have interesting enemies, good bosses, not brain-damaged AI, in RTwP.
Truth to be told - it's not like turn-based automatically makes AI enemies not brain-damaged.

It's actually terrible in a real time tactical game with movement and positioning.
In Frozen Synapse I've ended most of the time just giving movement and attack orders for max 2s ahead that were reasonably predictable, and was waiting out remaining 3s of 5s phase in some safe "overwatch" position.
It was possible to predict more than 2 seconds. The key was in designing your own plan first and then checking majority of possible permutations on the opponent's side. I had a lot of fun making foolproof plans that way, while also being very active on my own turns.

I am impressed with him showing off how challenging the game is by failing the first combat and then losing a party member on the second one, and to a critical hit no less (I might be misremembering, but I think she was at full health or very high on health when she got one-hit killed).
She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.
Sorry, I am not used to "you don't die when you have no health in combat". I meant this...:

...moment when she gets one-hit downed, then killed while she lies down. It's pretty brutal result overall.
 

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