Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,386
FNV is oblivion with guns.Fallout: New Vegas is bothNo such things exist.third person and first person rpgs.
FNV is oblivion with guns.Fallout: New Vegas is bothNo such things exist.third person and first person rpgs.
Hyperbole aside, I think it's the writing and reused D:OS2 assets that have people wigging out, at the core. Though at least the latter might be excused as temporary.Catching up to the reveal. Artstyle and graphics are on point, TB over RTWP is huge incline, and there's no obvious red flags that I can see.
No such things exist.third person and first person rpgs.
I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.No such things exist.third person and first person rpgs.
I read PnP material with frequency and 5e is just DnD for casual RPG players, 3.5 e is still the best DnD got. The only quality is has is that it is better than 4e.Let's get real, no Codexer really knows whether 5E (or for that matter 4E) are really "inferior" because they've never played a CRPG that used those systems (with the exception of those few who played the Solasta demo which is no longer available). Everybody's just going off what they've heard from tabletop nerds, but since when did we give a fuck about them?
Let's get real, no Codexer really knows whether 5E (or for that matter 4E) are really "inferior" because they've never played a CRPG that used those systems (with the exception of those few who played the Solasta demo which is no longer available). Everybody's just going off what they've heard from tabletop nerds, but since when did we give a fuck about them?
And it's a first/third person RPG.FNV is oblivion with guns.Fallout: New Vegas is bothNo such things exist.third person and first person rpgs.
Rpgs are party based.I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.No such things exist.third person and first person rpgs.
There is some hilarious stuff in 5e like Hexblade/Paladins that basically use cha for everything.
She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful melee attack (if the creature is within 5 feet of the target) against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.I am impressed with him showing off how challenging the game is by failing the first combat and then losing a party member on the second one, and to a critical hit no less (I might be misremembering, but I think she was at full health or very high on health when she got one-hit killed).
And they're often fantasy-themed but these things are irrelevant. Party-based can be first- or third-person, and always is one or the other.Rpgs are party based.I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.No such things exist.third person and first person rpgs.
I agree, the scarcity of build options is my biggest criticism of it, but realistically how many times are you going to play through BG3? You have 8 classes to start with (they said they'll reveal more later) and if it's a 100+ hour RPG you have quite a lot of playtime on your hands.The lack of variety and depth makes it boring in the long run though, regardless of whether you are a munchkin or not.
She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.
You are playing as party, not as "person"And they're often fantasy-themed but these things are irrelevant. Party-based can be first- or third-person, and always is one or the other.Rpgs are party based.I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.No such things exist.third person and first person rpgs.
Oh shit I forgot you could use sorcerer spells in the warlocks short rest slots.There is some hilarious stuff in 5e like Hexblade/Paladins that basically use cha for everything.
If you think that's hilarious, wait until you find out that elven warlock-sorcerers have essentially infinite spell slots (coffeelocks).
Champion is the tutorial character for people that never played an rpg.5e is a decent enough system if you don't mind a few glaring design issues and the fact that some classes/feats/whatever were obviously playtested by people with no comprehension of what makes combat fun.
Like champion fighters. Who in the hell thought of that? Best get your best RP face on and get ready to do the same thing over and over again. You're practically a npc at that point.
But the blob is a single entity! As a kid i was always wondering how those party based things looked from the opposite site. I imagined to be a big blob of flesh with 8 hands,feet and eyes.You are playing as party, not as "person"And they're often fantasy-themed but these things are irrelevant. Party-based can be first- or third-person, and always is one or the other.Rpgs are party based.I... can't say I've ever seen a second-person one, but it's interesting to try thinking about.No such things exist.third person and first person rpgs.
Nah FO3 is Oblivion with guns. Just like Oblivion the whole world is an abundant and boring green.FNV is oblivion with guns.Fallout: New Vegas is bothNo such things exist.third person and first person rpgs.
Champion is perhaps the worst class in the game. It's lame, it's boring, it's static and has almost nothing going for it.Champion is the tutorial character for people that never played an rpg.5e is a decent enough system if you don't mind a few glaring design issues and the fact that some classes/feats/whatever were obviously playtested by people with no comprehension of what makes combat fun.
Like champion fighters. Who in the hell thought of that? Best get your best RP face on and get ready to do the same thing over and over again. You're practically a npc at that point.
Also really good for multiclassing (for example with a barbarian or a warlock hexblade).
Oh yes, it was so much fun in the Firewine dungeon.one of the side effects of real-time is that your party is almost never perfectly positioned. Therefore you have to rely on your wits to adjust movement and positioning on the fly as the enemy is doing his thing
The patrons that the warlocks receive power from make them more flavorful than a wizard. They are good ranged damage dealers/controllers with some bonuses based on the patrons. If they add in the hexblade patron (which seems guaranteed due to the popularity of it) they can be good gishes as well.Are Warlocks cool? Want to try casters that are not druids, but dislike everything about wizards , mostly their style and lack of theme.
That actually sounds good. I never liked the idea of trash mobs or "safe combat" in general (although that probably doesn't mix too well if you design a game that's basically all about tactical combat, but that's problem with the design of most cRPGs).The reduced power creep also makes it very easy for GMs to design encounters as even a pack of goblins can be dangerous to relatively high level characters.
Truth to be told - it's not like turn-based automatically makes AI enemies not brain-damaged.You can't have interesting enemies, good bosses, not brain-damaged AI, in RTwP.
It was possible to predict more than 2 seconds. The key was in designing your own plan first and then checking majority of possible permutations on the opponent's side. I had a lot of fun making foolproof plans that way, while also being very active on my own turns.It's actually terrible in a real time tactical game with movement and positioning.
In Frozen Synapse I've ended most of the time just giving movement and attack orders for max 2s ahead that were reasonably predictable, and was waiting out remaining 3s of 5s phase in some safe "overwatch" position.
Sorry, I am not used to "you don't die when you have no health in combat". I meant this...:She fell to 0hp with a normal hit, failed a death save, was hit while downed (another failure), then failed the least save at the start of the next turn. Larian's implementation of death mechanics is actually more forgiving than 5E rules (which aren't particularly lethal in the first place). In 5E, any successful attack against an unconscious character is a critical hit and gives 2 death save failures. (Both companions would've died early in the encounter with those rules.) Larian also made it more forgiving by allowing characters to use potions as a bonus action, among other things.I am impressed with him showing off how challenging the game is by failing the first combat and then losing a party member on the second one, and to a critical hit no less (I might be misremembering, but I think she was at full health or very high on health when she got one-hit killed).