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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
As they desperately seek a cure, it becomes obvious that a psychic link with the tadpole gives them new powers and some other unexpected benefits (including improved physical capabilities such as being able to jump further...

Anyone heard of a manga called Parasite? Larian is literally ripping it off!

tumblr_inline_npqwbpoYXL1qlr65v_500.jpg
What happened to Morpheus? Did he fall asleep on a cookie?

Indeed.
 

Grunker

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But then in the second game they reigned all that crazyness back and went even more basic with the fundamental RPG systems.
And this is what's cool with BG3 - they are being obviously more restrained in all the craziness and they are actually implementing a proper RPG system

yep, completely agree, this is my sole reason for being cautiously optimistic about my own level of enjoyment of the game.
 
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DraQ

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You shouldn't look forward to another Baldur's Gate 3 here. You should look forward to a new Divinity Original Sin game with a better setting, writing and art style.
I hold FR in low enough regard to not say it's automatically a better setting (especially since Larian may end up developing their Rivellon into something interesting eventually, Tamriel started out lame AF too), TBH, but I'm really happy about DnD mechanics (which I also don't hold in high regard, but nvm) preventing some serious mechanical blunders on Larian's part.
 
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modern romance npcs are made by chads
By a large margin, the most underrated poster here.
People who wanted a game identical to BG1/2 but new should check out this cool game called Baldur's Gate: Siege of Dragonspear.
This but unironically.
Am I the only cuck who had a good time on siege of dragonspear ?

It had some great dungeon design and interesting use of the IE engine but lackluster to straight up awful writing.
Well, based on a overwhelmingly negative reaction it got, we can deduce that most people only cared about BG because of the story and characters.
 

Riddler

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Bubbles In Memoria
modern romance npcs are made by chads
By a large margin, the most underrated poster here.
People who wanted a game identical to BG1/2 but new should check out this cool game called Baldur's Gate: Siege of Dragonspear.
This but unironically.
Am I the only cuck who had a good time on siege of dragonspear ?

It had some great dungeon design and interesting use of the IE engine but lackluster to straight up awful writing.
Well, based on a overwhelmingly negative reaction it got, we can deduce that most people only cared about BG because of the story and characters.

I think it was also to do with the explicitly bad SJW writing and changing established characters that really got people pisses off. If the writing had been merely lackluster and overly referential (endless h"it's me, Imoen!" Etc.) people wouldn't have cared that the story was meh.
 

Grunker

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Siege of Dragonspear was a linear forgettable piece of whatever that didn't even do the one thing it claimed it would do: bridge the gap of events between BG and SoA
 

Mortmal

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Will necromancies be good on BG3 like was on BG1/2 or will have summon limit AND the lack of OHK spells that 5e already has?
In 5E summon are much more restricted than in previous editions , not very powerfull undeads ,lower CR .There's some big trouble for a computer game for exemple animate dead casting Time: 1 minule, that means you wont cast that in combat . 1min =10 rounds, combats are over before that, so you have to cast that before the fight and drag them along the group. A large number of them when they cant already port the game to the current gen console cause of technical limitations? My educated guess is that school of magic wont even be included, like in solasta.
Pathfinder will likely be the game for necros.
 

Generic-Giant-Spider

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Pathfinder and becoming a fuckin' LICH seems like the game to go to for the true Necromancer experience.
 

Mortmal

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Pathfinder and becoming a fuckin' LICH seems like the game to go to for the true Necromancer experience.
Yes a lot lot better, lich is not comparable with a level 20 5E necromancer .Even at lower level , 5E animate dead spell means a few low hd undeads, in previous editions of d&d you can instead have one undead with more hp, lot more powerful and easier on the DM. Also in pathfinder you have a collection of feat to get really strong and better undeads, juju zombies etc.
 

Dodo1610

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I really doubt they will remove it completely, they said multiple times that their goal is to implement as much as possible from the sourcebooks. In theory, the summons could be very useful meatshields in BG3 since every one of them has an action + bonus action.
 

Roguey

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Siege of Dragonspear was a linear forgettable piece of whatever that didn't even do the one thing it claimed it would do: bridge the gap of events between BG and SoA
I thought it did? You end up on the run with the canon party.
 
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Codex Year of the Donut
Siege of Dragonspear was a linear forgettable piece of whatever that didn't even do the one thing it claimed it would do: bridge the gap of events between BG and SoA
I thought it did? You end up on the run with the canon party.
The ending was particularly bad, especially the ranger companion who was in my party the entire time just deciding to tell me to go fuck myself. Nice writing, beamshit
 
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Elex

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FFS, you read what you want in what I said.

My thinking this might not be shit is not based on TB alone. ToEE was unplayable for me despite the superb system. I was talking about TB because I was one of the only ones who said BG3 would be TB and close to the rules when everyone was doubting it.

Plus, I liked DOS:2. Larian is the king of world interactivity and letting you come up with creative solutions to encounters, unlike any other RPG we've had. I expect this will remain. This is great for gameplay, and we've never had this in a D&D game.

Still, IMO, the Forgotten Realms setting is the worst D&D has to offer. My expectations on that aspect are low, but that wouldn't have changed if it was another dev, and Larian is taking it in an interesting direction already with the Illithids. Might not be shit.

Companions obviously can't be worse than Bioware fare, which is borderline unbearable cheesy shit.

Now if you want to compare with the likes of Torment or Mask of the Betrayer, honestly they're not really purely D&D games, as they don't really focus on the D&D rules and encounters but rather on the setting and story, which could've been done without the rules. Yes, Larian's BG3 might be the best adventuring D&D RPG we get. I don't expect it will compete in the self-discovery journey type of game.
It’s forgotten realms yes, but is also spelljammer.
 

Cryomancer

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In 5E summon are much more restricted than in previous editions , not very powerfull undeads ,lower CR .There's some big trouble for a computer game for exemple animate dead casting Time: 1 minule, that means you wont cast that in combat . 1min =10 rounds, combats are over before that, so you have to cast that before the fight and drag them along the group. A large number of them when they cant already port the game to the current gen console cause of technical limitations? My educated guess is that school of magic wont even be included, like in solasta.
Pathfinder will likely be the game for necros.

Nice point. ALSO, due the turn based nature of BG3, having to wait or command an army will gonna be a problem. On TTRPG, we can improvise and just apply the swarm rules or simplify the attacks...

Pathfinder is already a good RPG for necromancies. With Liches and maybe vampirism(fits more sorcerers, bards, etc), it can become better than ever.

EDIT : Maybe people will mod necromancy into the game.
 

Lacrymas

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Pathfinder: Wrath
It's impossible to balance the enemy's strength in games with so many classes, abilities and varying state of player progression (unless you loooove level scaling).
You can give out levels at specific story moments and not have an xp system like I mentioned. That's probably the best of both worlds. You can rush through the story and then slaughter the optional encounters like some people here like to do, or try to get the optional items at the "intended" level and have an easier time with everything else after that. The devs don't have to think about level scaling or level balancing in that sense because they know at what level the party is going to be in every situation. It also prevents shit like in PoE1 where you are at level cap 50% into the game. Win-win.
 
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Indeed, did 5E remove the concept of nonlethal damage?
Yeah, when you reduce someone's hp to 0 you get to decide if he dies or goes unconscious.

Dnd Gothic edition.
What problem do you have with Gothic's implementation of non-lethal combat? It's the only RPG with non-lethal, and the only one that takes the consequences of such possibilities into the game and into NPC reactions, as far as I know.

Any RPG that implements the choice between besting in combat and killing to such an extent is great incline. If there's no consequence to not killing someone when besting them vs killing them, then the concept of non-lethal damage is pointless, isn't it? What matters about it is the difference in consequences it opens up.

I have exactly 0 problems with Gothic's implementation of non-lethal combat. I am a big supporter of this mechanic. It's a great incline. I just entertained the idea of someone creating 5e being positively inspired by Gothic. I know that it's most likely an independent invention, but it's still fun to imagine that.
 
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Codex Year of the Donut
Way to pick one of the non-innovative parts. Good job, attacking a strawman!

DOS1-2 games have done and tried things not many RPGs have: interactivity with in-game items, a narrator, third-person dialogue choices, ability to split the party, party PvP and doing quests on opposing sides, environmental surfaces interaction, spell / ability interaction and combos, "origins" as companions and playable characters, tag-based backgrounds and dialogue choices, etc.
Something not talked about a lot but is probably one of my favorite parts of DOS2 is how open-ended the quests are. They just give you a finish line and tell you to find your way there.
e.g., escaping Fort Joy. How many damn ways is there to complete that?
Second act you're basically told "go find someone to teach you how to source, noob". If I tried to map out the ways you can finish this it would end up looking like a massive maze.
Every time I replay the game I see different quest resolutions and entire quest chains I completely missed. Even if it's tiny details, like deciding to eat someone's head as an elf when I was supposed to turn the head in for a reward and it leads to a completely different path in the quest.

Nethack has the popular saying "the devteam thinks of everything", and D:OS2 is one of the few other (modern, anyways) games that feels the same way.
 
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