Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,496
They would have saved themselves a lot of trouble if they simply used Baldur's Gate: insert subtitle here instead of Baldur's Gate 3, but i assume that was WoTC doing.
FFS, you read what you want in what I said.Turn-Based hey? Like I predicted.
Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.
Great incline!
Perfect example of how the TB mantra is basically a religion here in the Codex.
Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever.
Welcome to RPG Codex, newfag. This might the smartest thing you've posted yet.Wait. They're two different people. What the fuck? What degenerate shit is this?
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.
advantage from elevation.Another element of D&D that has been cleverly integrated into the game is the ability to use your environment. Taking an elevated position at least 2.3 meters above a creature will give your character advantage on their attack role.
Yeah, when you reduce someone's hp to 0 you get to decide if he dies or goes unconscious.Indeed, did 5E remove the concept of nonlethal damage?I don’t have anything against throwing things per se. I’m not ok with the concept of leather boots fatally wounding somebody.You don't have to throw objects at enemies, Swen simply wanted to demonstrate that it's possible. BTW, using makeshift weapons is quite common in P&P at low levels, nothing wacky about it
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.
Agree. Imagine thinking BG3, made by Larian in the current gen, and employing such a queer ruleset, could ever dethrone or even land itself in the same ballpark as Troika's ToEE.
Also note the Larian fans in this thread, who said they liked Divinity combat. When I asked them what the big 3 turn-based RPGs are, they couldn't answer. They couldn't name one of them.
One of the dumbest fanbases ever.
Do we know if there'll be day/night cycle this time? Or will it be static like DOS?(explains resting; that it loads another area and loads back to current game state as if nothing happened with no evidence of any time passed)
Do we know if there'll be day/night cycle this time? Or will it be static like DOS?(explains resting; that it loads another area and loads back to current game state as if nothing happened with no evidence of any time passed)
I expect it to have a day night cycle since there is a camp mechanic and they shown already that there is night when you camp and probably you can get ambushed and have to fight at night.
Also it opens the opportunity to sneak at night at a enemy camp or some shit since it takes into account the light around you, so i would think that they would give us that choice.
What problem do you have with Gothic's implementation of non-lethal combat? It's the only RPG with non-lethal, and the only one that takes the consequences of such possibilities into the game and into NPC reactions, as far as I know.Yeah, when you reduce someone's hp to 0 you get to decide if he dies or goes unconscious.Indeed, did 5E remove the concept of nonlethal damage?
Dnd Gothic edition.
Turn-Based hey? Like I predicted.
Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.
Great incline!
Perfect example of how the TB mantra is basically a religion here in the Codex.
Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever since that other TB D&D game.
What problem do you have with Gothic's implementation of non-lethal combat?
To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents.
Moving the goalpost, Lilura. We were talking about non-lethal damage. I said the only reason for it is that it opens up different outcomes. Therefore, having the choice to kill or not when someone reaches 0 HP, like implemented in D&D 5E, is capable of that.What problem do you have with Gothic's implementation of non-lethal combat?
It imbalances the game.
First, because you can simply farm non-hostiles for +XP (get a big drop on them with a big wind-up).
Second, because you can loot all of their items (entire merchant inventories), thereby breaking the economy.
Also, many NPCs are erroneously flagged as immortal (inconsistent employment of an ingrained concept).
But what do we expect from casual popamoles falsely parroted about as "hardcore"?
BG3 has almost already paid for itself in RTWP butthurt tears.
Hard to be upset when the one implementing it is the only major RPG developers that actually tries to innovate and push back the limits inherent to video game roleplaying.
False dichotomy. I like DOS2 and Fallout 1, but hate Oblivion and Fallout 3. ToEE is a mixed bag, excellent combat system, but terrible plot, and a combat system does not make a game by itself for me.There is TB and then there is TB.
A yawning gulf between Divinity fans and Jagged Alliance 2, Silent Storm and ToEE veterans.
The difference could be likened to that of Fallout and Oblivion With Guns, it's that stark in contrast.
Moving the goalpost, Lilura.
Sure, merchants could use better security, such as having their wares tied to a locked storage, and that would be better. But it being lootable was by design.
And calling others popamole while degeneratly farming non-hostiles for XP? Laughable. I bet it only works once per NPC defeated, which is fine, your degenerate behavior notwithstanding.