Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,496
They would have saved themselves a lot of trouble if they simply used Baldur's Gate: insert subtitle here instead of Baldur's Gate 3, but i assume that was WoTC doing.
 

Lycra Suit

Prophet
Possibly Retarded
Joined
Sep 6, 2016
Messages
1,842
Location
Political refugee in Canada
It's the obvious move marketing wise. At this point no one even expected a sequel to ever come out, and no one but Larian would have ever had the will or rights to deal with that franchise. They're not stealing that opportunity from anyone. We lose nothing and we might even gain something if it's still good. Win-win.
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Turn-Based hey? Like I predicted.

Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.

Great incline!

Perfect example of how the TB mantra is basically a religion here in the Codex.

Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever.
FFS, you read what you want in what I said.

My thinking this might not be shit is not based on TB alone. ToEE was unplayable for me despite the superb system. I was talking about TB because I was one of the only ones who said BG3 would be TB and close to the rules when everyone was doubting it.

Plus, I liked DOS:2. Larian is the king of world interactivity and letting you come up with creative solutions to encounters, unlike any other RPG we've had. I expect this will remain. This is great for gameplay, and we've never had this in a D&D game.

Still, IMO, the Forgotten Realms setting is the worst D&D has to offer. My expectations on that aspect are low, but that wouldn't have changed if it was another dev, and Larian is taking it in an interesting direction already with the Illithids. Might not be shit.

Companions obviously can't be worse than Bioware fare, which is borderline unbearable cheesy shit.

Now if you want to compare with the likes of Torment or Mask of the Betrayer, honestly they're not really purely D&D games, as they don't really focus on the D&D rules and encounters but rather on the setting and story, which could've been done without the rules. Yes, Larian's BG3 might be the best adventuring D&D RPG we get. I don't expect it will compete in the self-discovery journey type of game.
 

Lycra Suit

Prophet
Possibly Retarded
Joined
Sep 6, 2016
Messages
1,842
Location
Political refugee in Canada
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.

ToEE was trash. Checking the right boxes doesn't mean something is going to be great. Same reason Numenera and Wasteland were, according to the Codex, supposed to be awesome, but turned out horrible and are loathed even here.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,043
Location
Flowery Land
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.

OS2 had lots of mod tools and GM mode. We can hope that's included here at least and get NWN level custom adventures.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.

Agree. Imagine thinking BG3, made by Larian in the current gen, and employing such a queer ruleset, could ever dethrone or even land itself in the same ballpark as Troika's ToEE.

Also note the Larian fans in this thread, who said they liked Divinity combat. When I asked them what the big 3 turn-based RPGs are, they couldn't answer. They couldn't name one of them.

One of the dumbest fanbases ever.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,043
Location
Flowery Land
Another element of D&D that has been cleverly integrated into the game is the ability to use your environment. Taking an elevated position at least 2.3 meters above a creature will give your character advantage on their attack role.
advantage from elevation.

Interesting he says meters. 5E still uses imperial measures. I'd say it's him internally converting it, but 7.5 feet doesn't suggest that it was originally feet.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
You know what pisses me off? Every forum I use to go on to talk about Baldur's Gate is now filled with people literally saying the old games suck. They're clearly not even Baldur's Gate fans. Sure some people excited for bg3 are fans but all I see are my old discussion spots being taken over by people literally calling them shit. This is what's wrong with Larian making a sequel to a 20 year old game and making it nothing like them. At least you people make your own threads to talk about bg3 and shit talk the original, I appreciate that.
 
Joined
Dec 12, 2013
Messages
4,348
You don't have to throw objects at enemies, Swen simply wanted to demonstrate that it's possible. BTW, using makeshift weapons is quite common in P&P at low levels, nothing wacky about it
I don’t have anything against throwing things per se. I’m not ok with the concept of leather boots fatally wounding somebody.
Indeed, did 5E remove the concept of nonlethal damage?
Yeah, when you reduce someone's hp to 0 you get to decide if he dies or goes unconscious.

Dnd Gothic edition.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
Based on everything discussed so far, the ruleset ToEE was based on is far superior to the one BG3 is based on, so this can only hope to play second fiddle to ToEE.

Agree. Imagine thinking BG3, made by Larian in the current gen, and employing such a queer ruleset, could ever dethrone or even land itself in the same ballpark as Troika's ToEE.

Also note the Larian fans in this thread, who said they liked Divinity combat. When I asked them what the big 3 turn-based RPGs are, they couldn't answer. They couldn't name one of them.

One of the dumbest fanbases ever.

Divinity original sin 1, divinity original sin 2, and pillars of eternity : dead fire with turn based on. In all honesty though Larian fanatics really are the worst.
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Do we know if there'll be day/night cycle this time? Or will it be static like DOS?(explains resting; that it loads another area and loads back to current game state as if nothing happened with no evidence of any time passed)

I expect it to have a day night cycle since there is a camp mechanic and they shown already that there is night when you camp and probably you can get ambushed and have to fight at night.

Also it opens the opportunity to sneak at night at a enemy camp or some shit since it takes into account the light around you, so i would think that they would give us that choice.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,326
Do we know if there'll be day/night cycle this time? Or will it be static like DOS?(explains resting; that it loads another area and loads back to current game state as if nothing happened with no evidence of any time passed)

I expect it to have a day night cycle since there is a camp mechanic and they shown already that there is night when you camp and probably you can get ambushed and have to fight at night.

Also it opens the opportunity to sneak at night at a enemy camp or some shit since it takes into account the light around you, so i would think that they would give us that choice.

As I said, that camp mechanic just "loads another area and loads back to current game state as if nothing happened with no evidence of any time passed".
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Indeed, did 5E remove the concept of nonlethal damage?
Yeah, when you reduce someone's hp to 0 you get to decide if he dies or goes unconscious.

Dnd Gothic edition.
What problem do you have with Gothic's implementation of non-lethal combat? It's the only RPG with non-lethal, and the only one that takes the consequences of such possibilities into the game and into NPC reactions, as far as I know.

Any RPG that implements the choice between besting in combat and killing to such an extent is great incline. If there's no consequence to not killing someone when besting them vs killing them, then the concept of non-lethal damage is pointless, isn't it? What matters about it is the difference in consequences it opens up.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,394
Bubbles In Memoria
Turn-Based hey? Like I predicted.

Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.

Great incline!

Perfect example of how the TB mantra is basically a religion here in the Codex.

Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever since that other TB D&D game.

Stop thinking and start consooooooming
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
There is TB and then there is TB.

A yawning gulf between Divinity fans and Jagged Alliance 2, Silent Storm and ToEE veterans.

The difference could be likened to that of Fallout and Oblivion With Guns, it's that stark in contrast.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
What problem do you have with Gothic's implementation of non-lethal combat?

It imbalances the game.

First, because you can simply farm non-hostiles for +XP (get the drop on them with a big wind-up).
Second, because you can loot all of their items (entire merchant inventories), thereby breaking the economy.

Also, many NPCs are erroneously flagged as immortal (inconsistent employment of an ingrained concept).

But what do we expect from casual popamoles falsely parroted about as "hardcore"?
 

Hamster

Arcane
Patron
Joined
Oct 18, 2005
Messages
5,936
Location
Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents.

Oh god, this is dumb as fuck. Just when i started warming up to this game...
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
I hope that if the ship crashed at least some of the tadpoles survived (though they seemed to be burned with dragon fire) so we will be able to fight against one Neothelid.
This also ties into me being curious how will they handle bigger enemies (if they have any). Similar to the Kraken from DivOS 2 - or will they come up with some new approach?
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
What problem do you have with Gothic's implementation of non-lethal combat?

It imbalances the game.

First, because you can simply farm non-hostiles for +XP (get a big drop on them with a big wind-up).
Second, because you can loot all of their items (entire merchant inventories), thereby breaking the economy.

Also, many NPCs are erroneously flagged as immortal (inconsistent employment of an ingrained concept).

But what do we expect from casual popamoles falsely parroted about as "hardcore"?
Moving the goalpost, Lilura. We were talking about non-lethal damage. I said the only reason for it is that it opens up different outcomes. Therefore, having the choice to kill or not when someone reaches 0 HP, like implemented in D&D 5E, is capable of that.

Now about Gothic. The balancing of it isn't optimal, but that wasn't the point.

Looting others' inventories is ok because the game is meant to be a simulation. Killing a merchant without being able to loot his stuff would be a flaw with those design goals. Sure, merchants could use better security, such as having their wares tied to a locked storage, and that would be better. But it being lootable was by design.

And calling others popamole while degeneratly farming non-hostiles for XP? Laughable. I bet it only works once per NPC defeated, which is fine, your degenerate behavior notwithstanding.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,826
Location
Copenhagen
BG3 has almost already paid for itself in RTWP butthurt tears.

Hard to be upset when the one implementing it is the only major RPG developers that actually tries to innovate and push back the limits inherent to video game roleplaying.

My God yes I really felt the limits being pushed each time I picked up the next level’s suite of randomly generated items completely identical to the ones I got last level except with marginally higher stats. Such innovation!
 
Last edited:

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
There is TB and then there is TB.

A yawning gulf between Divinity fans and Jagged Alliance 2, Silent Storm and ToEE veterans.

The difference could be likened to that of Fallout and Oblivion With Guns, it's that stark in contrast.
False dichotomy. I like DOS2 and Fallout 1, but hate Oblivion and Fallout 3. ToEE is a mixed bag, excellent combat system, but terrible plot, and a combat system does not make a game by itself for me.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Moving the goalpost, Lilura.

No goalpost-moving at all. I responded to a specific question you asked.

Sure, merchants could use better security, such as having their wares tied to a locked storage, and that would be better. But it being lootable was by design.

Which is my point: it's a flaw that merchants are carrying everything, including the kitchen sink, on their person.

And calling others popamole while degeneratly farming non-hostiles for XP? Laughable. I bet it only works once per NPC defeated, which is fine, your degenerate behavior notwithstanding.

It's bugged to work twice. You should only get XP for kills on "final-moves", not beat-ups. And it's not degenerate behavior as it's ingrained into the design (the NPCs are even coded to comment that you beat them up).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom