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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Elex

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Oct 17, 2017
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Dunno, I read the new modules (Murder in Baldur's Gate and... Descent into Avernus, was it?) and I got more of a late medieval early Renaissance feel for the world, which is kinda refreshing. But to be fair, I will always have a softspot for Baldur's Gate.

I saw the gameplay reveal at thursday and personally I'm happy. I would have really been surprised, if they would have changed much from a system that work out for them and is closer to a Pen&Paper-experience than the old BG's. And now we have to wait until, dunno, christmas 2021? Oh well, at least I can replay the old games again, to get me into the mood.
in Descent into avernus BG is basically forgotten realms gotham.
 

Elex

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The last Dragon+ have a BG3 article:
https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html

In Baldur’s Gate III, Larian Studios (the team behind Divinity: Original Sin) places the fate of the Forgotten Realms in your hands, as a malevolent presence intent on devouring its foes from the inside returns. Never let it be said that video games aren’t educational. When the first trailer for BGIII aired in June 2019 many D&D players learned the term ceremorphosis for the first time, as they witnessed the violent birth of a mind flayer. Producer Larian has now shown off the cinematic introduction to the third Baldur’s Gate video game, and it adds another fascinating piece of lore about the illithids. The word many players will be adding to their vocabularies to describe a mind flayer’s enormous flying ship is nautiloid.
The action-packed movie that kicks off Baldur’s Gate III sees the Sword Coast under attack from a deadly aerial assault. With dragon riders in pursuit, the tentacles of the mind flayer’s nautiloid ship snatch citizens from their own streets. Worse is to come, as those taken are implanted with “tadpoles” designed to hollow out their host and create new illithids in their place.

so basically Wotc is telling that BG3 illithit lore is the correct lore.
“But ceremorphosis is a quick process. On the first day your nails start dropping off and your hair starts falling out. We wondered if we could get away with putting players on such a short clock, because five days is not a long time in RPGs! To make it more fun, we decided that the tadpole in their heads is different.”
The tadpole in the character is diffent
Having barely survived a crash-landing at the start of Baldur’s Gate III, players find themselves stranded in the middle of an inhospitable wilderness. As far as they know, they only have a few days to get rid of the parasite before they sprout tentacles where there previously weren’t any. As they desperately seek a cure, it becomes obvious that a psychic link with the tadpole gives them new powers and some other unexpected benefits (including improved physical capabilities such as being able to jump further, as well as unique abilities for each character—being able to walk in the sunlight in the case of vampire Astarion). As these dark powers awaken, should players resist and turn evil against itself? Or embrace the lure of the power devouring them from within and see how far it will take them?

the jump is a tadpole superpower.
different power for each character.

“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.
very motb

To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents. Don’t be surprised when that priestess you’re facing off against suddenly uses telekinesis to drop one of the temple’s statues on you.
thecult is the BBEG apparently

If you’re extraordinarily lucky with your dice rolls you may not fight a single time!
pacifist run?
“We’re bringing that sense of immersion from the roleplaying tabletop experience. In our excitement to tell a story we’ve made sure our characters have names and personalities, even when they fight. One gnome may cry out if you kill the other gnome because that’s his brother!”

GNOMES CONFIRMED.
“We had to limit a few spells because some don’t work as written in a video game. For example, wish is a very powerful spell it was difficult to translate. Or as a related example, as a druid you could choose to wild shape into any animal you’ve ever encountered, but realistically for our game we had to choose which those would be.”

DRUID CONFIRMED

WISH CONFIRMED = at least lvl 17
“Goblins have Nimble Escape, which allows them to ignore an attack of opportunity. I was very eager to implement that in Baldur’s Gate III, but we quickly realized that it was a real pain for the players. I decided to change it so that only goblin rangers have Nimble Escape but goblin melee opponents don’t,” Imbert says.
nerfed goblins.

Another element of D&D that has been cleverly integrated into the game is the ability to use your environment. Taking an elevated position at least 2.3 meters above a creature will give your character advantage on their attack role.
advantage from elevation.
“For the first time ever in a game we have destructible platforms. You could shoot the bridge and have someone fall to their death in the chasm below. It’s an insta-kill, which is good if they’re a major enemy. But you’ll also lose all the gear they had on them.”
destructible platforms
 
Last edited:

Zed Duke of Banville

Dungeon Master
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BTW, on the question of Forgotten Realms. Can anybody explain to me what's wrong with "standard" medieval fantasy? What, not grimdark enough for you try hard kiddies?
There isn't anything wrong with a conventional fantasy setting, such as the Tolkienesque Dragonlance setting or D&D's pulp fantasy Known World setting. However, the Forgotten Realms was not only created as a replacement for Greyhawk after Gygax's ouster in October 1985 but was intentionally made to be as bland and generic as possible; it is 'standard' in the worst possible sense. Moreover, even the unconventional fantasy settings of AD&D are not necessarily grimdark: perhaps this criticism could be made of Ravenloft (Gothic horror) or Dark Sun (fantasy post-apocalyptic) --- though it would still be unfair --- but certainly not the gonzo space setting of Spelljammer or the bizarre variety of Planescape.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
State of the medium:
https://www.pcgamesn.com/baldurs-gate-3/sex
"You can be a Halfling and bang all your companions in Baldur’s Gate 3"
aD1VX3K_460s.jpg

Wonder how much they pay to do the mo cap for the sex scene.
 

Ontopoly

Disco Hitler
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So I have to ask. Did people honestly enjoy DOS2 this much or are you guys just excited for turn based and it's making you bias towards Larian? Because I've played some good turn based games but damn was dos1 and 2 annoying.
 

Ontopoly

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So I have to ask. Did people honestly enjoy DOS2 this much or are you guys just excited for turn based and it's making you bias towards Larian? Because I've played some good turn based games but damn was dos1 and 2 annoying.

its less about whether we enjoyed it so much that it did incredibly well marketwise.

Lots of games did fine market wise. Why not just make the game Skyrim if that's all we care about? A company can go after what makes them the most money, that's what I expect from some thing that exists only to make money. I just expect a lot more from players, especially off the codex.
 

Lycra Suit

Prophet
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The opposite. Most TB RPGs have either banal, boring, easy combat or encounters you mathematically have to cheese to progress. It's impossible to balance the enemy's strength in games with so many classes, abilities and varying state of player progression (unless you loooove level scaling). It's fine if your game is somewhat non-linear and allows you to either withdraw from a quest and come back later or deal with that obstacle in another way (but how many games actually do those things), but not if you don't plan on forcing the player to grind first, or if you don't leave a permanent exit in each quests (limits quest design).

In RtwP you at least have an initial player skill based learning curve with timing and making sense of the total fucking mess that is a real time version of D&D's combat, and a portion of BG2 was somewhat balanced in that regard.

The Divinity games' combat was still easy but at least it wasn't banal or boring. Still far too many trash mobs however, and trash mobbing a TB game should be a transgression punishable by hanging.
 

Theodora

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Lots of games did fine market wise. Why not just make the game Skyrim if that's all we care about? A company can go after what makes them the most money, that's what I expect from some thing that exists only to make money. I just expect a lot more from players, especially off the codex.

This model really isn't that far different, in the grand picture ... I mean c'mon use a better comparison than Skyrim, it was always going to be party orientated.
 

Ontopoly

Disco Hitler
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Lots of games did fine market wise. Why not just make the game Skyrim if that's all we care about? A company can go after what makes them the most money, that's what I expect from some thing that exists only to make money. I just expect a lot more from players, especially off the codex.

This model really isn't that far different, in the grand picture ... I mean c'mon use a better comparison than Skyrim, it was always going to be party orientated.
Dragon age Inquisition then. I haven't looked at how much it sold but it probably sold a lot.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Turn-Based hey? Like I predicted.

Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.

Great incline!
 
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https://steamcommunity.com/app/1086940/discussions/0/1750150007023908567/

Characters shouldn't be able to jump around like kangaroos in a middle of a fight.

I think they said the tadpole is enhancing your jumping capabilities just like how it allowed that vampire guy to be out in the sun.

Looks like we are witnessing birth of a new rpg meme - "tadpole did it"

What a convenient premise, allowing to handwave any retarded shit developers come up with in order to impress plebs.

Too bad it stays retarded nonetheless.

who wants anime d&d? I want to start at level 1 and be weak/average with 4 hp doing my 5 ft steps.

you can give me super jump 10 levels later or allow it through a spell.

This is ironic, because I think animes nowadays more often allow for weak protagonist at the start of the story than western media. They focus on protagonist growth and training far more.
 

The_Mask

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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth

Quillon

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Do we know if there'll be day/night cycle this time? Or will it be static like DOS?(explains resting; that it loads another area and loads back to current game state as if nothing happened with no evidence of any time passed)
 

Lyric Suite

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Turn-Based hey? Like I predicted.

Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.

Great incline!

Perfect example of how the TB mantra is basically a religion here in the Codex.

Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever since that other TB D&D game.
 

Ontopoly

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Turn-Based hey? Like I predicted.

Bladder's Gape might turn out playable with this 3rd iteration. Hell, it might even become the best D&D RPG ever. After all only ToEE was faithful enough to the rules to be TB, and it wouldn't be hard to best it in other areas.

Great incline!

Perfect example of how the TB mantra is basically a religion here in the Codex.

Everything in this game might be complete shit, from writing to story to who knows what else, but it's TB, therefore, best RPG ever since that other TB D&D game.

Everyone's got their own flavor of cult. It's just unfortunate theirs is such shit.
 

Lycra Suit

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You shouldn't look forward to another Baldur's Gate 3 here. You should look forward to a new Divinity Original Sin game with a better setting, writing and art style. That's why I'm not really upset with all this TB shit.

Even Black Isle's Baldur's Gate 3 was apparently going to be a big deviation from BG2 in its own respects. I wish the characters so far were as colorful as the old ones and that the art style sent vibes closer to those oil painted backgrounds but if you look at this game as a bigger, faster, stronger DIVOS3 it's still incline.

The only thing that irks me is the Dragon Ageish character design and assorted awkwardness during cutscenes. I sincerely hope they at least refine the animations and give us better companions.
 

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