Morgoth
Ph.D. in World Saving
This footage seems new to me. Apologies if it's old, I haven't been keeping up with this thread.
I really dislike that he uses the word круто. Thats very close to Russian analogue of awesome button. He also makes no distinction between hardcore and old BG fans.Here the head of St.Peterburg's branch assures that "they will be getting rid of old DivOS2 assets over time, redrawing icons, changing interface etc"Pretty convincing, right? What a weight off my mind.Текущая версия Baldurʼs Gate 3 — это пре-альфа. В игре очень много ассетов осталось от Original Sin 2, но мы постепенно будем от них избавляться, чтобы не вводить игроков в заблуждение. Перерисуем иконки, изменим интерфейс, сделаем более очевидным тот факт, что игра работает по совершенно другим правилам. Визуальный стиль сейчас, опять же, более реалистичный и более мрачный, чем был в OS2 — это тоже серьезное отличие. На уровне идей мы сейчас стремимся к тому, чтобы интересно и круто было всем. И фанатам игр Larian, и новичкам в жанре RPG, и хардкорным старым фанатам Baldurʼs Gate. — Артур
This footage seems new to me. Apologies if it's old, I haven't been keeping up with this thread.
the head of St.Peterburg's branch
Nigga please.Why are you faggots still arguing about TB vs RTWP.
It's been going on since at least 1998; that is, 22 years.
An argument that's literally as old as I am, this is pure incline
It's a different argument now.
The old argument was that we should hate the Infinite Engine games because RTwP was decline so all the games made with that system were automatically shit. The only true good RPGs are the turn based ones. That obviously didn't sit well with the people who actually enjoyed those games, RTwP or not.
Now the argument is about how the fact this game is turn based makes it instantly incline despite the fact everything else seems to be shit, including all the things that made the Infinite Engines games popular (visuals, tone, atmosphere, writing, characterization etc).
Actually, now that i think of it, it's still the same argument lmao carry on.
This footage seems new to me. Apologies if it's old, I haven't been keeping up with this thread.
Did they actually voice act the past tense descriptive text choices? That defeats its entire purpose. This is the silliest thing I have never expected. I thought the idea was to give the players their own thoughts of what the dialogue should entail. I bet it is because their experience is that voice acting is good for marketability but this is some critical thinking failure if I ever saw one from the marketing team.
It just works, I guess. They'll enjoy the 2mil+ sales from name Baldur's gate 3 and Larian studio alone.
The D&D multiverse is a magitech setting.Thats what i always assumed. This is more of a "magical" technology, not "futuristic" technology.
I'm just reminded that Larian can't seem to make a single good-looking NPC. How am I supposed to identify with these characters if I don't imagine them naked the entire time?
"Fun unexpected stuff" happening on failures is not a new thing from Disco Elysium you newfag, it's right there in the D&D rules, usually as an option, and has been for a long time (at least since AD&D).the game he (in a small way) helped ZAUM make is now responsible for influencing such a big rpg
Here the head of St.Peterburg's branch assures that "they will be getting rid of old DivOS2 assets over time, redrawing icons, changing interface etc"Pretty convincing, right? What a weight off my mind.Текущая версия Baldurʼs Gate 3 — это пре-альфа. В игре очень много ассетов осталось от Original Sin 2, но мы постепенно будем от них избавляться, чтобы не вводить игроков в заблуждение. Перерисуем иконки, изменим интерфейс, сделаем более очевидным тот факт, что игра работает по совершенно другим правилам. Визуальный стиль сейчас, опять же, более реалистичный и более мрачный, чем был в OS2 — это тоже серьезное отличие. На уровне идей мы сейчас стремимся к тому, чтобы интересно и круто было всем. И фанатам игр Larian, и новичкам в жанре RPG, и хардкорным старым фанатам Baldurʼs Gate. — Артур
Re: protocol
I have the vague impression that the astral/Spelljammer-type races in D&D are pseudo-futuristic and it might be in character for them to use terms like that, but I could be wrong.
Don't be jealous that ZAUM and Prime Junta took it mainstream sis."Fun unexpected stuff" happening on failures is not a new thing from Disco Elysium you newfag, it's right there in the D&D rules, usually as an option, and has been for a long time (at least since AD&D).the game he (in a small way) helped ZAUM make is now responsible for influencing such a big rpg
That is softcore. How much for a proper lawsuit, which puts them in jail for the breach of Russian gay propaganda law?the head of St.Peterburg's branch
...oh?
Alright, butthurt RTWPtards, how many bitcoins is it worth to you to see said branch ablaze? Asking for a friend.
Here the head of St.Peterburg's branch assures that "they will be getting rid of old DivOS2 assets over time, redrawing icons, changing interface etc"Визуальный стиль сейчас, опять же, более реалистичный и более мрачный, чем был в OS2 — это тоже серьезное отличие
/QUOTE]
Re: protocol
I have the vague impression that the astral/Spelljammer-type races in D&D are pseudo-futuristic and it might be in character for them to use terms like that, but I could be wrong.
You're not wrong and even if you were, the 'sperging wouldn't be justified
Mmm, I don't like it. The models have the Bioware effect where the movements aren't synced with their speech. Their hair looks terrible, this doesn't need to be "cinematic". Concentrate the AAA budget on things that matter, please.
Perfect excuse to get rid of it and focus the funds on something else!Swen already stated the animation blending is buggy during the live stream, you guys can stop criticizing it now.
Just wait for enhanced edition bro!It's justa fluearly access bro!