Gaming Sales Are Up, but Production Is Down
The coronavirus pandemic is offering mixed news and new challenges for gaming companies, both independent and corporate.
During the early days of self-quarantine at Larian Studios, the independent video game developer founded in Ghent, Belgium, morale remained high. Designers and engineers, many of whom worked remotely (the company has 300 employees across five countries), were able to continue to do so, building levels and writing code from their homes.
“The very first week, it went really well,” said Swen Vincke, the chief executive at Larian, which makes popular role-playing games like Divinity: Original Sin and the upcoming Baldur’s Gate 3. “Everyone had all the information they needed to just smoothly go work from home.”
But as the company entered the second and third weeks of social isolation amid the
coronavirus pandemic, problems began to emerge. Parents have to work while caring for young children. Some employees have found themselves working limited or unusual hours, which has led to reduced productivity and communication struggles. And with Larian’s external partners closing or transitioning to remote work, everything has slowed down.
“We started seeing more stress on the leads in terms of communication,” Mr. Vincke said. “We’d spend all of our days just communicating — trying to solve problems, organize things, give direction.”
[...] “We don’t have a solution for it,” said Mr. Vincke of Larian Studios, adding that he hoped to be able to get back in the performance capture studio soon alongside heavy disinfecting and social distancing policies. “We’re hoping that eventually we’re going to organize something.”
[...] Mr. Vincke said that Larian’s next project, the highly anticipated role-playing game Baldur’s Gate 3, was still on track for an “early access” beta release this year. Larian’s internal estimates show that their teams are operating at 70 to 80 percent of their normal productivity, at least for now.
“Development is proceeding,” Mr. Vincke said. “We’re just slowed down.”