Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
3 and 3.5 were pretty fucking shit to play as actual tabletop games though. Way too bloated. There are better, more elegant systems. 3.5 works best when a computer keeps track of everything.
What do you mean by "bloated"?

Both 3.x and AD&D 2 are "bloated" in their own ways.

Grapplingrulesflowchart.jpg
Yeah, grappling rules are so intricated it's almost hard to believe it isn't just an inside joke ended up in the handbook by accident. However, AD&D has its fair share of needlessly intricate/obscure/specific rules. I mean, there are tables like this one:
624871ef18be3d602300718c10160ac34af4bb8d0ad66ceb69291dbc84522cb0.png
And this one:
EAKmqIIXUAEXH81.jpg
It's extremely hard to actually pay attention to this stuff at the table.

Both editions are convoluted in their own ways, it's just a matter of which convolutedness you don't mind that much.
 

The Avatar

Pseudodragon Studios
Developer
Joined
Jan 15, 2016
Messages
336
Location
The United States of America
Yeah, grappling rules are so intricated it's almost hard to believe it isn't just an inside joke ended up in the handbook by accident. However, AD&D has its fair share of needlessly intricate/obscure/specific rules. I mean, there are tables like this one:
It's extremely hard to actually pay attention to this stuff at the table.

Both editions are convoluted in their own ways, it's just a matter of which convolutedness you don't mind that much.

The AC modifiers are optional rules, of which there are many in the Player's Handbook. In my experience in the 90's, most games did not use those rules, except for individual initiative. The core of AD&D is fairly simple, and not all that crunchy. Fighters do almost nothing outside of a basic attack. There are no feats. The skill system is very simple. 3.x+ is way more crunchy with the amount of rules it contains.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,469
Location
Copenhagen
Like we've discussed before, you turn into a vegetable after several hours of being infected with the tadpole and then die completely. You don't have weeks. It takes a week for your dead body to transform into a mindflayer, sure, but that's different.

You don't die at all, Mindflayers aren't a form of Undead.
You're dead. Your brain is replaced with the mindflayer.

BUT DOES IT GRANT HIM POWERS AND IF SO IS THAT A LORE BREACH AND IF SO DOES ANYONE CARE
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,226
Insert Title Here Pathfinder: Wrath
The predecessor to Chainmail wasn't Chess it was either fencing/medieval reenactors or massive miniatures ala Warhammer but with no rules.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The predecessor to Chainmail wasn't Chess it was either fencing/medieval reenactors or massive miniatures ala Warhammer but with no rules.
There were plenty of miniature wargames rules before Chainmail, covering a wide variety of historical conflicts. Chainmail's innovation was adding fantasy elements to the game. It's been decline eve since.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom