NJClaw
OoOoOoOoOoh
Yeah, grappling rules are so intricated it's almost hard to believe it isn't just an inside joke ended up in the handbook by accident. However, AD&D has its fair share of needlessly intricate/obscure/specific rules. I mean, there are tables like this one:What do you mean by "bloated"?3 and 3.5 were pretty fucking shit to play as actual tabletop games though. Way too bloated. There are better, more elegant systems. 3.5 works best when a computer keeps track of everything.
Both 3.x and AD&D 2 are "bloated" in their own ways.
Grapplingrulesflowchart.jpg
Both editions are convoluted in their own ways, it's just a matter of which convolutedness you don't mind that much.