rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Stop making all caster parties you fags.
If the "lack of crit ranges" comes with not having to look at this:lack of crit ranges and equipment weights are incline now?
wheres the kool aid fountain?
Since when I'm not interested in playing an inventory management simulator.Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
The 3e crap with random crit ranges and crit confirmation rolls is thankfully gone.Were critical hits changed in the 5th edition or is the information simply missing ?
Were critical hits changed in the 5th edition or is the information simply missing ?
Since when I'm not interested in playing an inventory management simulator.Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.
Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.Were critical hits changed in the 5th edition or is the information simply missing ?
Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.Were critical hits changed in the 5th edition or is the information simply missing ?
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.Since when I'm not interested in playing an inventory management simulator.Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.
It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
I hated Paladins in 3rd edition, but I fell in love with the class as soon as I tried it in D&D 5.Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.Were critical hits changed in the 5th edition or is the information simply missing ?
To add on that you announce the smite after seeing your to hit roll and after knowing wether you hit your target. This way you can never miss a smite, and you can always choose to smite on a crit when you have the spell slots. This together with some other stuff like Lay on Hands and access to multi attacks and a fighting style on a semi caster makes them one of the best classes in the game.
Given how sore that issue is you can't blame a man(tranny/other) for that.Of course you didn't even realize that this was ironic based on your reply:
So I can see how it could go over your head.god no
the absolute fucking worst trend in movie naming was making sequels to old movies and just calling them the same as the first movie
Really? I only remember Ifan being (canonically, as RPC, because PC origins are actually much blanker slates) a butt pirate (and possibly a furry) - but there doesn't seem to be any harm done since you can just cut off that path, and Sebille being an edgy bitch (somewhat understandably, but I still ended up just killing her ass in Joy), which doesn't seem particularly woke anyway.All of them, with the possible exception ofGimli Durance HarrimBeast.
The problem isn't that this humour often fails, the problem is that it has failed exactly once.The problem is not that Larian adds some humor to their games, the problem is that the humor often fails.
Yeah, why would you?picked up the "I was jealous" option for lulz
(...)
why the fuck would you try to push that there.
Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.
The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.
The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
If you think that throwing as a bonus action for a good amount of damage on every turnYeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.
If you think that throwing as a bonus action for a good amount of damage on every turnYeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.Since when I'm not interested in playing an inventory management simulator.Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.
It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.
Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.Since when I'm not interested in playing an inventory management simulator.Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.
It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.
Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.
But that would break the immersion.
If the "lack of crit ranges" comes with not having to look at this:lack of crit ranges and equipment weights are incline now?
wheres the kool aid fountain?
I'm fine with it.
adding dice rolls to chess.