Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
lack of crit ranges and equipment weights are incline now?
wheres the kool aid fountain?
If the "lack of crit ranges" comes with not having to look at this:
dEU4erD.png
I'm fine with it.
 

Silly Germans

Guest
Were critical hits changed in the 5th edition or is the information simply missing ?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,039
Location
Romania
I like unlimited inventory in games, I always mod out the carry limit if possible. Oh and before you rush at me with the retarded ratings you should remember that Gothic 1 and 2 had it, as well as well as
ELEX
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Were critical hits changed in the 5th edition or is the information simply missing ?

Crits no longer have anything to do with the weapon. You only crit on a 20, so flat 5% chance always. There are some alternative rules for critting, but default is you just roll double damage dice for the attack. Some classes expand the crit range to 19-20 or even 18-20. Afaik only Fighter/Champion does it in the PHB tho. No crit confirm rolls.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Since when I'm not interested in playing an inventory management simulator.

Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.

It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Were critical hits changed in the 5th edition or is the information simply missing ?
Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Were critical hits changed in the 5th edition or is the information simply missing ?
Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.

To add on that you announce the smite after seeing your to hit roll and after knowing wether you hit your target. This way you can never miss a smite, and you can always choose to smite on a crit when you have the spell slots. This together with some other stuff like Lay on Hands and access to multi attacks and a fighting style on a semi caster makes them one of the best classes in the game.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Since when I'm not interested in playing an inventory management simulator.

Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.

It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.

Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.

Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Were critical hits changed in the 5th edition or is the information simply missing ?
Thac0 already explained it, but there's a relevant detail hidden in there: you roll EVERY damage dice twice. This means that if you have Sneak Attack or Divine Smite (the old Smite Evil) extra damage dice, you get to double them. Since a Paladin can boost his damage both with Divine Smite and spells, this means that almost nothing can survive his lucky natural 20.

To add on that you announce the smite after seeing your to hit roll and after knowing wether you hit your target. This way you can never miss a smite, and you can always choose to smite on a crit when you have the spell slots. This together with some other stuff like Lay on Hands and access to multi attacks and a fighting style on a semi caster makes them one of the best classes in the game.
I hated Paladins in 3rd edition, but I fell in love with the class as soon as I tried it in D&D 5.

Sadly, I fear they won't be able to implement the option to activate smite only on a critical hit in BG3, because that would mean interrupting the natural flow of combat and that's not something Larian is willing to do (they already said it when asked about reactions, if I'm not mistaken).
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Of course you didn't even realize that this was ironic based on your reply:
god no
the absolute fucking worst trend in movie naming was making sequels to old movies and just calling them the same as the first movie
So I can see how it could go over your head.
Given how sore that issue is you can't blame a man(tranny/other) for that.

All of them, with the possible exception of Gimli Durance Harrim Beast.
Really? I only remember Ifan being (canonically, as RPC, because PC origins are actually much blanker slates) a butt pirate (and possibly a furry) - but there doesn't seem to be any harm done since you can just cut off that path, and Sebille being an edgy bitch (somewhat understandably, but I still ended up just killing her ass in Joy), which doesn't seem particularly woke anyway.

The problem is not that Larian adds some humor to their games, the problem is that the humor often fails.
The problem isn't that this humour often fails, the problem is that it has failed exactly once.
And apparently now Larian's humour will be shit forever and has retroactively always been shit even when it was good.

It's like declaring Bethesda's worldbuilding universally shit because it was deeply shit (yep) in Oblivion.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.

The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.

The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
A lot of my enthusiasm for BG 3 has been curbed by their inclusion of the new bonus actions. In 5e a bonus action is something you can only take when your class allows you to do so, like the rogue specifically gaining the ability to Dash/Hide/Disengage on a bonus action. The new bonus actions like throwing they introduced for everyone regardless of class seem a lot better than most of the bonus actions classes can take by default, and they seem really fiddly and annoying. Also 5e is a very well balanced system, and fucking with it on such a fundamental level is liking adding dice rolls to chess.

The game will make all classes which rely heavily on bonus actions like Monks (paging Pink Eye) and rogues a lot weaker with this change, while classes which dont rely on their bonus actions like the Paladin will get even stronger. I hope they cut it, but on the gameplay reveal they seemed really in love with the idea.
Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.

If you think that throwing as a bonus action for a good amount of damage on every turn is something a good DM should allow I have pity for all who ever play Pen & Paper with you.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Yeah, but being able to throw shit is something any reasonable GM would allow, so the only consideration here is the type of action it should be.
If you think that throwing as a bonus action for a good amount of damage on every turn
crazyrobot.gif

What incredible autism was your reply then in the first place? 5e has rules for throwing. They work and they work well. They have taken the throwing system and moved it to the bonus action which is completely autistic. Which is precisely what I am complaining about.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Since when I'm not interested in playing an inventory management simulator.

Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.

It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.

Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.

Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.

But that would break the immersion.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Since when is equipment weight a bad thing?
Stop making all caster parties you fags.
Since when I'm not interested in playing an inventory management simulator.

Equipment weight almost never manages to achieve what it tries to simulate and it ends up being just an hassle.

It worked well in Kingmaker, since it discouraged getting all the leather armors and short swords and selling them later for 1gp each, instead you could take only interesting things which reduced the hassle.
I particularly liked the hidden feature that made loading times significantly longer the more items you left behind during your playthrough, forcing you to install a mod to clean visited areas from abandoned equipment.

Or those parts where you played without companions and they forgot to ignore your inventory weight and made your character move as if he was encumbered by the inventory weight of the entire group, forcing you to install a mod to ignore equipment weight effect on speed.

Jokes aside, I see a better solution to the "mundane useless items" problem: just avoid dropping them from enemies altogether.

But that would break the immersion.

I like how Mount and Blade 2 handles common crap for the most part in small groups. Most looted gear has terrible value, so you are encouraged to leave it behind and let it despawn. However boots tend to be comparatively high in value, which means you are robbing the boots from all enemies you defeat. They are light enough to not lead to the insane inventory juggling as if you were looting breastplates, and while not terribly realistic it at least has its source in reality, feeling somewhat immersive.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
lack of crit ranges and equipment weights are incline now?
wheres the kool aid fountain?
If the "lack of crit ranges" comes with not having to look at this:
dEU4erD.png
I'm fine with it.
:decline:
Reducing your weapons to a damage formula it's not a fucking incline.

Sure, with more grounded weapons should come more grounded quirks and modifiers rather than every other sword allowing you to breathe lightning and fart flames (and abominable number bloat has been :deadhorse: anyway), but having mechanically rich items (and everything else) is not only good, it's part of the only way a cRPG may possibly approach flexibility and reactivity of a PnP or even surpass it - by simulating everything with autistic levels of depth.
Expecting cRPG to be able to abstract shit away and only track it if its meaningful like live DM would is futile because for a piece of software that is cRPG "meaningful" is not meaningful itself.

So yes, give me a full page of crunchy mechanics (explicit or hidden and only indicated via flavour or common sense) per item and yes, this includes items having both weight AND size - beats "this is a gem-quality garnet, it takes one inventory slot; this is a flamberge, it takes one inventory slot; this is an M1A2 main battle tank, it takes one inventory slot..." lunacy.

Of course in this particular case (BG3 using DnD 5e rules) item description should be consistent with the system used, but there should still be quirks baked into it simulating what a good DM might or might not allow to do with that weapon.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom