Anonona
Savant
- Joined
- Oct 24, 2019
- Messages
- 688
missing and spell slots AND the lv cap = 10
In the game play demo they showed the character still missed, even with a 95% chance of hitting, so I think they may still at least have respect for the source rules unless they pull some fuckery later down the road. I could see them adding lower difficulties with less chances of missing. I don't remember what they said about spell slot.
The level 10 cap is for the campaign or the whole game? While it wasn't confirmed, if the game uses the same engine of D:OS2 then maybe they include the GM mode and scenario editor. They could let players go over ten in that case, but this is just speculation. Perhaps they want to do as the original Baldur's Gate and divide the game into two.
Also, I had been thinking that instead of Baldur's Gate, WoTC should had let them do a Spelljammer game instead. Seems like their writing style would fit the setting more as well as their penchant for impressive and chaotic battles, wouldn't it?