Sweeper
Arcane
- Joined
- Jul 28, 2018
- Messages
- 4,091
Name yourself Troika.Troika was too passionate and pure for a world filled with larians and Bethesdas.
Go belly up after you release your third game.
God certainly does have a sense of humor.
Name yourself Troika.Troika was too passionate and pure for a world filled with larians and Bethesdas.
Name yourself Troika.Troika was too passionate and pure for a world filled with larians and Bethesdas.
Go belly up after you release your third game.
God certainly does have a sense of humor.
Name yourself Troika.
Make one of the greatest games known to rpgness.
Go belly up after you release your third game because you're in the business of passion while every one else is in the business of money.
One of the greatest games
ONE OF
ToEE was alright but idk about "greatest"Make one of the greatest games known to rpgness.
For all you know I meant the Masquerade.ToEE was alright but idk about "greatest"Make one of the greatest games known to rpgness.
Maybe it's you who should read what I am writing instead?Then maybe you should play some more, say Divinity 2 (DKS) so that you at least know what the fuck are you talking about?
Probably because D: OS 1 made a lasting - negative - impression when it comes to "Larian's humor"?:Except ONLY DOS1 had ANY problems with quality OR quantity of humour. Prior games tend to have a lot of it and high quality, DOS2 has much less of it and actually pretty good, so how come something that only ever happened in one game in the series of 5 (not counting expansion) is suddenly Larian's humour if it's in no way indicative of typical Larian's humour?
The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:how can you losers argue for 609 fucking pages about a game that isn't even out yet
god noLarian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
- Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
Planescape have tons of humor . . .The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:how can you losers argue for 609 fucking pages about a game that isn't even out yet
- Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
- Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
- A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
- To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.
Planescape have tons of humor . . .The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:how can you losers argue for 609 fucking pages about a game that isn't even out yet
- Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
- Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
- A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
- To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.
Look at morte.
So has fallout, arcanum, vampire the masquerade all the humor exists in top 10 codex games.
It's just how they are presented, and what context they are put in, not the presence of humor itself.
Way to miss an opportunity to insert a .gif of a giff.The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:how can you losers argue for 609 fucking pages about a game that isn't even out yet
- Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
- Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
- A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
- To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.
Last few posts have gone very meta.
I think he was being sarcastic.
The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page.Anyway, there seems to be some deep (as in: DraQ notices, pokes fun at) autism ITT given that quite a few posters apparently can't spot obvious irony.
For example, no one sane would consider calling it just Baldur's Gate, that would just be asking for trouble.
The game should be called Baldur's Gate II, since it's the second game taking place in and around Baldur's Gate. Obviously.
I blame the intelligence devourer* activity ITT.The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page.
Lol. Throwing shoes. Larian did it again. Master game makers.I blame the intelligence devourer* activity ITT.The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page.
You know who you are.
And will die by the throwing shoe.
Zero item levels, zero stat bonuses, zero rarity colors, zero nonsensical increasing damage ranges, zero "%" effects, zero durability.
Only a single piercing 1d8, living in the moment.
Remove the weight and this might very well be Heaven on Earth. I'm worried about the weapon skill without save, but we need to accept compromises.
They ruined itZero item levels, zero stat bonuses, zero rarity colors, zero nonsensical increasing damage ranges, zero "%" effects, zero durability.
Only a single piercing 1d8, living in the moment.
Remove the weight and this might very well be Heaven on Earth. I'm worried about the weapon skill without save, but we need to accept compromises.