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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

DraQ

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I think the problem with D:OS 1 is that they try to tell an epic story but the mood/atmosphere of the game is more like a children's bed story. That doesn't fit together. I mean just take the beginning. You are trying to resolve some small scale murder in a fantasy town and then suddenly you are the only person's that can stop the end of the universe, who has to stop the end of time. It doesn't help that the exposition is done by some retarded imp called ZixZax. That just doesn't add up. Am i supposed to take it seriously or am i supposed to laugh about it ? The whole end of time storyline is superfluous and they shouldn't have tried to make the story epic for no good reason.
The end of time storyline could have been cool (if only for the WTF factor being teleported there for the first time creates), but I don't think they ultimately went in the direction I kind of expected them to (I haven't actually finished DOS1).

Other than that I agree, the tone just doesn't work.
Whimsical should imply sense of wonder, rather than writing being infantile and pedestrian.

Ok, which Larian games have you played?
Divinity: Original Sin and Divinity: Original Sin 2.
Then maybe you should play some more, say Divinity 2 (DKS) so that you at least know what the fuck are you talking about?
Divinity 2 has Larian's (now) typical mechanical problems in the form of bloat and cooldowns, but steady trickle of humour is one of the chief reasons to play it.

1) I am not talking about Larian's writing:

The problem isn't the writing itself, it's the attempt at humor. And not just the attempt at humor, but the quantity of it.

2) I meant Divinity: Original Sin in particular in this regard. I guess the reason people talk about "Larian's humor" in context of Divinity: Orginal Sin 2 is because it inherited that optics, so it gets bundled together, even though Divinity: Original Sin 2 is trying less at being funny at all times. You can see people on reddit noticing this as well: https://www.reddit.com/r/DivinityOriginalSin/comments/70966r/what_happened_to_the_goofy_humor/
Except ONLY DOS1 had ANY problems with quality OR quantity of humour. Prior games tend to have a lot of it and high quality, DOS2 has much less of it and actually pretty good, so how come something that only ever happened in one game in the series of 5 (not counting expansion) is suddenly Larian's humour if it's in no way indicative of typical Larian's humour?

Do we talk about typical Bethesda's boobs (or, say, seasons, or climbing skill, or massive labyrinthine dungeons) because of Daggerfall?

When even Larian fanboys realize that this things are broken, i really wish that Swen is Swen and is listening...
I am no one's fanboy. When things are broken they just are. :obviously:
 

Ontopoly

Disco Hitler
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Troika was too passionate and pure for a world filled with larians and Bethesdas.
Name yourself Troika.
Go belly up after you release your third game.
God certainly does have a sense of humor.

Name yourself Troika.
Make one of the greatest games known to rpgness.
Go belly up after you release your third game because you're in the business of passion while every one else is in the business of money.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,391
Then maybe you should play some more, say Divinity 2 (DKS) so that you at least know what the fuck are you talking about?
Maybe it's you who should read what I am writing instead?

Except ONLY DOS1 had ANY problems with quality OR quantity of humour. Prior games tend to have a lot of it and high quality, DOS2 has much less of it and actually pretty good, so how come something that only ever happened in one game in the series of 5 (not counting expansion) is suddenly Larian's humour if it's in no way indicative of typical Larian's humour?
Probably because D: OS 1 made a lasting - negative - impression when it comes to "Larian's humor"?:

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=580373
 

Zed Duke of Banville

Dungeon Master
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Messages
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how can you losers argue for 609 fucking pages about a game that isn't even out yet
The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:
  • Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
  • Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
  • A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
  • To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.

BXhpmKx.png
 
Last edited:
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
  • Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.

This is simply untrue. There are multiple top 100 RPGs that either have some jokes, or joke companions. The problem is not that Larian adds some humor to their games, the problem is that the humor often fails.
I mean for God's sake:
Morte: often provides amusing commentary, his special ability is swearing at his opponents, which can be boosted by getting him to learn more swear words.
Baldur's Gate II Shadows of Amn: The game has 2 joke companions (Minsc and Jan Jansen), a joke talking sword and a subquest where a companion gets Ranma 1/2 treatment
Fallout series: retard dialogue, knights of the round table and other wacky random encounters, porn studio in New Reno, Scientologists as a faction, the entirety of Old World Blues, vault boy illustrations
Deus Ex: "I wanted orange, it gave me Lemon Lime!"
Morrowind: talking crab, horny Argonian maid, M'aiq the Liar
Pathfinder Kingmaker: camp banter (sometimes gets as cringy as Larian games)
Jagged Alliance: Fidel, Calvin Barkmore
Witcher 3: talking horse quest, getting drunk and crossdressing etc.
KOTOR 2: HK-47 dialogue
Wizardry 8: just listen to some of the selectable voices, or watch Sseth video. While the character portraits are custom, everything they say is actually in the base game
This is just from the RPG Codex top 20 RPGs.

EDIT: Sorry didn't read the first sentence of the post since the list was more eye-catching. Ooooops
:happytrollboy:
 
Last edited:

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
how can you losers argue for 609 fucking pages about a game that isn't even out yet
The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:
  • Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
  • Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
  • A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
  • To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.

BXhpmKx.png
Planescape have tons of humor . . .

Look at morte.

So has fallout, arcanum, vampire the masquerade all the humor exists in top 10 codex games.


It's just how they are presented, and what context they are put in, not the presence of humor itself.
 

Lilliput McHammersmith

Guest
how can you losers argue for 609 fucking pages about a game that isn't even out yet
The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:
  • Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
  • Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
  • A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
  • To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.

BXhpmKx.png
Planescape have tons of humor . . .

Look at morte.

So has fallout, arcanum, vampire the masquerade all the humor exists in top 10 codex games.


It's just how they are presented, and what context they are put in, not the presence of humor itself.

I think he was being sarcastic.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Location
Chrząszczyżewoszyce, powiat Łękołody
how can you losers argue for 609 fucking pages about a game that isn't even out yet
The Consolidated Codex Consensus Process has arrived at four important conclusions over the last 300 pages:
  • Humorous writing has no place in CRPGs, as demonstrated by its absence from all games beloved by the Codex.
  • Larian should drop the "III" from the title and simply call the new game "Baldur's Gate", since this is more respectful to its predecessors and will avoid confusion.
  • A day/night cycle is too complicated to add, despite it having been part of both real-time and turn-based CRPGs since the 1980s.
  • To better link the new game with the Spelljammer campaign setting, the group of romanceable companions should be expanded to include a giff.

BXhpmKx.png
Way to miss an opportunity to insert a .gif of a giff.
:decline:

Anyway, there seems to be some deep (as in: DraQ notices, pokes fun at) autism ITT given that quite a few posters apparently can't spot obvious irony.
For example, no one sane would consider calling it just Baldur's Gate, that would just be asking for trouble.
The game should be called Baldur's Gate II, since it's the second game taking place in and around Baldur's Gate. Obviously.
 

vortex

Fabulous Optimist
Joined
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Temple of Alvilmelkedic
Humorous writing in BG3 should be devoided of Larian style humour. Larian should forget about their own agendas.
BG3 should take on exquisite level humor insertion while being super serious though.
 

Silly Germans

Guest
I don't think the humor is/was the biggest problem. The characters in D:OS 1 are also all very gimmicky and one dimensional. I can't recall meeting a single character that gives you a natural/normal impression. Take BG2 as contrast. While the npcs often fit some stereotypes they still don't feel completely unnatural/constructed around a single gimmick. Even Minsc with his hamster fetish is more "human" than any of the D:OS 1 npcs. I have no difficulty imagining the npcs from BG2 as humans while the characters from D:OS 1 are nothing but pawns for tactical combat. D:OS 2 was a large improvement in that regard which is often overlooked.
Perhaps three times really is the charm and we get good companions next.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
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Messages
13,062
Last few posts have gone very meta.
I think he was being sarcastic.
Anyway, there seems to be some deep (as in: DraQ notices, pokes fun at) autism ITT given that quite a few posters apparently can't spot obvious irony.
For example, no one sane would consider calling it just Baldur's Gate, that would just be asking for trouble.
The game should be called Baldur's Gate II, since it's the second game taking place in and around Baldur's Gate. Obviously.
The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page. :M
 

DraQ

Arcane
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Messages
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Chrząszczyżewoszyce, powiat Łękołody
The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page. :M
I blame the intelligence devourer* activity ITT.
You know who you are.
And will die by the throwing shoe.
:martini:
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
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Fairy land
The earlier version of that post, made two months and 100 pages ago, was understood by everyone as irony. Perhaps some people have been under lockdown for too long, or this was a demonstration that no-one bothers to properly read the last post on a page. :M
I blame the intelligence devourer* activity ITT.
You know who you are.
And will die by the throwing shoe.
:martini:
Lol. Throwing shoes. Larian did it again. Master game makers.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
164CWYV.png


Zero item levels, zero stat bonuses, zero rarity colors, zero nonsensical increasing damage ranges, zero "%" effects, zero durability.

Only a single piercing 1d8, living in the moment.

Remove the weight and this might very well be Heaven on Earth. I'm worried about the weapon skill without save, but we need to accept compromises.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
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atop a flaming horse
164CWYV.png


Zero item levels, zero stat bonuses, zero rarity colors, zero nonsensical increasing damage ranges, zero "%" effects, zero durability.

Only a single piercing 1d8, living in the moment.

Remove the weight and this might very well be Heaven on Earth. I'm worried about the weapon skill without save, but we need to accept compromises.

I'm also happy to see the loot system looking "slimmed down". It was one of the worst things about DOS2 IMO.
 

Dramart

Learned
Joined
Nov 28, 2019
Messages
540
Location
Argentina
Zero item levels, zero stat bonuses, zero rarity colors, zero nonsensical increasing damage ranges, zero "%" effects, zero durability.

Only a single piercing 1d8, living in the moment.

Remove the weight and this might very well be Heaven on Earth. I'm worried about the weapon skill without save, but we need to accept compromises.
They ruined it
 

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