DraQ
Arcane
Hey, no homo.I'm also happy to see the loot system looking "slimmed down". It was one of the worst things about DOS2 IMO.
Ad fontes, bitchez!
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IDK, man, as much as I came to hate the itemization in D:OS II and love the idea of farting around with a base weapon for awhile I think I'm leaning toward the gay green dragon on this one.
Anyway, if you took away bloat you would no longer have item treadmill either, just multiple weapons different from one another with no clear gradation of superiority or inferiority.
It's not my fault brainlets confuse bloat and having a lot of variables and modifiers to an item.
Apparently Codex's dream RPG these days is standing on a single tile and having random encounters happen to you until one of them is boss battle, because, hey, simplicity!
Well, simple games for simple audiences, I guess.