Nortar
Arcane
- Joined
- Sep 5, 2017
- Messages
- 1,478
What an annoying hairstyle.
As it should be. The only reason for drow to exist is to be hated and/or despised.
What an annoying hairstyle.
Anytime a design philosophy difference between bg1+2 and Dos2 exists, Larian will follow Dos2. Someone remind me why they're calling this bg3 again.Larian March Reddit AMA said:Like the original Baldur's Gate, will locations be broken down into sections or will it be like in DOS2, where you are in a huge terrain.
David: You're in a huge terrain, but between acts you will travel from one huge region to another.
Ah, shit. That's really something I was curious about, just didn't bother finding out until now. There's my expectations deflated! Not that I really cared that much before, but still. I liked D:OS 1 & 2 just fine, but goddamn, I'm just really not a fan of that whole 'theme park' design they've got going. With all that crazy shit just stuffed together into one big map. That's ultimately still not THAT big. What the hell's Baldur's Gate, the city, gonna look like too? I'm assuming it'll be 10 buildings and 250 NPCs. It'll look nice, I'm sure! But can't imagine it'll feel like any sort of 'real place.'
Looks like a decent ARPG
Looks like a decent ARPG
You know that it's turn-based, right
it would be great if it were like him. but it isnt.Anyone?
Looking less and less like DOS2 and more like Dragon Age 2
“Look i’m a drow so I need to be edgy and emo”
Looking less and less like DOS2 and more like Dragon Age 2.0
Who is this thing red-head ?
Should be a Myconid
I think the far more interesting stuff is in their structure and role in the Underdark, but as far as individual characters I guess that's right.“Look i’m a drow so I need to be edgy and emo”
Well, to be fair, thats pretty much their racial premise isnt it?
Who listens to music in video games anyways? Goes against my immersion. When I'm walking through a forest I expect to hear some things such as birds, wind, trees and leaves rustling. What I don't expect to hear is a piano.If they dropped the past-tense narrator, that's a big improvement already. The music is good.
And I agree, there needs to be more dirt and grittiness instead of the shiny bloom. They already made some progress with the shadows as comparions in the video shows.
STOPWho listens to music in video games anyways? Goes against my immersion. When I'm walking through a forest I expect to hear some things such as birds, wind, trees and leaves rustling. What I don't expect to hear is a piano.If they dropped the past-tense narrator, that's a big improvement already. The music is good.
And I agree, there needs to be more dirt and grittiness instead of the shiny bloom. They already made some progress with the shadows as comparions in the video shows.
We'll never be happy.
Who listens to music in video games anyways? Goes against my immersion. When I'm walking through a forest I expect to hear some things such as birds, wind, trees and leaves rustling. What I don't expect to hear is a piano.If they dropped the past-tense narrator, that's a big improvement already. The music is good.
And I agree, there needs to be more dirt and grittiness instead of the shiny bloom. They already made some progress with the shadows as comparions in the video shows.