Morgoth
Ph.D. in World Saving
Larian has truly become the new Bioware when it comes to the heat they're getting from here.
Not just any school, BLACK school. Dis shit changes people!Drizzt went to school to level up before he went and did anything too dangerous. Just got to go to schoolYeah, the safe areas are the Duergar and Drow cities, like Menzoberranzan and Gracklstugh. Here's the thing, though, the levels don't exist lore-wise, they are for our benefit, so the Drow and Duergar have adapted to the inhospitable environment due to having lived there their entire life. That means they can get a free pass due to experience, other assorted races and adventurers don't. Out of the Abyss features 8 (!!) NPCs who can escape with you and help you out too.Yeah but if you lurk in the safety of cities, you won't gain any levels at all. You would stay a level zero npc so to say. There must be opportunity for low level adventure in the Underdark, else there would be no low level adventure groups. You could say of course that the evolutionary pressure on those groups is extraordinarily high, but the chance of survival must be higher than zero in order for this logic to function at all.
Point is, in the Underdark there should be areas that are more dangerous than others and also areas that are more "safe". We dont know where Larian will take us, how long we will be down there and so on. I know we have not that much else to do than talk about the few infos we got, but i for one will save my judgement on this design decision for when i know more.
Oh, no, it's only ever like 2-3 people that hurl shit at Larian. Bioware are far more deserving of ridicule. Don't get me wrong, Larian has a lot of shit design that begs for harsh words. Something I hope will be rectified by the 5E adaptation.Larian has truly become the new Bioware when it comes to the heat they're getting from here.
I think Larian can do it well, but im affraid it will be so much Dragon Age: Inquisition like that i will be unable to play it more than i want.
Inquisition wasn't that bad, even if you consider that a lot of it was MMO tier content
The MMO content was horrible. Never again. They managed to ruin combat - AoE spells in particular - by forcing you to stick to 3rd person and turning camera into some sort of console lock. This made controlling the battlefield in a comfortable fashion pretty much impossible. Characters didn't seem too retarded to me, but I got tired of the game due to the MMO content so maybe I just didn't reach that point? The rest was ranging between OK and meh.Inquisition wasn't that bad, even if you consider that a lot of it was MMO tier content
For gentlemen of distinction and high taste, I present Operation Unfathomable; the best underdark adventure you will ever read or run . . . and it's designed as a campaign kickoff for 1st level OD&D and similar retroclones. So does that mean Larian will be able to pull it off? I kind of doubt it, but it is possible to make a great low-level underworld/underdark adventure.LArian making BG3 is not bad. Low level underdark is the most BS that can happen. Imagine if was modern BioWare... Life service wow clone with lootboxes.
You keep talking about things that you know nothing of and, as a result, you continuously come up with stuff that doesn't make any sense. 5E is extremely deadly and encounters rarely last more than 2 or 3 rounds: if the party doesn't eliminate the threat within 3 rounds, someone is probably going to die. The difference with the previous editions which you have experience with is that 5E has coherent tools to assess the difficulty of an encounter for any given party, so it's easy for the master to know if a certain encounter will represent a challenge for the players (or even if it will be beatable at all).[...] on 5e everything takes so much time to die that it destroyed some modules like Tomb of Horrors. [...]Most of the people in this thread have never played PnP D&D, let alone 4E. That's why there are some brain gems like "5E is the shittiest of them all".
5E is extremely deadly and encounters rarely last more than 2 or 3 rounds: if the party doesn't eliminate the threat within 3 rounds, someone is probably going to die. The difference with the previous editions which you have experience with is that 5E has coherent tools to assess the difficulty of an encounter for any given party, so it's easy for the master to know if a certain encounter will represent a challenge for the players (or even if it will be beatable at all).
In 5E everything doesn't take much time to die and you would know it if you had any experience with the edition.
Trying to kil a barbarian using damage is not a smart move.
Inquisition was a bad RPG, the combat was repetitive and lacked any depth. I'm not defending it. I liked it for the high fantasy adventure and good graphics, good fantasy scenery/locations and a straightforward but intriguing plot with a nice twist. I love a good high fantasy more than I love a good RPG mechanics and we just don't have enough of that AAA fantasy product around. That's why I have high hopes for BG3 - the next AAA fantasy game with actual production values.
Don't get me wrong. By production values I don't solely mean graphics (although that's important) - it's the package - amount and quality of the end product. I really really want Larian to deliver.
I can already picture the socially awkward pubescent boys who will practice this expression in front of the mirror.