lack of crit ranges and equipment weights are incline now?
wheres the kool aid fountain?
If the "lack of crit ranges" comes with not having to look at this:
I'm fine with it.
Reducing your weapons to a damage formula it's not a fucking incline.
Sure, with more grounded weapons should come more grounded quirks and modifiers rather than every other sword allowing you to breathe lightning and fart flames (and abominable number bloat has been
anyway), but having mechanically rich items (and everything else) is not only good, it's part of the only way a cRPG may possibly approach flexibility and reactivity of a PnP or even surpass it - by simulating everything with autistic levels of depth.
Expecting cRPG to be able to abstract shit away and only track it if its meaningful like live DM would is futile because for a piece of software that is cRPG "meaningful" is not meaningful itself.
So yes, give me a full page of crunchy mechanics (explicit or hidden and only indicated via flavour or common sense) per item and yes, this includes items having both weight AND size - beats "this is a gem-quality garnet, it takes one inventory slot; this is a flamberge, it takes one inventory slot; this is an M1A2 main battle tank, it takes one inventory slot..." lunacy.
Of course in this particular case (BG3 using DnD 5e rules) item description should be consistent with the system used, but there should still be quirks baked into it simulating what a good DM might or might not allow to do with that weapon.