Lemming42
Arcane
But then that's me actively trying to work around what the devs are giving me - doubly annoying because it's such an unnecessary thing (does anyone actually want the voiceover lines for their character?).Here is an example where you could have a more nuanced understanding of your character. Maybe he said that emotionally? Maybe he is fascinated by mind flayers, but still doesn't want to be their test subject?
To play as someone interesting and with a strong personality and worldview, you'd basically have to ignore or recontextualise all the voiced lines and then mentally rewrite every dialogue scene, both your choice and the NPC's response, in your head in real-time, and also disregard every time a cutscene makes your character do something they'd never do or react in a way they'd never react.
Obviously this kind of imagination is a huge part of many RPGs and is core to what makes roleplaying fun, but BG3 doesn't present dialogue/cutscenes as an abstraction intended to act as a springboard for you to project your own character onto, but rather as a literal representation of exactly what your character is doing and saying, exacerbated greatly by the movie-like style that makes such a big focus of it all and often assigns vivid nonverbal reactions to your character.
It's like saying you can roleplay Commander Shepard as an interesting character - you technically can, but you'll be engaged in an active uphill battle against the developers, having to disregard, overlook, or reimagine a lot of what's happening on screen and rewrite the dialogue as you go, all of which the devs clearly intended you to take literally.
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