When kender appeared in the computer game
Champions of Krynn, released in 1990, they were described as "a diminutive and highly playful race that resembles Tolkien's hobbit".
Hickman's primary contributions to the development of the kender were their curiosity and
their tendency to "borrow" objects. His desire for the skills of a thief, without the associated moral concerns raised by a "race of thieves", led to depicting kender as possessing a habit of finding things that have dropped into their pouches by a
ccident, picking things up in the streets, finding "junk", and generally acquiring things that belong to other people. This habit was justified in
Dragonlance Adventures through Hickman's decision to provide the kender with enormous natural curiosity, a character trait which is also employed to provide the characters with lock picking skills and a
tendency to "listen in on other's conversations".
Kender are described as not believing that there is anything morally wrong with handling others' items,
[14] although the habit may land them in considerable trouble with the owner of an object. In addition, they do not tend to pocket things like money, gems, and the like, as they are depicted as having little concept of monetary value.
[13] Kender oppose actual thieving vehemently, and
consider being called a thief a great insult to their dignity.
As a side effect of these characteristics, kender can be difficult to play within the role-playing game, as their lack of interest in monetary gain is "a virtual anathema" to the manner in which characters of many other races are typically portrayed. It was recommended in
The Mists of Krynn that kender be employed as non-player characters, with their kleptomania providing a convenient means for those running the game to introduce objects at critical times.
In
Dragonlance Adventures, kender are described as
masters at the art of insulting people, using a wide repertoire of taunts,
sarcasm, rudeness, and insults. This is made possible due to the shocking insights into an individual's character flaws that a kender can gain through his or her intense curiosity. Kender are also described in
Dragonlance Adventures as using this ability to taunt creatures, causing them to become irrational and attack wildly or fall into some kind of trap.
In the computer game
Champions of Krynn, kender are portrayed as "the only race that can taunt enemies, driving them into a rage ... and forcing them to focus their attacks on kender". Hickman explained that this characteristic in the kender was created by the game group which was responsible for creating the original saga. Although they thought it was a simple feature, including it in subsequent books proved to be a long-term challenge.