(you can rp and still own, it may even be easier that way since D:OS/Nahollaback are designed to reward strategies that aren't pure DPS)No, that's not my point. My point is that the game was more or less intended to be roleplayed. If you concentrate on maximum combat efficiency in your character build, you'll be far ahead of the challenge curve. And with that challenge curve being constant, you will be disappointed if you expect the challenge to match your character's potential.Because your premise is retarded and highly subjective. Is your point really that players shouldn't use the game mechanics designed by the devs, because that would make them a munchkin? lol Was Larian's intent to make all the systems, items, stats etc. just to fuck around or what?
I didn't expect to have to spell it out, but here you go.
Bro, you're describing every CRPG in existence here. If you know what you're doing, any video game is easy because it's just a video game. If you want combat where it may be mathematically impossible to win a particualr fight, try roguelike games.The game doesn't require any advanced munchkining and minmaxing to trivialize it, it only requires use of spells,, abilities and items it gives you
However, roguelikes aren't necessarily more difficult than CRPGs, they simply redefine success from winning every fight to knowing how to maximize your chance to win.
Your party is all the companions. Bring different ones to different fights. There's a reason the game has Inspirations.I'm ok with the challenge I get when playing on Balanced with a single class paladin of vengeance as PC. My party is Shadowheart, Laezel, Gale. Level 6. Tell me how do you trivialize the game with this configuration, and I'll tell you if I'd be ok to do this for RP reasons.If I have to ignore all the good spells, good items, good classes, and purposefully only use the weakest shit and walk on eggshells to avoid accidentally trivializing the game
Likely true, I know I certainly used it. It's a bad excuse for not adding the reactivity so that it's binary and 1 use is the same as "used it every chance you got".99% of the people who "0 illithid" used tadpole to let shadowheart out of the pod.So is it confirmed that going 0 Illithid does fucking nothing and gets you no reaction?
Combat has been obviously balanced around the firebolt cantrip. Have you tried that, munchkin?What exactly is so RP breaking here?
The big patch is coming soon, don't worry will all be fixed.[codex]Welp, guess the honeymoon phase is over folks. Main story is railroaded, there are no consequences for abusing tadpoles, act 3 buggy as hell, Larian lied to us about the reactivity and companions. The combat is not that hard, even on tactican, you can cheese most of the fights. You can see the cracks appearing by now beneath the shiny surface. Meta user score already took a sharp nosedive from 9.3 to 9.1. Soon it will be an 8, which will be the end of for this dumpsterfire's reputation. It's over folks. You gaslit yourself into enjoying a mediocre product because you bought into Larian's shameles and Soro's funded marketing ploy.[/codex]
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city and now it sounds like it's a dissapointment after all and not well implemented. The non-consequence of the tadpole use is beyond retardet and it boggles my mind why Larian did not make some sort of consequence for that in terms of game ending.
It's D&D. Difficult terrain combined with AoE DoTs and/or CC wins fights. So it was in PoE/PoE2 even though they were not strictly D&D. So it was in Kingmaker. So it was in Solasta.Yeah game is easy on tactician with single-classed characters and mediocre gear. Just use difficult terrain spells and aoe spells while your enemies walk through a doorway. If there's a particularly difficult boss just poison your weapons to cc them to death.
I see. Push all difficulty sliders in Kingmaker all the way to the right and reload every fight 20 times until level 3, then 10 times until level 5 - is this your idea of fun? Been there, done that. It's not challenging because you know you'll win eventually once you get favorable rolls. It's just time-consuming.I had a decent challenge in pretty much every turn based game I've played in the last couple of years on highest difficulty, at least for some time since ofc in most games in late game shit tends to become trivial.
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
It might buggy, but it *is* yuuuuge.
I was checking Nexus to see what's coming around in the modding scene and jesus christ this shit is depressing.
Reminds me when Dragon Age Origin came around and all the dreams to see its modding tools put to good use shattered against the reality of "better vulva textures for Morrigan".
Aside for the usual bunch of cock-starved degenerates with their tsunami of "futa mods", the overwhelming majority of what's been puked out from the community at the moment seem to be basically a bunch of cheats. "Remove restrictions for this", "all your spellslots refreshed after every fight", "buff your stats at will", "No crime system in place for stealing everything".
And so on.
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
It might buggy, but it *is* yuuuuge.
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
It might buggy, but it *is* yuuuuge.
If it's huge but the content is not on par with act 1 and act 2 quality
I'm going to grab a few beers before continuing my playthrough, this was too demoralizing.WHAT THE FUCK
I removed Gale from the party to join Minthara. Then sleep, wake up and realize my on-going romance with Shadowheart disappeared, so to speak, and GALE TALKS AS IF HE WAS SLEEPING WITH ME. WHAT THE FUGUUJVOGHOURGHKJHIDFNO
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
It might buggy, but it *is* yuuuuge.
If it's huge but the content is not on par with act 1 and act 2 quality
I think it is, give or take. I think the structure with the multiple time limits introduced makes it more awkward to go through, though. The actual exploration of the city has been pretty much just as enjoyable. What is really bad is the culmination of companion storylines that were already terrible, and then the two villains, Gortash and Orin, being way less well done than Thorm who was already not perfect.
Some very cool moments in spite that though. All in all for me it's Act 1 = Act 2 > Act 3, but it's not a massive gulf, and the time limits play a big part of why it's like that for me at all (if we ignore the bugs).
EDIT: Haven't reached the ending yet though, heard that really bums people out.
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city
It might buggy, but it *is* yuuuuge.
If it's huge but the content is not on par with act 1 and act 2 quality
I think it is, give or take. I think the structure with the multiple time limits introduced makes it more awkward to go through, though. The actual exploration of the city has been pretty much just as enjoyable. What is really bad is the culmination of companion storylines that were already terrible, and then the two villains, Gortash and Orin, being way less well done than Thorm who was already not perfect.
Some very cool moments in spite that though. All in all for me it's Act 1 = Act 2 > Act 3, but it's not a massive gulf, and the time limits play a big part of why it's like that for me at all (if we ignore the bugs).
EDIT: Haven't reached the ending yet though, heard that really bums people out.
Thanks for clarifying, that does sound a bit more optimistic. It was one of my fears from the beginning, being burned by Larian due the frontloaded approach in D:OS2, which became a bit of a snooezefest after Fort Joy area.
I see. Push all difficutlty sliders in Kingmaker all the way to the right and reload every fight 20 times until level 3, then 10 times until level 5 - is this your idea of fun? Been there, did that. It's not challenging because you know you'll win eventually once you get favorable rolls. It's just time-consuming.