Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
Because your premise is retarded and highly subjective. Is your point really that players shouldn't use the game mechanics designed by the devs, because that would make them a munchkin? lol Was Larian's intent to make all the systems, items, stats etc. just to fuck around or what?
No, that's not my point. My point is that the game was more or less intended to be roleplayed. If you concentrate on maximum combat efficiency in your character build, you'll be far ahead of the challenge curve. And with that challenge curve being constant, you will be disappointed if you expect the challenge to match your character's potential.

I didn't expect to have to spell it out, but here you go.
(you can rp and still own, it may even be easier that way since D:OS/Nahollaback are designed to reward strategies that aren't pure DPS)
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
The game doesn't require any advanced munchkining and minmaxing to trivialize it, it only requires use of spells,, abilities and items it gives you
Bro, you're describing every CRPG in existence here. If you know what you're doing, any video game is easy because it's just a video game. If you want combat where it may be mathematically impossible to win a particualr fight, try roguelike games.

However, roguelikes aren't necessarily more difficult than CRPGs, they simply redefine success from winning every fight to knowing how to maximize your chance to win.

I had a decent challenge in pretty much every turn based game I've played in the last couple of years on highest difficulty, at least for some time since ofc in most games in late game shit tends to become trivial. I never had to gimp myself on purpose to make fights not completely trivial. BG3 is the first case. Even DOS 1/2 were 5x more difficult if you didn't abuse barrelmancy.

It's not about combat being "mathematically impossible", it's about requiring player to think to win fights, think about fights themselves but also about character builds and equipment, rather than requiring player to think about how to make the game harder for yourself because fights pretty much win themselves. As long as I have to engage my brain on levelups, in character inventory and in fights themselves, I'll be happy, even if the challenge level is low. But in BG3 challenge level is fucking negative, come on.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Yeah game is easy on tactician with single-classed characters and mediocre gear. Just use difficult terrain spells and aoe spells while your enemies walk through a doorway. If there's a particularly difficult boss just poison your weapons to cc them to death.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
If I have to ignore all the good spells, good items, good classes, and purposefully only use the weakest shit and walk on eggshells to avoid accidentally trivializing the game
I'm ok with the challenge I get when playing on Balanced with a single class paladin of vengeance as PC. My party is Shadowheart, Laezel, Gale. Level 6. Tell me how do you trivialize the game with this configuration, and I'll tell you if I'd be ok to do this for RP reasons.
Your party is all the companions. Bring different ones to different fights. There's a reason the game has Inspirations.

Ex: Wyll has an Inspiration for Harpy fight so I brought him worrying about missing Asstarion sneaks never having played Warlock.

Here's how fight started: everybody but SH gets lured as usual, Wyll walks right into Harpy that multiattacks him into oblivion, oh shit here we go again.

Oh wait, why's the Harpy dead and Wyll full health? Oh yeah he has that thing that damages attackers and his Mirror Images ate the attacks. I is gut player.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
Wyll has Folk Hero background so bring him whenever you're saving someone. You can look up the Inspirations but they're pretty intuitive.

Unlike previous BGs inactive companions get EXP to facilitate this. They took this mechanic from Owlcat games despite most people missing it there since everyone is stuck playing Icewind Dale forever or something. Game seems like its combined good features from Nahuelbeck, D:OS, KotC, Owlcat, and OG BG.
 
Last edited:

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
So is it confirmed that going 0 Illithid does fucking nothing and gets you no reaction?
99% of the people who "0 illithid" used tadpole to let shadowheart out of the pod.
Likely true, I know I certainly used it. It's a bad excuse for not adding the reactivity so that it's binary and 1 use is the same as "used it every chance you got".

Ah well, for my character it doesn't make any sense to use those tadpoles just because some astral weirdo is being pushy in a dream. As a barbarian I play with having a healthy dislike for all things arcane.
After checking back in the camp with my companions, only Astarion approved of the tad pole use. So I dumped all that slimy shit into him, like he deserved it. he think's he's something better.
But in reality he's my bitch.
 
Last edited:

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
[codex]Welp, guess the honeymoon phase is over folks. Main story is railroaded, there are no consequences for abusing tadpoles, act 3 buggy as hell, Larian lied to us about the reactivity and companions. The combat is not that hard, even on tactican, you can cheese most of the fights. You can see the cracks appearing by now beneath the shiny surface. Meta user score already took a sharp nosedive from 9.3 to 9.1. Soon it will be an 8, which will be the end of for this dumpsterfire's reputation. It's over folks. You gaslit yourself into enjoying a mediocre product because you bought into Larian's shameles and Soro's funded marketing ploy.[/codex]

While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city and now it sounds like it's a dissapointment after all and not well implemented. The non-consequence of the tadpole use is beyond retarded and it boggles my mind why Larian did not make some sort of consequence for that in terms of game ending.
 

Swen

Scholar
The Real Fanboy
Joined
May 4, 2020
Messages
2,312
Location
Belgium, Ghent
[codex]Welp, guess the honeymoon phase is over folks. Main story is railroaded, there are no consequences for abusing tadpoles, act 3 buggy as hell, Larian lied to us about the reactivity and companions. The combat is not that hard, even on tactican, you can cheese most of the fights. You can see the cracks appearing by now beneath the shiny surface. Meta user score already took a sharp nosedive from 9.3 to 9.1. Soon it will be an 8, which will be the end of for this dumpsterfire's reputation. It's over folks. You gaslit yourself into enjoying a mediocre product because you bought into Larian's shameles and Soro's funded marketing ploy.[/codex]

While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city and now it sounds like it's a dissapointment after all and not well implemented. The non-consequence of the tadpole use is beyond retardet and it boggles my mind why Larian did not make some sort of consequence for that in terms of game ending.
The big patch is coming soon, don't worry will all be fixed.

This is the price that had to be payed to release the game one month earlier than it was planned.... And I still won.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Yeah game is easy on tactician with single-classed characters and mediocre gear. Just use difficult terrain spells and aoe spells while your enemies walk through a doorway. If there's a particularly difficult boss just poison your weapons to cc them to death.
It's D&D. Difficult terrain combined with AoE DoTs and/or CC wins fights. So it was in PoE/PoE2 even though they were not strictly D&D. So it was in Kingmaker. So it was in Solasta.

I haven't played BG3 yet but I strongly suspect it's just the same thing here as everywhere else.

I had a decent challenge in pretty much every turn based game I've played in the last couple of years on highest difficulty, at least for some time since ofc in most games in late game shit tends to become trivial.
I see. Push all difficulty sliders in Kingmaker all the way to the right and reload every fight 20 times until level 3, then 10 times until level 5 - is this your idea of fun? Been there, done that. It's not challenging because you know you'll win eventually once you get favorable rolls. It's just time-consuming.
 
Last edited:
Joined
Jun 6, 2010
Messages
2,394
Location
Milan, Italy
I was checking Nexus to see what's coming around in the modding scene and jesus christ this shit is depressing.
Reminds me when Dragon Age Origin came around and all the dreams to see its modding tools put to good use shattered against the reality of "better vulva textures for Morrigan".

Aside for the usual bunch of cock-starved degenerates with their tsunami of "futa mods", the overwhelming majority of what's been puked out from the community at the moment seem to be basically a bunch of cheats. "Remove restrictions for this", "all your spellslots refreshed after every fight", "buff your stats at will", "No crime system in place for stealing everything", "remove Concentration from everything".
And so on.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,322
Location
In the ether
Strap Yourselves In Codex Year of the Donut
I was checking Nexus to see what's coming around in the modding scene and jesus christ this shit is depressing.
Reminds me when Dragon Age Origin came around and all the dreams to see its modding tools put to good use shattered against the reality of "better vulva textures for Morrigan".

Aside for the usual bunch of cock-starved degenerates with their tsunami of "futa mods", the overwhelming majority of what's been puked out from the community at the moment seem to be basically a bunch of cheats. "Remove restrictions for this", "all your spellslots refreshed after every fight", "buff your stats at will", "No crime system in place for stealing everything".
And so on.

Just think that you supported the modding scene through purchasing the base game.

:smug:
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city

It might buggy, but it *is* yuuuuge.

If it's huge but the content is not on par with act 1 and act 2 quality, then that's just furthering the problem. As of now, I just heard negatives about act 3, which makes me cautious. Because Baldur's Gate should be the crown jewel location of the game.
But yet I heard nothing about how the city feels and looks like, compared for say BG1 or Athkatla. Are there different factions you can join (recruitment posters earler hint at this, but no confirmation)? Are there different districts with distinct feels to explore?
Is there an undercity or even a canalisation?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city

It might buggy, but it *is* yuuuuge.

If it's huge but the content is not on par with act 1 and act 2 quality

I think it is, give or take. I think the structure with the multiple time limits introduced makes it more awkward to go through, though. The actual exploration of the city has been pretty much just as enjoyable. What is really bad is the culmination of companion storylines that were already terrible, and then the two villains, Gortash and Orin, being way less well done than Thorm who was already not perfect.

Some very cool moments in spite that though. All in all for me it's Act 1 = Act 2 > Act 3, but it's not a massive gulf, and the time limits play a big part of why it's like that for me at all (if we ignore the bugs).

EDIT: Haven't reached the ending yet though, heard that really bums people out.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,796
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
WHAT THE FUCK

I removed Gale from the party to join Minthara. Then sleep, wake up and realize my on-going romance with Shadowheart disappeared, so to speak, and GALE TALKS AS IF HE WAS SLEEPING WITH ME. WHAT THE FUGUUJVOGHOURGHKJHIDFNO
I'm going to grab a few beers before continuing my playthrough, this was too demoralizing.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city

It might buggy, but it *is* yuuuuge.

If it's huge but the content is not on par with act 1 and act 2 quality

I think it is, give or take. I think the structure with the multiple time limits introduced makes it more awkward to go through, though. The actual exploration of the city has been pretty much just as enjoyable. What is really bad is the culmination of companion storylines that were already terrible, and then the two villains, Gortash and Orin, being way less well done than Thorm who was already not perfect.

Some very cool moments in spite that though. All in all for me it's Act 1 = Act 2 > Act 3, but it's not a massive gulf, and the time limits play a big part of why it's like that for me at all (if we ignore the bugs).

EDIT: Haven't reached the ending yet though, heard that really bums people out.

Thanks for clarifying, that does sound a bit more optimistic. It was one of my fears from the beginning, being burned by Larian due the frontloaded approach in D:OS2, which became a bit of a snooezefest after Fort Joy area.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
While larping here for a bit, I hope Larian is aware that they need to polish up the end quite a bit. And soon. I was most hyped act 3 would be this huge sprawling city

It might buggy, but it *is* yuuuuge.

If it's huge but the content is not on par with act 1 and act 2 quality

I think it is, give or take. I think the structure with the multiple time limits introduced makes it more awkward to go through, though. The actual exploration of the city has been pretty much just as enjoyable. What is really bad is the culmination of companion storylines that were already terrible, and then the two villains, Gortash and Orin, being way less well done than Thorm who was already not perfect.

Some very cool moments in spite that though. All in all for me it's Act 1 = Act 2 > Act 3, but it's not a massive gulf, and the time limits play a big part of why it's like that for me at all (if we ignore the bugs).

EDIT: Haven't reached the ending yet though, heard that really bums people out.

Thanks for clarifying, that does sound a bit more optimistic. It was one of my fears from the beginning, being burned by Larian due the frontloaded approach in D:OS2, which became a bit of a snooezefest after Fort Joy area.

Mine too, and even if there's a lot of legitimate criticism of Act 3, that ain't it (the typical Larian front-loading that is). There's a fuckbillion ton of content in Act 3 - it will be the act I've spent the most hours in by far. I suspect people burning out as well as the fact that bugs and a very, VERY messy structure makes people react poorly to the act.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Just to highlight how bad the bugs can be (minor spoiler ahead):

I had a companion completely reverse a major choice as if I made the opposite of what I did, and I had a *major* quest bug so that I couldn't save a bunch of prisoners, a bug that affects other quests + ending. And those are just the worst two.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
They had to completely redo Arx in D:OS II. Never made it there so have no idea if it was an improvement.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
I see. Push all difficutlty sliders in Kingmaker all the way to the right and reload every fight 20 times until level 3, then 10 times until level 5 - is this your idea of fun? Been there, did that. It's not challenging because you know you'll win eventually once you get favorable rolls. It's just time-consuming.

I said turn based games, so you somehow pick a braindead RtwP RPG and try to use it as a some kind of counterargument, as if it had anything to do with the discussion????

I now see why you might be having issues even with BG3 combat. I did say you need above 50 IQ for tactician to be easy.

Here's a hint, try games like KotC2, or The Dungeon Of Naheulbeuk, to see how to do challenging turn based combat properly.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Another reason I suspect people dislike Act 3 is that the pacing is very odd. You're becoming more and more powerful in a story about high cosmological planar epic fantasy that goes all out on D&D camp, and then your culminating Act is mostly placed in... a city? Doing a lot of "normal RPG city quest" type stuff?

Nothing wrong with much of the content in itself, but it does feel like some of the content should be Act 2.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom