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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
My INT score wouldn't matter anyway, since the budget was spent on making the NPC Grauken a pretty and well animated tranny, and there wasn't enough left to give him any interesting and reactive dialogue.
I see Baldur's Gate 3 has well and truly buck broken you

See, point in case, the dialogue is not even unique, it uses the exactly same lines as the NPC Swen
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
I WILL NOT LET MY FANS DOWN! THE BUGS WILL BE FIXED!
Bard could use a Proficiency bonus for their Unique Cantrip so it isn’t useless.

That’s Owlcat level incompetence.
Bard is OP and should be removed completely, making the fucking clown class so strong is the biggest sin of 5E. Who the fuck thought it's a great idea to give them both extra attack and full spellcasting and at the same time be a best skill monkey, best talker and also have shitload of powerful utility abilities, like what the fuck, how some faggot at WotC arrived at the conclusion that "jack of all trades, master of none" archetype, should instead become "master of all", it's supposed to be a funny drunk charlatan tavern singer class, not some insane cringe power fantasy shit.
TiI83Sa.png

Look at me! This is your bard now:

scanlanshorthalt-voxmachina-character.png
 

Grauken

Codex made me Woke
Patron
Joined
Mar 22, 2013
Messages
12,994
My INT score wouldn't matter anyway, since the budget was spent on making the NPC Grauken a pretty and well animated tranny, and there wasn't enough left to give him any interesting and reactive dialogue.
I see Baldur's Gate 3 has well and truly buck broken you

See, point in case, the dialogue is not even unique, it uses the exactly same lines as the NPC Swen
I can see why you have problems with BG3, you can't even handle NPCs, no wonder companions scare you shitless
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You know the answer to this question, they all suck dick. But except for Solasta, they're all RTWP games, destined to have retarded combat because they were produced in an age where retarded publishers wanted every game to be Diablo, and the RPG genre had to suffer for it.
Ok, throw in PKM and WotR. Are they better?

What do you classify as good, or difficult, or well-designed combat encounter?

My point is you already know what system the game uses and how it works, so what's left is designing the encounters uniquely. If you are super experienced with D&D games you know the synergies, the counters, and the "meta". Designing encounters for this kind of player just turns into an exercise for the designer to one-up you in his munchkinism, while still allowing you a narrow margin within which to "beat" him, because after all, you're the player.

And much to no-one's surprise, this mainstream oriented BG3 doesn't include the equivalent of Unfair difficulty from the Pathfinder games.

The reason I never gave Tactician a try is exactly because I've spent enough time in other games, trying to find satisfaction in the max difficulty level. By now I know that there are RPGs where it makes sense to try harder difficulties (from the start), ones where a harder difficulty is a good idea for a second run, and ones where the higher difficulty is badly implemented and only tests one's autism. My estimation is that BG3 is in the best of cases in the second category. But for a first run, I'd rather go with the difficulty the designer expects the average player to take and has tested the most.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
it's also the most thirsty class, making it ultra-degenerate.

Like more people will play Bard from now on. Byebye Paladin.

True actually, I didn't even think about that. I bet our resident Reddit ambassador Grauken and all the other faggots are playing Bard, disgusting creatures

The binary times of "muscled male warrior" and "salaciously clad sorceress" are long gone ...
... And that's why the demographic situation is so appalling.
 
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Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
the one who planted tadpole lies dead in gobbo camp, you can talk to his corpse.
Actually it was "The Emperor". He's the only one with such an elaborate outfit. It also explains all the dead mindflayers around him. My guess is that Shadowheart was captured, and this was how he planned to break her free or something. Then the Gith attacked.

edit: yes. the game even says the one in the gobo camp isn't the one who did it, irrc.

VIQSuVi.jpg


Zayne
Reinhardt
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.
A game aimed at Redditors, Streamers and Journos.
Its obviously aimed at the former Bioware audience, and the already existing Divinity OS audience. And it obviously delivered for both groups.
BTW quests reqularly have more solutions than most of those in the Codex top 10 RPGs, if not all of them.
Fedora Master , ratings are cheap. Bring your examples from the Codex top 10.

Or maybe it's that you just think it's for a journo audience, while it's really a game for you. :smug:
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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14,810
Insert Title Here Pathfinder: Wrath
Only so much action econ to go around.
But there's also resourse economy.
You have a finite amount of inspirations for flourishes/remarks, but then you also have CC spells and great AoE damage spell in form of Glyph of Warding.

So Bard can put MAXIMUM PRESSURE longer than, for example, Battlemaster. And can choose which form of pressure to put first.
My fights don’t last that long with full classes. There are a lot of ways to skin a cat and a full caster can go bigger and put more pressure on so you don’t *need* that staying power. Or just hold back the big guns on easier fights and use consumables or cantrips or whatever.

I’m afraid Battlemaster is a little gimmicky at this point but plenty fun if you choose your die uses strategically or play with a team that ends fights fast. You’ve already got the short rest weapon abilities to supplement them.

Obviously I’m fine with what Bard brings to the table but it’s by no means broken or even OP.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,509
Okay, that's neat, I noticed elves actually don't sleep, they have a reverie animation.

Also look at me! I'm the most specialest of OCs! Donut steel!
1692128514286.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
it's also the most thirsty class, making it ultra-degenerate.

Like more people will play Bard from now on. Byebye Paladin.

True actually, I didn't even think about that. I bet our resident Reddit ambassador Grauken and all the other faggots are playing Bard, disgusting creatures

The binary times of "muscled male warrior" and "salaciously clad sorceress" are long gone ...
Uh, two clicks on a certain paper doll and my, er, Cleric is scantily clad indeed and plenty arousing for my muscled male Halfling/Gnome MCs.

You phaggots would rather cry in your beer projecting the bad old days onto what’s right there staring you in the dick than to appreciate the impact your incessant criticism has already had.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
Ok, throw in PKM and WotR. Are they better?

Why do you keep citing RtwP games, it's impossible for them to be better since they're RtwP, they lose by default. Pathfinders do have harder combat, but it's not a good combat, you pretty much don't do anything in actual encounters, it's just a benchmark to test your build and the entire work is done in the character inventory and lvlup screen. Buildfaggotry aspect is much better than BG3, and can be very fun for some time, but obviously it's not a great approach overall, when combat itself sucks.
My point is you already know what system the game uses and how it works, so what's left is designing the encounters uniquely. If you are super experienced with D&D games you know the synergies, the counters, and the "meta". Designing encounters for this kind of player just turns into an exercise for the designer to one-up you in his munchkinism, while still allowing you a narrow margin within which to "beat" him, because after all, you're the player.

Yes, and I already told you encounters are designed relatively well, the problem is fine-tuning and balancing the numbers to make that work shine. It's a well known problem in online PvP games, sometimes a very small change to numbers, can have insane impact. Pushing damage on a skill from 45 to 50 might seem like a small change, but it might be a difference between needing 2 or 3 applications to kill a 100hp character, actually ending up as a massive change. 5E combat can snowball really quickly, and some relatively mild rebalancing of enemy stats and xp player gets, could result in a massive improvement to the quality of Tactician combat.

And much to no-one's surprise, this mainstream oriented BG3 doesn't include the equivalent of Unfair difficulty from the Pathfinder games.

The reason I never gave Tactician a try is exactly because I've spent enough time in other games, trying to find satisfaction in the max difficulty level. By now I know that there are RPGs where it makes sense to try harder difficulties, ones where a harder difficulty is a good idea for a second run, and ones where the higher difficulty is badly implemented and only tests one's autism. My estimation is that BG3 is in the best of cases in the second category. But for a first run, I'd rather go with the difficulty the designer expects the average player to take and has tested the most.

No one expected Unfair difficulty, but I thought it would be similar "challenge level" to Pathfinder on Core, which is comparable to how the tactician felt in DOS 1/2, eg. no need for hardcore minmaxing, but requiring some thinking on lvlups and in combat, and getting you excited about advancing in power and getting new items. From interviews pre release, it seems Larian also wanted it to be that. So if I and other tacticool players find it easy to the point of being brainless I see no problem with bitching so Swen maybe fixes it. If not, I'm sure modders will do it sooner or later, but obviously it'd be preferable for the devs to do it.

IIRC Larian is supposedly using heat maps of players deaths and shit like that to decide on balancing, and I suspect that players on Tactician might actually be dying far, faaaaaar less than people on lower difficulties (I legit had to reload a fight only 2-3 times during the whole playthrough, and it was mostly due to me playing on autopilot and doing something retarded) since they're generally people who played shitloads of turn based games, while quite a lot of normies on easy/normal will be making beginner mistakes that will get them killed regardless of difficulty level, so I really expect that Larian will actually see the stats showing Tactician as piss poor easy, and decide to rebalance.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,007
Location
大同
Devs confirmed that most of Minthara's content have been locked due to bug.
Guesss I'll postpone the rest of my playthrough until that gets fixed then. Starfield's coming out soon enough anyway, so I might end up playing a bit of that depending on how slow Larian is with their patching.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
623
Reading this thread is a microcosm of Codex. **This** is what I signed up for. Here's the incline in action.

This what you get when 'Dexian Grognards actually go at it about Roleplaying Games.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Ok, throw in PKM and WotR. Are they better?

Why do you keep citing RtwP games, it's impossible for them to be better since they're RtwP, they lose by default. Pathfinders do have harder combat, but it's not a good combat, you pretty much don't do anything in actual encounters, it's just a benchmark to test your build and the entire work is done in the character inventory and lvlup screen. Buildfaggotry aspect is much better than BG3, and can be very fun for some time, but obviously it's not a great approach overall, when combat itself sucks.
My point is you already know what system the game uses and how it works, so what's left is designing the encounters uniquely. If you are super experienced with D&D games you know the synergies, the counters, and the "meta". Designing encounters for this kind of player just turns into an exercise for the designer to one-up you in his munchkinism, while still allowing you a narrow margin within which to "beat" him, because after all, you're the player.

Yes, and I already told you encounters are designed relatively well, the problem is fine-tuning and balancing the numbers to make that work shine. It's a well known problem in online PvP games, sometimes a very small change to numbers, can have insane impact. Pushing damage on a skill from 45 to 50 might seem like a small change, but it might be a difference between needing 2 or 3 applications to kill a 100hp character, actually ending up as a massive change. 5E combat can snowball really quickly, and some relatively mild rebalancing of enemy stats and xp player gets, could result in a massive improvement to the quality of Tactician combat.

And much to no-one's surprise, this mainstream oriented BG3 doesn't include the equivalent of Unfair difficulty from the Pathfinder games.

The reason I never gave Tactician a try is exactly because I've spent enough time in other games, trying to find satisfaction in the max difficulty level. By now I know that there are RPGs where it makes sense to try harder difficulties, ones where a harder difficulty is a good idea for a second run, and ones where the higher difficulty is badly implemented and only tests one's autism. My estimation is that BG3 is in the best of cases in the second category. But for a first run, I'd rather go with the difficulty the designer expects the average player to take and has tested the most.

No one expected Unfair difficulty, but I thought it would be similar "challenge level" to Pathfinder on Core, which is comparable to how the tactician felt in DOS 1/2, eg. no need for hardcore minmaxing, but requiring some thinking on lvlups and in combat, and getting you excited about advancing in power and getting new items. From interviews pre release, it seems Larian also wanted it to be that. So if I and other tacticool players find it easy to the point of being brainless I see no problem with bitching so Swen maybe fixes it. If not, I'm sure modders will do it sooner or later, but obviously it'd be preferable for the devs to do it.

IIRC Larian is supposedly using heat maps of players deaths and shit like that to decide on balancing, and I suspect that players on Tactician might actually be dying far, faaaaaar less than people on lower difficulties (I legit had to reload a fight only 2-3 times during the whole playthrough, and it was mostly due to me playing on autopilot and doing something retarded) since they're generally people who played shitloads of turn based games, while quite a lot of normies on easy/normal will be making beginner mistakes that will get them killed regardless of difficulty level, so I really expect that Larian will actually see the stats showing Tactician as piss poor easy, and decide to rebalance.
My problem with pathfinder games is that at their core they are designed for RTWP this is why you often end to have trash mobs encounters.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
image.png

Lying AND extortion? What the actual fuck is wrong with these people, there's a perfectly good Paladin option right there!
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,186
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
What the crap, you fight
Myrkul
at the end of chapter 2?! And after some anime introduction... This story is getting too retarded.
 

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