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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

N'wah

Novice
Joined
Aug 10, 2023
Messages
40
Devs confirmed that most of Minthara's content have been locked due to bug.

So you CAN get her preggers?
I hope that if yes, this will only work for elves and humans. I dare not imagine any of the other potential crossbreeds.
gnome-yeahilift.gif
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,489
Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
 

Fedora Master

STOP POSTING
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Edgy
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Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
I am sorry you think this way.
 
Self-Ejected
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Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
I doubt bg3 will arrive on switch.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Fabulously successful new entry in genre with 1 mil players: hurr, durr genre's dead.
A game aimed at Redditors, Streamers and Journos.
Its obviously aimed at the former Bioware audience, and the already existing Divinity OS audience. And it obviously delivered for both groups.
BTW quests reqularly have more solutions than most of those in the Codex top 10 RPGs, if not all of them.

Agreed, I guess Larian did overpromise and that’s on them but even with the fake branching dialogue in most conversations there are more than a few quests that have consequences further into the game. Thus far it does not feel super different from Arcanum.
If you ask me, fuck all this "over-/under-" "-promise/-deliver" discourse. That talk is fit for third rate youtuber clickbait. It's an entirely wrong frame of thinking. Did you, personally, have fun with the thing or not? That's the main thing that ought to matter to you. We're not investors in a company here.

Dialogue branching is fake and not every branch has consequences attached. Well, news at eleven. I didn't expect every branch to carry me to a different conclusion.

What's so egregious about it anyway? Is the conversation with Vlaakith?

Agreed, one of the few games that had real C&C is Age of Decadence and it results in a much more compact experience. I loved it, played the early access for hours then put some 40 hours into the finished game, but I think prioritizing a wider scope and level design was a good call by Larian.

Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
I doubt bg3 will arrive on switch.

Switch 2 version seems pretty likely, probably without co-op but they might get a lot of extra sales from there. Fire Emblem 3H sold 4 millions in the OG Switch.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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3E killed the Paladin class by making it more about numbers than roleplaying. 5E takes a dump on its grave.
"5E takes a dump...", come on.

It's always been more about what the DM does with the rules than about the rules as written.

In my experience so far, this game gives you all the room you could want to roleplay either a classic paladin or an edgy revisionist one, so nothing to lose sleep over.

In fact of all the games that have allowed me to play a Paladin, this is the one which gives me the most opportunities to express his character. And I guess the same is valid for the other 11 classes.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
it's also the most thirsty class, making it ultra-degenerate.

Like more people will play Bard from now on. Byebye Paladin.

True actually, I didn't even think about that. I bet our resident Reddit ambassador Grauken and all the other faggots are playing Bard, disgusting creatures

The binary times of "muscled male warrior" and "salaciously clad sorceress" are long gone ...

I think most people here can agree this is the problem.

Currently we have "muscled female (?) warrior" and "salaciously clad femboy sorcerer."

I can't fap to this.
Sounds like a skill issue. Maybe you should apply yourself.
1692135329463.png


Woman on the bottom being Dejah Thoris of the John Carter series, ofc.

When modern writers create worse women characters than the archtypical male fantasy pulp series penned over a hundred years ago.

When your strong independent women are actually just brainwashed.

When your representation of lesbians is to have them be literal mcguffins that are completely useless to the plot after the man they're tied to is gone.

1692135637835.png
 
Self-Ejected
Joined
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Messages
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it's also the most thirsty class, making it ultra-degenerate.

Like more people will play Bard from now on. Byebye Paladin.

True actually, I didn't even think about that. I bet our resident Reddit ambassador Grauken and all the other faggots are playing Bard, disgusting creatures

The binary times of "muscled male warrior" and "salaciously clad sorceress" are long gone ...

I think most people here can agree this is the problem.

Currently we have "muscled female (?) warrior" and "salaciously clad femboy sorcerer."

I can't fap to this.
Sounds like a skill issue. Maybe you should apply yourself.
View attachment 40100

Woman on the bottom being Dejah Thoris of the John Carter series, ofc.

When modern writers create worse women characters than the archtypical male fantasy pulp series penned over a hundred years ago.

When your representation of lesbians is to have them be literal mcguffins that are completely useless to the plot after the man they're tied to is gone.

View attachment 40102
Sorry but... i don't play games for representation. Is this another of those clumsy attempt to turn the thread in a culture war thing? How boring.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,489
Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
I doubt bg3 will arrive on switch.
Who knows, they've already ported Divinity, so a "slightly" less graphically demanding BG3 could potentially be feasible. In any case, I'm considering purchasing those first for an upcoming birthday.
 
Self-Ejected
Joined
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Messages
691
Location
Dalmasca
Fedora Master yes, I am serious. It's the best RPG ever made, period. And this comes from someone who has been gaming since the 80s and has played a wide range of RPGs, unlike some posers lamenting the supposed decline of the genre but hardly played anything. The only thing lacking is a Switch version, so i can share this incredible experience with some younger gamers in family.
I doubt bg3 will arrive on switch.
Who knows, they've already ported Divinity, so a "slightly" less graphically demanding BG3 could potentially be feasible. In any case, I'm considering purchasing those first for an upcoming birthday.
The problem of bg3 is that is way more demanding in cpu than divinity.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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5E takes a dump...", come on.
Yes it does. "Just house rule it!" Isn't an argument.
Well, what do you know, "Yes it does" is even less of an argument.

Also, learn to fucking read if you are going to reply to people in written form. I didn't say "just house rule it". I said the game is working well with the ruleset, in such a way so that my RP experience isn't being limited. "What the DM does with the rules" doesn't necessarily mean "house rules" at all. I thought you'd know as much, or you don't know jack about DMing?

I'm still waiting on that evidence on Codex top 10 RPGs having better quest branching than BG3. Come on, you have 10 games, you should find at least some examples :lol:

Now also waiting for examples of how 5E makes BG3 worse for roleplaying, than any other eiditon you prefer would have made it.
 
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Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
3E killed the Paladin class by making it more about numbers than roleplaying. 5E takes a dump on its grave.
"5E takes a dump...", come on.

It's always been more about what the DM does with the rules than about the rules as written.

In my experience so far, this game gives you all the room you could want to roleplay either a classic paladin or an edgy revisionist one, so nothing to lose sleep over.

In fact of all the games that have allowed me to play a Paladin, this is the one which gives me the most room to express his character. And I guess the same is valid for the other 11 classes.
Despite my complains, the game has offered plenty of Paladin-specific options that were very appropriate and I'm still early on. I'm mostly baffled that some retard in Larian thought these specific options were fitting for a paladin, especially since there are so many others that actually are appropriate, including one in the same dialogue. And before you start talking about Paladins being beholden to Tenets, not alignment, let's take a look at what these Tenets actually say:

Tenets of Devotion said:
Courage. Stride dauntlessly into action.
Compassion. Show clemency when prudent, and lend your arm to those in need.
Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care.
Tenets of the Ancients said:
Kindle the Light. Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair.
Shelter the Light. Where love blooms, stand against the devilry that would snip its stem.
Preserve Your Own Light. Delight in culture and small joys to preserve the light in your own heart.
Tenets of Vengeance said:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
I guess there's nothing about honour and lying in there, so I'll have to begrudgingly accept lying to get Laezel out of her cage without a fight (though there should have been an option to persuade them with the truth there), but "Lie to an innocent, paralyzed girl that enemies are approaching and her life is in danger, extort her to heal her, then break your word, take her money and run." is against all three flavours of Tenets! Even Vengeance, the edgelord option, says "identify the higher morality and fight for it".
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,375
Bubbles In Memoria
You know the answer to this question, they all suck dick. But except for Solasta, they're all RTWP games, destined to have retarded combat because they were produced in an age where retarded publishers wanted every game to be Diablo, and the RPG genre had to suffer for it.
Ok, throw in PKM and WotR. Are they better?

What do you classify as good, or difficult, or well-designed combat encounter?

My point is you already know what system the game uses and how it works, so what's left is designing the encounters uniquely. If you are super experienced with D&D games you know the synergies, the counters, and the "meta". Designing encounters for this kind of player just turns into an exercise for the designer to one-up you in his munchkinism, while still allowing you a narrow margin within which to "beat" him, because after all, you're the player.

And much to no-one's surprise, this mainstream oriented BG3 doesn't include the equivalent of Unfair difficulty from the Pathfinder games.

The reason I never gave Tactician a try is exactly because I've spent enough time in other games, trying to find satisfaction in the max difficulty level. By now I know that there are RPGs where it makes sense to try harder difficulties (from the start), ones where a harder difficulty is a good idea for a second run, and ones where the higher difficulty is badly implemented and only tests one's autism. My estimation is that BG3 is in the best of cases in the second category. But for a first run, I'd rather go with the difficulty the designer expects the average player to take and has tested the most.

This is all fine in theory but the game is just too easy.

I just want the game to actually utilise the mechanics that are implemented. It doesn't have to been the most tacticool experience ever, just make me have to engage my neurons the slightest in order to adapt to what the enemies are doing. (And/or not hand out so many broken items that balance is completely destroyed).

I genuinely don't understand what Grakuen talking about when he says that "every encounter is different and forces you to adjust". Practically every encounter is the same, but it wouldn't had to have been. The tools to make this an engaging experience are there but barely ever used. This in combination with how mind-numbingly slow the animations are is burning me out.

There are a few well designed and fun encounters but most encounters could have been.

This goes for many areas of the game. The story could have been interesting, the companions could have been great etc. Nothing is really offensively bad, it's just that many things are kind of Ok and you can tell how little it would have taken for it to be so much better.

Regardless, the overall game is pretty good and it's a massive step up from DoS2. I've actually enjoyed this a fair bit and as I've mentioned, some parts are genuinely great this time around. Kudos to Larian for improving so much and delivering such a massive game!
 

Fedora Master

STOP POSTING
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Oh right some quests and the plot itself "branch off" by ending early if you absolutely insist on picking the wrong dialogue options. Wow. :lol:
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
4,955
Finally finished the game. Skipped or rather postponed for future playthrough(s) a lot of act3 content because I had the gear and 12 lvl and also the bugs has started to annoy me. Third act needs a lot of polishing even though I haven't experienced nothing game breaking.

The final boss fight turned out really close
09D0DEF7AA47B96CE7B57C71AB493418AC2D6AAC
mostly because I wasn't sure it's actually final and so didn't even drink the "rest" potions so had like 50% of my spells but it was all well still - I had to use almost all what's left though, pretty cool. Only 0.1% have finished it on tactician so far by the way but I would say it's pretty damn easy except for a few boss battles (the tutorial demon lord, yurgir and the final one). I wish they'd add more mobs everywhere, cut xp kill rewards and do some rebalancing in general. It rather shows as the game is really long: 107h played time although there's plenty of alt tab/afk, probably like 10-15%.

Speaking of degeneracy and moral decay - my pc's fucked total... 1 time, with Minthara (an ok scene by the way). Not only SH's absolutely blueballed my pc but she also cockblocked him at the brothel
16039BCEFE7A8BB2B4AA52AFF00496181FF67D2F
(although that place was lame as fuck save for 1 scene) and apparantely for everyone else in the party (which still didn't prevent Gayle from trying, that sleazy shit). Judging by some savescumming at act3 the whole relationship system is currently broken anyway, they wanted to improve BioWare system and so far have failed, will see what they'll fix later.

Now for the short lists for pros and cons:

cons:
  • The UI/UX - seen worse but both are pretty horrible. During the EA I really thought the looks of it was some sort of placeholder before they make it on par with the promo stuff like
    JDOB4OK0cpjUkSgFA4XZEA.jpeg
    how cool that could be? But then... they didn't do it and as a result UI looks like mmo one which suppose to look bland/neutral because anyone who cares enouth can easily mod it there but here? Looks awful, lacks any character. As for UX, there're some improvements over how it was in DivOS I/II but not too much. It's still too tedious, too sluggish. For example, you cannot use shift/ctrl when you barter and there's trillion items in this game. Not to mention the all favorite chain system is still there. Look, I don't fucking care if it's one iteration for everyone: co-op players, console players and sp pc players. You've had your recourses but still decided to cut corners here. Unfortunate, hopefully there'll be mods for this.
  • The AI - they so to say overcomplicated it, apparently. Because sometimes it does really cool stuff but most of the times it does all sorts of stupid shit instead. I mean I really like the argument "goblins are suppose to be stupid" - but not fucking everyone. They need to fix it, at the very least various pauses before turns, game's barely playable w/o speedhack sometimes thanks to those in big battles.
  • The diaries everywhere. Relatively small gripe but they went so overboard with this shit it's not even funny. Everyone and their dog has it. You have immense reactivity already in place, you can talk with the dead and animals, why add up? Too ridiculous plenty of times.
  • Romances. Larian promised too much here, have failed and because of that, many companion interactions suffer from it. In other words, if only that effort was redirected it would lead to much better companion experience. Worse, even as stands, it barely qualify as BioWare+ fare.
pros:
  • The combat - Despite low difficulty it delivered a lot of fun throught out the whole game. While all systems and mechanics in place, there's obviously a massive amount of work went into encounter design. If somehow they'll raise the difficulty and fix the AI, this'll be one of the best RPGs in this regard if not the best. Still, any RPG fan should try it out.
  • Production values - obvious point but man this game looks and sounds great! Yes, the artstyle could be much better and the music could be less bland but overall it's still top-notch.
  • Exploration. Sometimes it rewards you too primitively - like step outside the road and dig up a chest but sometimes it really shines - like when you discover a whole new route to the boss or to a quest solution etc. Some loot is hidden very well too.
  • The writing. Yeah, this one is rather a total mixed bag but bear with me: the main stuff is written very good. The plot is fucking insane but I think at the same time perfect for such a game. While romance stuff is basically wasted companious still feels very alive thanks to their well developed arcs/personal quests and other involments. Some NPCs are really stand out too, I would never think before that Larian could pull off a character like Raphael and yet here we are.
  • The reactivity. This I'd say main feature is not a gimmick as some suggest. Yes, there're tons of flavour stuff, especially subclass options (not all though) but there's also inadequate amount of valid reactions not only to class/race but also to stuff you did in the past. It's hard even to evaluate for now because it require multiple playthroughs but even based on what I've seen it's pretty insane and simply great thing to experience.
Overall, despite all the flaws it's a gem of a game, highly recommend. Might wait for the patches though.
 

AwesomeButton

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And before you start talking about Paladins being beholden to Tenets
Personally, I'm not one who would take up that argument.

I'll explain my view again, that a Paladin only makes sense as a knight of a military order established by a Church. So, in my game my MC is a Paladin of Helm.

I associate a Paladin's character more with the protection of the image of his order and furthering his order's renown. Secondly, with eagerness to pick fights, as he is a professional warrior. If he gets to actually "protect the weak" and "vanguish evil", that's a nice bonus and an excuse for beating up someone. As always in a large organisation, you have people who are more idealistic or more cynical.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Pathfinder2E > D&D 5th edition
Pathfinder is garbage for a whole other set of reasons. It's still stuck in 3E spreadsheet builds, which munchkins love, but are boring. There are elements of strategy to PnP, but you shouldn't encourage minmaxing over roleplaying.

2E AD&D is about as modern as I'm willing to accept.
"5E takes a dump...", come on.

It's always been more about what the DM does with the rules than about the rules as written.
As someone else said, this isn't an argument. Anything can be houseruled, so none of the rules matter by this standard.

6E could have part of the Paladin's oath be aborting babies and sucking off the homeless, and you could just say "Come on! It was always up to the DM!"

Someone who ignores the rules will always do so. But that doesn't mean that changing the rules for everyone else isn't a big deal.
 

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