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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

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Martials got pretty buffed, I haven't really seen anything interesting with wizards, twinned haste is even more god-tier than it was on tabletop.
Sorcs got a huge buff because you can cast two spells per turn now. That's also a slight buff to wizard since they can misty step + cast, although the biggest buff to wizards is that evocation wizard adds your intelligence to every single magic missile. Add some gear and it's a good way to do 100 undodgeable dpr to bosses ;)
Which is shit.
As several other changes they made.
Precisely my point.
 

darkpatriot

Arcane
Glory to Ukraine
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I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.

I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.

Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.


Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.

I have an update about the food situation. I fully cleared out the goblin camp, and despite doing a full rest 3 or 4 more times since my last update I am now up to over 2,200 camp supplies. I have been trying to avoid sending them to camp, as I feel like adventurers need to carry their own shit, but close to half of my encumbrance value is now taken up by the massive food stocks I am carrying around. I might have to run up the white flag and start sending this food to camp.

Since I now have enough for at least 27 full rests, I don't see how I am ever going to run out.

I will continue to monitor to see if the situation changes, but I think I would definitely look for a mod to remove camp supplies if I ever do a second playthrough. I just can't see it as anything besides useless busywork to have to pick up and move it around the inventory at this point.
 
Vatnik Wumao
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大同
I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.

I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.

Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.


Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.

I have an update about the food situation. I fully cleared out the goblin camp, and despite doing a full rest 3 or 4 more times since my last update I am now up to over 2,200 camp supplies. I have been trying to avoid sending them to camp, as I feel like adventurers need to carry their own shit, but close to half of my encumbrance value is now taken up by the massive food stocks I am carrying around. I might have to run up the white flag and start sending this food to camp.

Since I now have enough for at least 27 full rests, I don't see how I am ever going to run out.

I will continue to monitor to see if the situation changes, but I think I would definitely look for a mod to remove camp supplies if I ever do a second playthrough. I just can't see it as anything besides useless busywork to have to pick up and move it around the inventory at this point.
Inventory management is definitely an issue if you try to loot everything (which I do myself). And it's just a chore to designate stuff as wares or to directly sell 'em once your inventory gets clogged up in useless crap.
 

janior

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:love:
59vR2yj.jpg

SXha8CB.jpg
just killed that bastard :)
 

Konjad

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HammyTheFat

Scholar
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Boomer Ville, USA
I think I'm getting close to finishing Act 2, and I have a quick question about potential ways to do the Moonrise tower assault.

I freed the Nightsong gal before I walked into the towers and she zooms to them, cutscene with Jaheria who then grabs her gang and goes to assault them before I get back, leading to a mound of corpses at the entrance. What I want to know is if I clear the first and second floors before freeing her, will less Harpers die as a result? Most of the zealots I saw are killable, so I reloaded my save to run around and commit total moonrise genocide - im planning to go back and free her before I confront ketheric, I just want to know if doing it the genocidal way myself will change anything.
 

Reinhardt

Arcane
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31,805
Damn, the evil path really made chapter 1 short as hell.
Talked to Minthara (really liked her, voice and appearance). Accepted the mission to destroy the grove. Did so together with her. It was a fun fight, but not very challenging. Had a small party at the camp and she tasted the salami as a reward. Decided to go back to the Absolute camp, and they cleared out already? Wtf. I was hoping to do missions for them, talking to a few, but nope. None there. So much content gone, like tears in the rain and the whole experience gave me a strong suspicion that the evil path might not be as interesting as I hoped it to be since I didn't actually get to join them. Even if I did their dirty deed. It seems I did the deed more for myself than actually joining anyone. For some reason, the game treats the Absolute as the enemy, when I don't even know much about them. This in turn makes me think chapters 2 and 3 will play out the same, however, with small narrative differences. Oh well. In my good playthrough, I was able to walk freely among the cultists as well, which I think will be exactly the same as the evil path.
well, you did dirty job for a fucking gobbos. how many times you kissed gobbo feet? probably joined threesome with bugbear and ogre.
i despise you too. 0/10. would not ally.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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better quest branching
Where is there ANY branching in BG3? The outcomes to any quest and plot line remain the same, as the Gith Creche demonstrates.
Journo-level question. There are many quests than have multiple endings, and not even limited to two or three.
Yea, sometimes they end early. Lol.
So - you just talk big, but when you have to back it up you're full of shit.

BG3, "a game for journos and redditors", officially has better quest branching than the codex top 10.

You won't know a good RPG if it hit you on the fedora, chum :lol:
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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I hope waifufags realize that Shadowheart got railed by this tranny. And no I'm not just using that as a buzzword, this character is a literal tranny and even has a tranny VA.

STV05yG.jpg

Wait a minute this is the Bard chick from Druid Grove. No wonder Urge wants to eat her.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Going back to why the encounter designs are shit, it goes deeper but at root it's a paint by numbers approach and tellingly based on their press releases pretty obviously entirely derived through base analytics rather than knowledge or experience and in creating solely for the lowest common denominator practically bar any extensive use of the grey matter to proceed. Which is indeed a crime on personal computers of the power we now have at home.

Contrast with the other extreme, take the sum total of battles in bg3 and compare with basically any scenario in knights of the chalice 2 where you have someone with a supreme knowledge of rules and their interactions coupled with a dash of sadism that lovingly crafted each setup to force the intellect to come in to play to force solutions on the fly instead based on pertinent variables and rigid within the rules of the game. Chess hasnt been around for this long

99% of the combat is click to win which makes sense considering they're using click per minute variables as the basis instead of logic and they wantonly butchered even the already watered down disaster of 5e but low level dnd has always been incredibly lethal and it was only by the grace of your dm Uncle Terry if you could keep going with your character or have to reroll which could happen in any single combat in any early level adventure, until the modern day of course but given bg3 obsession with background analytics governing design decisions we're left with the worst combo possible of bland, flavourless franchise food. Most people out there can easily crush a couple of big macs and enjoy it until it comes out the other end anyway, leaving your ass guaranteed ragged and blown out. You get the exact same experience every time you long rest in this game, quite often literally.

Its not even a question really of enjoyment as we all eat junk food from time to time but can a subway sandwich ever be the pinnacle of culinary taste? Jackson Pollack painted as good as Rembrandt I guess because it sells for a few million. I'm not saying we have a bunch of absolute masterpieces in the hobby but there is the concept of craft and pride of work. You can draw circles around the content of the game developed by the different teams in different parts of the world under different directives and it culminates in a paycheque coming every two weeks, decidedly not a passion project and it practically glows in encounters.

It is perhaps ironic that the most expensive and most profitable rpg made in history is simultaneously the maxima of peak decline but this scenario was foretold long ago anyway so not surprising in the slightest but still disappointing.

It might very well be the best day old sandwich someones ever eaten at an airport in New Jersey but Swens click to win Dad dungeon is not the best rpg ever made, give me a break.
I've played KOTC2 and it was a borefest. I'd rather play with minis and dice than subject myself to its visuals. Its philosophy is summed up as the developer screaming "gotcha, player" and out-munchkining the player. You want to progress - save often and reload. Wow, I'm such a good player. Peak gameplay.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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I've played KOTC2 and it was a borefest. I'd rather play with minis and dice than subject myself to its visuals. Its philosophy is summed up as the developer screaming "gotcha, player" and out-munchkining the player. You want to progress - save often and reload. Wow, I'm such a good player. Peak gameplay.

The consumables in this game suggest to me that some of the devs have played KotC2. KotC2 isn't nearly so hard if you simply use the consumables you're generously given, and the same can be said with BG3, except here that includes food too I think..
 

Non-Edgy Gamer

Grand Dragon
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Damn, the evil path really made chapter 1 short as hell.
Talked to Minthara (really liked her, voice and appearance). Accepted the mission to destroy the grove. Did so together with her. It was a fun fight, but not very challenging. Had a small party at the camp and she tasted the salami as a reward. Decided to go back to the Absolute camp, and they cleared out already? Wtf. I was hoping to do missions for them, talking to a few, but nope. None there. So much content gone, like tears in the rain and the whole experience gave me a strong suspicion that the evil path might not be as interesting as I hoped it to be since I didn't actually get to join them. Even if I did their dirty deed. It seems I did the deed more for myself than actually joining anyone. For some reason, the game treats the Absolute as the enemy, when I don't even know much about them. This in turn makes me think chapters 2 and 3 will play out the same, however, with small narrative differences. Oh well. In my good playthrough, I was able to walk freely among the cultists as well, which I think will be exactly the same as the evil path.
There's really only a few quests there and it's not missions.

There are a bunch of encounters:
chicken chasing
killing or being branded by Priestess Glut
the hobgoblin ritual to speak to a dead creature
a pervert goblin that wants you to kiss his foot
the pervert priest who wants to whip you
an optional prisoner interrogation
optionally freeing Halsin (who, I think, will die if you help Minthara)
freeing Volo
robbing the treasury (not a quest, just an option)


All of this can be done and still take the evil path, and most of it is just a simple one-off encounter. Most of your time here will be spent in dialog, and the only satisfying 'quests' are the ritual, Halsin and Priestess Glut, but they're still just a conversation or to and not doing anything unless you engage in combat.

So, basically, you're just not exploring enough before committing to a path. I took the evil route and I was close to level 8 by the time I finished Act 2. I explored everything I could and I still missed content. So there's plenty there.
 

AwesomeButton

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I've played KOTC2 and it was a borefest. I'd rather play with minis and dice than subject myself to its visuals. Its philosophy is summed up as the developer screaming "gotcha, player" and out-munchkining the player. You want to progress - save often and reload. Wow, I'm such a good player. Peak gameplay.

The consumables in this game suggest to me that some of the devs have played KotC2. KotC2 isn't nearly so hard if you simply use the consumables you're generously given, and the same can be said with BG3, except here that includes food too I think..
I hadn't thought of that about KOTC2, but yes, for BG3 most of the high "tactics" come down to self-buffs, and reading the descriptions of spells/abilities.
 

DeepOcean

Arcane
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One thing I like in Act 1 is this habit Larian has of hiding stuff in some random abandoned house basement but dont having a huge quest marker over it or even an obvious way to access it.

They do it since DivDiv 1 and is a good design habit.

Only if someone managed to convince them to stop taking metanfethamine.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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So after lazily hoarding stuff i decided to finally clean my shit and... the fuck is this this is the first RPG where i'm unsure if i should sell shit or keep it. I'm even contemplating if rotten food may have some use at some point lmao. Fucking crafting bullshit i hate it.

Decided to just vendor everything that seemed trash. Fuck it.

Had to stop playing for a couple of days, still going through the druid camp. Figured i had finally done talking to everybody but i just noticed the dwarf sells a potion that makes you talk to animals, and sure enough they all have dialog too. Now i got go back and make another sweep of the camp just talking to cows and other shit the hell is this.

Decided not to kill the bitch druid and opted to kill the goblin leadership instead. Let's see how that goes.
 

Non-Edgy Gamer

Grand Dragon
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So after lazily hoarding stuff i decided to finally clean my shit and... the fuck is this this is the first RPG where i'm unsure if i should sell shit or keep it. I'm even contemplating if rotten food may have some use at some point lmao. Fucking crafting bullshit i hate it.
Most junk is junk, apart from a shovel and a torch, of which you will want one of each.

Crafting is mainly herbs, and certain special metals (infernal and mythril) the latter of which are really just quest items and not craftable. Also, soul coins are for Karlach, or for selling.

The food has value as camp supplies, but you can just send most of it to camp for emergencies, or not pick it up. (The exception being a certain special egg from Act 1.)

The real reason you'd want to horde junk is to sell it.
 
Joined
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The consumables in this game suggest to me that some of the devs have played KotC2. KotC2 isn't nearly so hard if you simply use the consumables you're generously given, and the same can be said with BG3, except here that includes food too I think..
Nah, food here is basically a non-factor.
It's an almost-vestigial mechanic. Think of the camp supplies in Kingmaker, but even less relevant.
If you're a loot goblin and pick up everything you find you'll be able to get through half of act 1 and gather more food than you'll need for the ENTIRETY of your game.
 

Darkwind

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Damn, the evil path really made chapter 1 short as hell.
Talked to Minthara (really liked her, voice and appearance). Accepted the mission to destroy the grove. Did so together with her. It was a fun fight, but not very challenging. Had a small party at the camp and she tasted the salami as a reward. Decided to go back to the Absolute camp, and they cleared out already? Wtf. I was hoping to do missions for them, talking to a few, but nope. None there. So much content gone, like tears in the rain and the whole experience gave me a strong suspicion that the evil path might not be as interesting as I hoped it to be since I didn't actually get to join them. Even if I did their dirty deed. It seems I did the deed more for myself than actually joining anyone. For some reason, the game treats the Absolute as the enemy, when I don't even know much about them. This in turn makes me think chapters 2 and 3 will play out the same, however, with small narrative differences. Oh well. In my good playthrough, I was able to walk freely among the cultists as well, which I think will be exactly the same as the evil path.

You will be fine. It is true you lose some content in Act 1 but its more than made up for. Things take a turn for the very fucked up in Act 2/3 but you don't lose as much, you simply get different pathing cutscenes. I know this because I've seen both the good & evil paths in 2 different games. I assume you are literally talking about the Dark Urge path? It gets better and is actually really the only "custom" character with any real story of any sort. The Dark Urge is tightly woven into the narrative all the way through Act 3 to the very end. If you are playing a custom character who is "evil" but not the Dark Urge, then your mileage may vary dramatically.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The consumables in this game suggest to me that some of the devs have played KotC2. KotC2 isn't nearly so hard if you simply use the consumables you're generously given, and the same can be said with BG3, except here that includes food too I think..
Nah, food here is basically a non-factor.
It's an almost-vestigial mechanic. Think of the camp supplies in Kingmaker, but even less relevant.
If you're a loot goblin and pick up everything you find you'll be able to get through half of act 1 and gather more food than you'll need for the ENTIRETY of your game.
Tactician is 80 a pop. I bypass a lot of combat (and fight half-cocked a good bit out of habit), but if I were murderhoboing it would be an upper bound on that.
 

Grauken

Codex made me Woke
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IIRC Larian is supposedly using heat maps of players deaths and shit like that to decide on balancing, and I suspect that players on Tactician might actually be dying far, faaaaaar less than people on lower difficulties (I legit had to reload a fight only 2-3 times during the whole playthrough, and it was mostly due to me playing on autopilot and doing something retarded) since they're generally people who played shitloads of turn based games, while quite a lot of normies on easy/normal will be making beginner mistakes that will get them killed regardless of difficulty level, so I really expect that Larian will actually see the stats showing Tactician as piss poor easy, and decide to rebalance.
If anything they will tone down Tactician even more. I will have a big laugh then
 

Konjad

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Capture.png


84h in (the rest was beta) and I still haven't even reached Baldur's Gate. Those of you who completed the game in less than 100h must have skipped a ton of content.
 

DeepOcean

Arcane
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So, what is the codex consensus? Is this game good? It's pure decline? Kingcomrade?
Imagine you buy a cake.
The cake is made of materials you most like.
TB vanilla with DnD chocolate, your favorite.
However, on the way home, tragedy happens.
An evil bird with purple hair, the bastard,
hit your cake with the precision of a sniper.
There is your cake now, all bird shit covering it.
Now you must make a choice:
1 - You eat the cake anyway as it is because that what was as God intented and dysentery be damned.
2 - You try to salvage things, the bird wont ruin your day, if you carefully remove the shit, the rest of the cake is very much edible.
3 - You cant ignore the shit, once you saw it, you cant forget, it is too disgusting, you cant eat the cake.

Now you must choose.
 

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