I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.
I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.
Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.
Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.
I have an update about the food situation. I fully cleared out the goblin camp, and despite doing a full rest 3 or 4 more times since my last update I am now up to over 2,200 camp supplies. I have been trying to avoid sending them to camp, as I feel like adventurers need to carry their own shit, but close to half of my encumbrance value is now taken up by the massive food stocks I am carrying around. I might have to run up the white flag and start sending this food to camp.
Since I now have enough for at least 27 full rests, I don't see how I am ever going to run out.
I will continue to monitor to see if the situation changes, but I think I would definitely look for a mod to remove camp supplies if I ever do a second playthrough. I just can't see it as anything besides useless busywork to have to pick up and move it around the inventory at this point.