Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,515
Not liking what he likes is VERY SERIOUS BUSINESSWhat are you, going through puberty or something! Suppose this is the audience, cringe memes and emotional reactions.
Not liking what he likes is VERY SERIOUS BUSINESSWhat are you, going through puberty or something! Suppose this is the audience, cringe memes and emotional reactions.
those halfing getting shot in the back while trying to run away thoChrist, the way gnomes and halflings run really is off-putting. Almost as bad as in Wrath.
* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
Next thing you start with, damage should not be rolled but deterministic to make sure people don't save scum combat. This would lead to rather boring gameplayBesides, it was already solved with New Vegas (although I am sure earlier games used a similar system so it wasn't the first). Skill checks in conversations should be thresholds so there is no such thing as save scumming them.
Indeed, and who would have thought that someone would finally resurrect the RPG genre and release a game that surpasses any of the classics.Who would have thought in 1999 that 25 years later it's gonna be Swen vs Todd?What competition does it even have for GOTY? Space Fallout?
What? Colony Ship RPG, of courseWhat competition does it even have for GOTY? Space Fallout?
Edgy can you believe Viconia makes an appearance, this game is getting better and betterMan you are bad at this.Fake news. There are multiple returning characters - Jaehira, Minsc, Viconia, Sarevok, and probably more. There are also Bhaalspawn.The connection to the original games is boilerplate
Boilerplate would just be meeting Minsc in a bar somewhere, having him talk about his hamster and send you off on a quest.
Baldur's Gate 3 combat often holds its own and is comparable to Knights of the Chalice 2. Yes there's some issue with Hunter's Mark being cast after dealing damage, it's worth noting that these are likely to be addressed and fixed in a huge patch soon.BG3 is an unheard-of case of a Codex-worthy mainstream RPG :Best cRPG in a long timeSo, what is the codex consensus? Is this game good? It's pure decline? Kingcomrade?
* Reactivity to class/race -- unparalleled
* Evil path / multiple outcomes to quests -- at least viable, if not on par with the good path, the verdict is pending
* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
* Killable NPCs, including plot-important ones -- check.
The above sum up as "Choice & Consequence", a term coined here afaik. And then you also have:
* Combat -- D&D mechanics and monsters! Yes, 5e, but that's mandated by WotC :trollface: The worst I've heard so far about the combat is that Tactician needs balancing, which is achievable with mods.
* Exploration -- check.
Bonus:
* Can play as a tranny!
So, "is this game good"? "Is it pure decline?"
Haters put their eggs in the hate basket during the Early Access, and now are clutching at straws to shittalk the game - "muh culture wars", "watch out, gays!", "it's not KOTC2 combat", "the writing is not Tolstoyevski-grade", boo-hoo. BG3 is actually more inclined than much of the Codex top 20. It's just a lot of butthurt and fear of loss of internet cred.
Fuck off, it's retarded design , and also part of the reason New Vegas is steaming manure.Skill checks in conversations should be thresholds so there is no such thing as save scumming them. That way they can reward certain character builds in a meaningful way without someone just being able to save scum their way through every check no matter how bad their character is at those skills/actions.* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
Next thing you start with, damage should not be rolled but deterministic to make sure people don't save scum combat. This would lead to rather boring gameplayBesides, it was already solved with New Vegas (although I am sure earlier games used a similar system so it wasn't the first). Skill checks in conversations should be thresholds so there is no such thing as save scumming them.
The combat is very good however there are some things i dislike. Mostly the lack of "Ready" and the "Dodge" reaction i can't see a single good reason why they don't implement it. Aside of that the combat is plenty of fun.Baldur's Gate 3 combat often holds its own and is comparable to Knights of the Chalice 2. Yes there's some issue with Hunter's Mark being cast after dealing damage, it's worth noting that these are likely to be addressed and fixed in a huge patch soon.BG3 is an unheard-of case of a Codex-worthy mainstream RPG :Best cRPG in a long timeSo, what is the codex consensus? Is this game good? It's pure decline? Kingcomrade?
* Reactivity to class/race -- unparalleled
* Evil path / multiple outcomes to quests -- at least viable, if not on par with the good path, the verdict is pending
* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
* Killable NPCs, including plot-important ones -- check.
The above sum up as "Choice & Consequence", a term coined here afaik. And then you also have:
* Combat -- D&D mechanics and monsters! Yes, 5e, but that's mandated by WotC :trollface: The worst I've heard so far about the combat is that Tactician needs balancing, which is achievable with mods.
* Exploration -- check.
Bonus:
* Can play as a tranny!
So, "is this game good"? "Is it pure decline?"
Haters put their eggs in the hate basket during the Early Access, and now are clutching at straws to shittalk the game - "muh culture wars", "watch out, gays!", "it's not KOTC2 combat", "the writing is not Tolstoyevski-grade", boo-hoo. BG3 is actually more inclined than much of the Codex top 20. It's just a lot of butthurt and fear of loss of internet cred.
Dice rolling is a retarded way to simulate reality because it cannot avoid edge cases in which a successfull roll or a failure roll simply doesn't make sense.Fuck off, it's retarded design , and also part of the reason New Vegas is steaming manure.Skill checks in conversations should be thresholds so there is no such thing as save scumming them. That way they can reward certain character builds in a meaningful way without someone just being able to save scum their way through every check no matter how bad their character is at those skills/actions.* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
Accept failing and don't savescum, simple as.
I agree to disagree over here.Dice rolling is a retarded way to simulate reality because it cannot avoid edge cases in which a successfull roll or a failure roll simply doesn't make sense.Fuck off, it's retarded design , and also part of the reason New Vegas is steaming manure.Skill checks in conversations should be thresholds so there is no such thing as save scumming them. That way they can reward certain character builds in a meaningful way without someone just being able to save scum their way through every check no matter how bad their character is at those skills/actions.* "Roll with failed checks" gameplay - provided! Show me another RPG that does that, in the last 20 years.
Accept failing and don't savescum, simple as.
"Roll with failed checks" is a self-imposed challenge without value for most people which will savescum because it's the common sense response when the dice system has a brainfart.
Anyway, a threshold system as in Underrail is better.
Thankfully Larian disagreed and BG3 has dice rollsAnyway, a threshold system as in Underrail is better.
Dice is worse. Flat skill checks in New Vegas are better than percentages in Fallout 3, I thought we all agreed.Thankfully Larian disagreed and BG3 has dice rollsAnyway, a threshold system as in Underrail is better.
NopeDice is worse. Flat skill checks in New Vegas are better than percentages in Fallout 3, I thought we all agreed.Thankfully Larian disagreed and BG3 has dice rollsAnyway, a threshold system as in Underrail is better.
Yep. Dice is okay in combat, its not okay in conversation. In combat, you can do damage control after you fail, and make a comeback, and win anyways. In conversation, failing a dice roll, ESPECIALLY in something you specifically built your character to succeed in, feels terrible, often you can't do anything to get the outcome you wanted, and you just reload. Its bad game design.NopeDice is worse. Flat skill checks in New Vegas are better than percentages in Fallout 3, I thought we all agreed.Thankfully Larian disagreed and BG3 has dice rollsAnyway, a threshold system as in Underrail is better.