The schrondinger game. Incline on one hand, utter degenracy on the other, manages to piss off pretty much everybody, conservatives because of the woke bullshit, some journos for being teh hard to play, corporate shills because they don't like a game that doesn't follow their hollow corporate model to be this successful.
This game is basically in a perpetual state of being both good and terrible at the same time.
Thankfully I don't give a shit about the West and its contemporary cultural issues
That's because you are fucking retard.
lol. They build her up like she's this virginal character (apart from one dialog interjection where she tells Astarion she prefers short-term relationships, as if she'd know with her memory gone) who blueballs you for 60 hours and then dump that shit on you.Another thing, Shadowhearts only friend when she was being trained to be a cleric is a tranny that she used to fuck. Shadowheart is literally garbage extremely inconsistent and nonsensical character.
Ftfyto the house we just bought back in our hometown, which has almost zero black people
I didn't, I refused all the companion romances, since I dislike virtual dating sims. I play vidya games to be able to have fun adventures in fantasy lands, not to listen to women talking about their issues, I have enough of this irl. Also I'm an old man and things take time for me, so I can't even have a quick fap session to 30 seconds long sex scene like the zoomers do.RPGs are an interactive genre. If you don't like one branch the story can take, why go that way?"Normal woman"
Apparently she's the only female romance option that is willing to fuck the bear and literally everything else. Surprisingly, the most "normal" and traditional romance in the long run, is probably the fucking frog bitch.
I'm fairly sure I've seen people having had Karlach volunteering to become a Illithid for that - Also, betraying Orpheus at the last moment so you can control the brain and brainwash your party, becoming the absolute.Naturally, the Emperor volunteers. But after learning about fates of Ansur and Duke Stelmane I do think that good ol' Balduran is now a proud member of Illithid Supremacy Organization and would certainly abuse the power of stones and crown. Another option is to become Illithid yourself. For some reason I can't make Illithid out of someone useless and/or doomed, like Wyll, Karlach or Gale (although Gale says that becoming Illithid is "fate worse than death", because you lose your soul in process).
So I say "fuck you, Emperor" and he desides to become brain's elite thrall.
I free Orpheus and he presents me with same choice. Fine, I guess, no Githyanki rebellion for us, I'll roll with tentacled Orpheus. Atleast I believe he'll actually kill the Netherbrain and won't do some weird tentacled shit with crown. And he asked me to kill him after we're victorious, I'll be happy to follow through.
This again reminds me about DAO, the ending part with Hard Choices and Sacrifices. But there you could've pulled the "proper" ending : no evil witch rituals, Alistair on throne, Loghain redeemed himself through sacrifice. You had to work for it, but you could've pulled it. Apparently, no such luck here.[/ISPOILER]
Solasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
Nope, it's not a gringo town. I really mean it when I say most of the culture war issues in the US are alien to me.Ftfyto the house we just bought back in our hometown, which has almost zero black people
Never seen a crime-free spic area in my life. Any area with a high number of spics ends up with multiple murders unless you're talking about some gated community or your own personal ranch in the middle of nowhere.Nope, it's not a gringo town. I really mean it when I say most of the culture war issues in the US are alien to me.
The schrondinger game. Incline on one hand, utter degenracy on the other, manages to piss off pretty much everybody, conservatives because of the woke bullshit, some journos for being teh hard to play, corporate shills because they don't like a game that doesn't follow their hollow corporate model to be this successful.
This game is basically in a perpetual state of being both good and terrible at the same time.
Thankfully I don't give a shit about the West and its contemporary cultural issues
That's because you are fucking retard.
Nah bro, why would I be a cuck and lose my sleep over something that will have nil impact on my quality of life?
Solasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
One is brainwashed like the ones of her species. Another is brainwashed by a cult. Another is dumb barbaroan with an engine inside that trusts the wrong person blindly and got sold as slave.so i met a bunch of companions for now. all the women are strong wymminz who don't need nobody and are way more than capable, all the men are fags. now i do too see the agenda.
Disco Elysium and BG3 are both fine games, no doubt, but Metacritic is trash and so is their metascore that rates Planescape: Torment 91st. There is no universe in our Multiverse where could possible exist 90 games better than PS:T.
Battle of titans
Have you seen all the wildernest ambients in solasta? Is basically minecraft.Solasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
How does free flight force you to have cubic environments? Just have 2 or 3 extra planes on the Z axis to account for flee flight. Not that hard albeit it would require reworking the way mountains and chasms are used to funnel progression.
Solasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
Sorry man, but Solasta looks just pedestrian, if I ever run out of interesting things to do I might go for itFun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
Solasta has just one thing going on that is nice 5th edition implementation the rest is just garbage.Solasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
I'm very ready to give Solasta a try after BG3 just for the comparison, but I'm afraid the game has not enough going on besides the combat. If I'm wrong I'll be happy anyway.
Disco Elysium and BG3 are both fine games, no doubt, but Metacritic is trash and so is their metascore that rates Planescape: Torment 91st. There is no universe in our Multiverse where could possible exist 90 games better than PS:T.
Battle of titans
The writing is very very bad, ranging from "charming-bad like a middle schooler DMing his first campaign" to "completely nonsensical" but it's a fun game nonethelessSolasta is also limited to cubic ambient since it still use a square grid. I favour how flight is implemented in bg3 rather than have ambients that look completely unnatural.Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).Funny, if BG3 taught me anything, its that jumping is completely OP
Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers.
I'm very ready to give Solasta a try after BG3 just for the comparison, but I'm afraid the game has not enough going on besides the combat. If I'm wrong I'll be happy anyway.
Yup. Like Wrath of the Tranny, it hides its degeneracy until you're near or past the refund window. Though thankfully in this game, it's long past it - meaning there's still plenty of enjoyable content.It already ruins the experience of this game by recreating the experience of getting a lump of shit in your mouth randomly while eating an otherwise perfectly good sandwitch.
Don't bully r/asianmasculinity