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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,830
I warned you the game falls apart.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,284
Wasn't there a mod that removed a lot of woke shit from Fallout 4?

This game is successful enough someone out there may actually commit to a big mod to remove the woke filth from the game. It wouldn't fix the mid writing but it would definitely elevate the game out of the gutter of filth and smut it is mired in at the moment.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Solasta has just one thing going on that is nice 5th edition implementation the rest is just garbage.

Monsters.
Storyline.
Dialogues.
Art style.

All terrible .
I treat Solasta as a toolset to create your own campaigns, shitty vanilla campaign is a proof of concept, advertisement for the toolset, nothing else. There are already some pretty nice adventures made by fans, and I think we can get a lot more and better ones in the future, similar to how vanilla NWN was dogshit but some fan modules are supposedly very fun and prestigious (Can't confirm it myself tho, unfortunately I got filtered by the shitty engine and vanilla campaign, and didn't try anything else).
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
637
so i met a bunch of companions for now. all the women are strong wymminz who don't need nobody and are way more than capable, all the men are fags. now i do too see the agenda.
One is brainwashed like the ones of her species. Another is brainwashed by a cult. Another is dumb barbaroan with an engine inside that trusts the wrong person blindly and got sold as slave.
Strong womenz indeed lol.

The only strong woman of your conpanions is an old character returning from the past games.

What you are even talking about?
Every companion in this game, save for Jahiera and Minsc, is some flavor of "traumatized, broken bird that needs saving." None of these people are psychologically fit to be saving any worlds, especially their own, yet here we are. None of the female companions strike me as all that strong, they do strike me as exactly the kind of wounded, misunderstood damsels my female players irl adore making for themselves. It's so spot on that I commend Larian for reflecting that demographic so acutely. I have had Shadowhearts and Karlacks in my groups- shit's on point.

Really though, I don't find myself that offended by anyone. These NPCs are fairly tolerable, certainly better than the painful crap from BioWare.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Wasn't there a mod that removed a lot of woke shit from Fallout 4?

This game is successful enough someone out there may actually commit to a big mod to remove the woke filth from the game. It wouldn't fix the mid writing but it would definitely elevate the game out of the gutter of filth and smut it is mired in at the moment.

https://www.moddb.com/mods/grounded-commonwealth/#8602723

I have no doubt BG3 is popular enough to get similar mods too, at some point
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145

It already ruins the experience of this game by recreating the experience of getting a lump of shit in your mouth randomly while eating an otherwise perfectly good sandwitch.

But if you are talking about the real world, this stuff is civilization ending. You have no idea wtf is coming in a world where people literally believe men can get pregnant. This is worse than anything in the early 20th century and i'm including the Nazis.

I don't know man, my experience with Larian games, and with most games in general, was always filled with shitty writing. I am fortunate to have a good collection of old books and movies that can fill that void and that I won't be able to finish before I'm 60 even if my retirement plan goes as intended.

About civilization and stuff, I don't really care whether the West thrives or not, but I hope things turn out well for you and your loved ones.

Have you seen all the wildernest ambients in solasta? Is basically minecraft.

Maybe that's because Solasta had a much smaller budget. I'm no 3D videogame programmer, so maybe Tyranicon can weigh in, but I'm fairly confident when I say that having multilayered Z-axis planes doesn't introduce many additional constraints in terms of how blocky your world design has to be. Homeworld had completely free 3D movement and none of the levels with props floating around felt blocky. It's not a zero-sum game...
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Solasta has just one thing going on that is nice 5th edition implementation the rest is just garbage.

Monsters.
Storyline.
Dialogues.
Art style.

All terrible .
I treat Solasta as a toolset to create your own campaigns, shitty vanilla campaign is a proof of concept, advertisement for the toolset, nothing else. There are already some pretty nice adventures made by fans, and I think we can get a lot more and better ones in the future, similar to how vanilla NWN was dogshit but some fan modules are supposedly very fun and prestigious (Can't confirm it myself tho, unfortunately I got filtered by the shitty engine and vanilla campaign, and didn't try anything else).
No really i am familiar with that toolset and is overly limited compared with nwn all you can do with it is design dungeon crawling nothing remotely close to a nwn module sadly.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.
Funny, if BG3 taught me anything, its that jumping is completely OP
Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).

Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers. :M
Sorry man, but Solasta looks just pedestrian, if I ever run out of interesting things to do I might go for it
Solasta is terribly, terribly, terribly bland. Real flying is about the only thing it's got going for it. I'm pretty surprised BG3 doesn't have it, to be honest. Would have been right up Larian's alley. Then again it would make the combat even more cheeseable, so we would have had even more moaning from joyless retards.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Fun fact: despite the game having a Fly spell it doesn't let you freely fly or simply hover mid air. Instead it serves as glorified jump.
Funny, if BG3 taught me anything, its that jumping is completely OP
Verticality in BG3 suffers from a deficiency of the game engine that limits creatures to standing on surfaces; flight, levitation, misty step, and other abilities serve only to move from one surface to another, akin to jumping (which is, of course, quite useful). Solasta, by contrast, permits actual flight, with creatures/PCs/NPCs altering their distance from the ground below them, and even allows wall-crawling for some creatures (and PCs/NPCs via a particular magic spell).

Despite the massive funding of BG3 relative to Solasta, it seems Larian had worse programmers. :M
Sorry man, but Solasta looks just pedestrian, if I ever run out of interesting things to do I might go for it
Solasta is terribly, terribly, terribly bland. Real flying is about the only thing it's got going for it. I'm pretty surprised BG3 doesn't have it, to be honest. Then again it would make the combat even more cheeseable and so we would have even more moaning from joyless retards.
The bad axpects of solasta is not because they had a low budget. But because they were not even trying and it shows.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
I treat Solasta as a toolset to create your own campaigns, shitty vanilla campaign is a proof of concept, advertisement for the toolset, nothing else.
It's lackluster even in that department. The selections are far too limited, and if I'm going to waste that kind of time, I better be able to sell the game - which obviously I wouldn't.

This was the same argument people used to make for NWN campaigns. "It's ok that the OC is trash! It's just a toolset!"

Which means that mods are the real main attraction, since 99% of people don't have time for that shit.

So, you're basically paying a company to outsource free content to a bunch of random 15-year-olds online.

I'm sure mod campaigns seemed fantastic to you when you were 12, but to me they seemed like autistic drivel.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Has anyone found out what's the trigger for party members to start hinting that they need rest? Is it something about the expenditure of spells and abilities?

I spent most of my time in the game so far not knowing you could short rest and I didn't get a single comment from party members about wanting to rest, despite having spent all my spells and shit. I'm fairly sure that one of the triggers is to at least have spent both short rests, unless something changed recently.

I treat Solasta as a toolset to create your own campaigns, shitty vanilla campaign is a proof of concept, advertisement for the toolset, nothing else.
It's lackluster even in that department. The selections are far too limited, and if I'm going to waste that kind of time, I better be able to sell the game - which obviously I wouldn't.

This was the same argument people used to make for NWN campaigns. "It's ok that the OC is trash! It's just a toolset!"

Which means that mods are the real main attrition, since 99% of people don't have time for that shit.

So, you're basically paying a company to outsource free content to a bunch of random 15-year-olds online.

I'm sure mods seemed fantastic to you when you were 12, but to me they seemed like autistic drivel.

Can't argue against this having spent over 10 hours modding Stalker earlier this year just to play 5 minutes. Could have spent all that time playing The Dark Mod missions.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280

It already ruins the experience of this game by recreating the experience of getting a lump of shit in your mouth randomly while eating an otherwise perfectly good sandwitch.

But if you are talking about the real world, this stuff is civilization ending. You have no idea wtf is coming in a world where people literally believe men can get pregnant. This is worse than anything in the early 20th century and i'm including the Nazis.

I don't know man, my experience with Larian games, and with most games in general, was always filled with shitty writing. I am fortunate to have a good collection of old books and movies that can fill that void and that I won't be able to finish before I'm 60 even if my retirement plan goes as intended.

About civilization and stuff, I don't really care whether the West thrives or not, but I hope things turn out well for you and your loved ones.

Have you seen all the wildernest ambients in solasta? Is basically minecraft.

Maybe that's because Solasta had a much smaller budget. I'm no 3D videogame programmer, so maybe Tyranicon can weigh in, but I'm fairly confident when I say that having multilayered Z-axis planes doesn't introduce many additional constraints in terms of how blocky your world design has to be. Homeworld had completely free 3D movement and none of the levels with props floating around felt blocky. It's not a zero-sum game...
Budget is not an excuse. If you don't have the money and skills, you save what you can and don't fucking invest in voice acting. You don't have money for a 3D game, so you make a 2D one.
I can bet that such KotC didn't even have 1/10 of the budget and somehow it's a better game.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,812
I treat Solasta as a toolset to create your own campaigns, shitty vanilla campaign is a proof of concept, advertisement for the toolset, nothing else.
It's lackluster even in that department. The selections are far too limited, and if I'm going to waste that kind of time, I better be able to sell the game - which obviously I wouldn't.

This was the same argument people used to make for NWN campaigns. "It's ok that the OC is trash! It's just a toolset!"

Which means that mods are the real main attrition, since 99% of people don't have time for that shit.

So, you're basically paying a company to outsource free content to a bunch of random 15-year-olds online.

I'm sure mod campaigns seemed fantastic to you when you were 12, but to me they seemed like autistic drivel.

Mods are great for adding new gameplay elements like new varieties of enemies, etc. They're not usually great for providing campaigns on par with that of a well-funded game studio with professional former games journalists writers.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The problem with torment is that gameplay is trash, one minute animation for spell, hehe

You are out of your mind, sir. That shit blew my mind when I was kid. I thought it was the most epic shit ever. I used that crap with Enola's. And I wouldn't change a thing, if I could go back in time.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Lots of tryhard autists on the codex (though KotC1 is really good, 2 is where encounter design falls of the edge)
Watch your fucking mouth. KotC II has great encounter design. Don't get butthurt at the game just because you got filtered.

KotC II's encounter design and mechanics are so good that it ends up being a great RPG just because of those things, and that's while failing to even attempt to do some of the other things that are almost essential in a RPG.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
Post image

Battle of the hobos
Fixed
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Solasta has just one thing going on that is nice 5th edition implementation the rest is just garbage.
The implementation is honest but also poorly though out. The developers 1:1 copied as many things from 5E as their budget allowed and mostly selected those things randomly. There is a mod called Unfinished Business, and it exists for a reason.

The game is also very combat-oriented with things like attunement completely ruining a lot of potential powergaming fun. (I know that attunement is a fundamental rule is 5E, but P&P campaigns also tend to include much fewer combat encounters per square inch.)
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Mods are great for adding new gameplay elements like new varieties of enemies, etc. They're not usually great for providing campaigns on par with that of a well-funded game studio with professional former games journalists writers.
Or even anything semi-intelligent or believable.

The best mods either fix what's wrong with the game, or else add some minor feature.

Whenever you get a mod that has custom dialog for NPCs, you're usually not in for a good time.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Budget is not an excuse. If you don't have the money and skills, you save what you can and don't fucking invest in voice acting. You don't have money for a 3D game, so you make a 2D one.
I can bet that such KotC didn't even have 1/10 of the budget and somehow it's a better game.
Are you replying to the correct message? I'm not defending Solasta being focused on comabt and combat only. Anyway, Zed made a point about Solasta having better programmers because you had more freedom and 3D flight and whatever other shit. That can be true despite the game being shit in all other departments, and 3D flight certainly should be within the possibilities of a studio like Larian and would add a lot of fun to the game.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
The problem with torment is that gameplay is trash, one minute animation for spell, hehe

You are out of your mind, sir. That shit blew my mind when I was kid. I thought it was the most epic shit ever. I used that crap with Enola's. And I wouldn't change a thing, if I could go back in time.

^^ THIS

It's a fucking 9th level spell. It's SUPPOSED to be EPIC.
 

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