La vie sexuelle
Learned
ok, i'm kinda interested. what is it and can you read it in human language?I really hate this game. I guess the joke is on me for thinking this would be different from the previous Divinity games (which I also hated).
This has all the hallmarks from Larian's previous games that I personally hated:
- overly cartoony graphical style
- terrible writing for the most part
- bad puns and humour all over (yes, I prefer more grimdark settings/stories)
- annoying inventory system, with crates all over the place with useless loot
- terrible camera, especially in places with a lot of vertical spaces
- terrible companions
It certainly does not feel like a proper sequel to BG1/BG2 (which I played back at release). It feels like a Divinity game. But maybe I'm just getting old and bitter and don't enjoy how they make RPGs these days...
Heh, "it's too colourful" argument again.
Look, even colourful things are diverse. Larian is from Belgium, and francophonic bandes dessinées (comics) have this same silly/flashy/macabresque feeling.
Three comics:
1. The Quest for the Time Bird
2. Trolls of Troy (it's spanish, btw)
3. 666
In French it was "La Quête de l'Oiseau du Temps". I'm even more surprised that you had comic market in 80s.In polish it was called Pelissa, but the original title is something like "The Quest for the Timebird" by Serge Le Tendre. Egmont used to translate them around Europe, but I don't know if it was translated to english.ok, i'm kinda interested. what is it and can you read it in human language?I really hate this game. I guess the joke is on me for thinking this would be different from the previous Divinity games (which I also hated).
This has all the hallmarks from Larian's previous games that I personally hated:
- overly cartoony graphical style
- terrible writing for the most part
- bad puns and humour all over (yes, I prefer more grimdark settings/stories)
- annoying inventory system, with crates all over the place with useless loot
- terrible camera, especially in places with a lot of vertical spaces
- terrible companions
It certainly does not feel like a proper sequel to BG1/BG2 (which I played back at release). It feels like a Divinity game. But maybe I'm just getting old and bitter and don't enjoy how they make RPGs these days...
Heh, "it's too colourful" argument again.
Look, even colourful things are diverse. Larian is from Belgium, and francophonic bandes dessinées (comics) have this same silly/flashy/macabresque feeling.
I wouldn't compare the Netflix/Marvel flick aesthetic to Franco-Belgian comics favorably. Did you know Infogrames adapted that comic into a video game in the late 80's and that it shits all over 150GB games in terms of visuals and style?I really hate this game. I guess the joke is on me for thinking this would be different from the previous Divinity games (which I also hated).
This has all the hallmarks from Larian's previous games that I personally hated:
- overly cartoony graphical style
- terrible writing for the most part
- bad puns and humour all over (yes, I prefer more grimdark settings/stories)
- annoying inventory system, with crates all over the place with useless loot
- terrible camera, especially in places with a lot of vertical spaces
- terrible companions
It certainly does not feel like a proper sequel to BG1/BG2 (which I played back at release). It feels like a Divinity game. But maybe I'm just getting old and bitter and don't enjoy how they make RPGs these days...
Heh, "it's too colourful" argument again.
Look, even colourful things are diverse. Larian is from Belgium, and francophonic bandes dessinées (comics) have this same silly/flashy/macabresque feeling.
Only I read about this in old magazine. I never had Amiga. It shame that none of adaptation became really popular.
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