- Joined
- Mar 22, 2013
- Messages
- 12,807
You can't have one without the other, you need both outcomes for it to be truly evil. If you have your suggested dark road without any of the aspects I brought up, it becomes just as childish/edgy as just meaningless slaughter.Butchering children or animals usually is the edgy path, that's not evil just moronic. There has to be a reason. Say a deadly disease breaks out in a children's hospital and you have to either burn it down with everyone in it or let the disease run wild and claim even more victims. A true evil path shouldn't feel like an "evil" path, it should just be a path with many seemingly rational choices that leads you down an increasingly dark road until you lose all sense of good and evil
You can be thoroughly evil without killing anyone. Killing is just the most simple way for developers to convey that someone is evil, its mostly cheap and not convincing.
An evil path shouldn't start with you making moronic evil choices right out of the gate, it should lead you toward realizing that you're evil and accepting it, so it has to start subtly and then increase the pressure to slowly turn your character evil. That can be done in many ways and some of them may include killing, but it really doesn't have to.
An evil moment in the game that could have been improved is when you tell Marianna that you have the hag's staff to bring back her husband. You either give it to her or break it in front of her. That's edgy evil, but they could have easily added some text saying something to the effort that you realize nothing good can come out of bringing her dead husband back with hag's magic. That would have been a good, rational choice that is, from Marianna's perspective, evil, and yet makes a lot of sense. Do enough of those choices and you have a solid evil path.