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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,716
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.

If you've talked to everyone, you should come across one couple that you can convince to kill Nere together.
They give you a small quest and when you complete it, they promise to help you.
This causes most of the Duegar (except those that are part of the absolute) to side with you when fighting Nere.
interesting because I talked to everyone there and I never had that option. I must have failed a check or something. The only option I had was convincing the spiders to fuck off. Oh well, more druegar to feed the lava I guess.
 

PapaPetro

Guest
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
Karlach is not a demon/devil but tiefling (they were completely gutted in 5e or 4e)
Now you mention it, there's tieflings everywhere in the game; I think they outnumber humans.
Did Baldur's Gate become Sigil or something after the Second Sundering?
This is related to the Decent into Avernus module where Eltruel was dragged to Avernus by Zariel (this was a level 1-13 adventure).
Most of the tieflings you encounter in the game are the result of this event. They were then driven out of the city.
BG3 starts a few weeks after the end of the module.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,291
A Beautifully Desolate Campaign
Did Baldur's Gate become Sigil or something after the Second Sundering?
It's just that setting of BG3. It happens pretty much right after the Descent into Avernus module, which saw the capital of Elturel, a city with a large tiefling population, dragged into hell. Some shit happened, the city came back into the material plane, and Tieflings either fled Elturel in order to not be dragged into hell with it, or were cast out by the non-Tiefling population who blamed the Tieflings for what happened once it returned. Either way, they're basically trying to make their way to Baldur's Gate in the hopes of starting fresh, and it's the reason why basically none of them are warriors or fighters either. The one with actual combat skills would've fought in Avernus.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Why would you want to save a them?
They are better roasted.
 

Zayne

Scholar
Joined
Feb 13, 2018
Messages
126
Location
Yekaterinburg
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Not that I know of, but since it's act I with lots of reactivity for "creative" scenarios, maybe you can cheese/teleport yourself into the poison room and kill Nere without triggering his cutscene.
 

His Dudeness

Augur
Joined
Oct 17, 2010
Messages
305
Location
Quilmes, Argentina
Ho, and this Archdevil had Paladins of Tyr doing her bidding? Let what?

I mean, paladins don't actually dedicate themselves to a deity any more, so whoring out for some hell skank seems on brand.

My Vengeance paladin is apparently dedicated to the general idea of vengeance. It's like his Smites are powered by Twitter, or something...

I miss the days when getting drunk at a tavern would case a paladin to fall.

This was one of my issues with the game: the scale is all over the place. Somehow everyone is a mary sue/stu, with considerable positions of power, but they are all low level.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
paladins don't actually dedicate themselves to a deity any more
Neither do clerics. They dedicate themselves to a domain, which often coincides with worshipping a deity, but they don't lose powers for not believing in their god anymore if they still uphold the values of the domain/oath they draw power from. It's weird.
It is more related to Ebberon which is practically a different setting. In the case of Faerûn, they still draw power from the gods.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
Ho, and this Archdevil had Paladins of Tyr doing her bidding? Let what?

I mean, paladins don't actually dedicate themselves to a deity any more, so whoring out for some hell skank seems on brand.

My Vengeance paladin is apparently dedicated to the general idea of vengeance. It's like his Smites are powered by Twitter, or something...

I miss the days when getting drunk at a tavern would case a paladin to fall.

This was one of my issues with the game: the scale is all over the place. Somehow everyone is a mary sue/stu, with considerable positions of power, but they are all low level.
You had a level 1 campaign moments before that was literally in hell.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,345
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Yes. Don't save the elf.

You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Why would you want to save a them?
They are better roasted.
I know that they're only darkies who aren't even good for turnip picking, but that's still an antinanatic remark.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
The game has great mechanics so I don't see any reason for Larian not to add a tactician+ in a patch that allows us to interact more with the best parts of the game.
What would it be?
+1 armor, +1 attack per enemy level, adding more scrolls and potions to select enemies, adding +1/2 minor goons to select encounters? Won't change the difficulty much. If you're rolling the enemy, you are ROOOOOLLLLING them.
And fights like Raphael, for example, seem very well tuned. I was on the edge there.
From what I've noticed tactician significantly improves AI over medium, and also gives +30% more hp as well as +2 AB & +2 spell DC.
Imo the way to do it is increase the enemy health for once. Biggest issue atm is things don't get to act. And give maybe a scaling damage and ab boost based on enemy challenge rating or smth.
Another good change would be reverting initiative to d20 (t's is d4 atm in the game) to make it harder to outright win, but also introduce a delay turn function so you can still have fun with combos (but at the cost of delaying your turn).
I tested the increased stats and it definitely improves the game, I had to practically double HP for it to make a difference.
Boosting AB and Spell DC also works pretty well.
What I don't recommend is increasing the AC a lot. More than +2 already starts to be problematic.
I'm not sure if there's a way to reasonably increase the damage dice so that some fights aren't impossible. You would probably have to edit each enemies individually.
Although that doesn't seem necessary right now as the enemies seem deadly enough if they can survive the first turn of combat.
Yeah I restarted with the ''tactician plus'' mod with the ''scaling'' option which set the bonus stats according to enemy proficiency bonus instead of the flat +2 from tactician. Which I think should start it off at +2 for low level enemies and then progressively increase it according to enemy proficiency bonus. And so far I picked the +60 percent extra health option (which basically doubles the original health boost). Early game seems basically maintained, except for the cambion boss in the nautiloid which was made a bit too much of headache to care so i just dropped his sword, blew up the mindflayer with barrels and left.
Will see if I need more health later on but so far so good. I also added the BG3 fixed mod which reverts haste to PnP.
I tested this and came to the conclusion that it is a bad idea and hardly affects the difficulty in the long run.
Flat scaling +2 works much better, although I decided to modify it anyway.
I changed the AB and Spell DC bonus to +4. I left AC and saving throws at the default +2. A large AC boost doesn't work very well because of the 5e.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,716
Funnily enough about the woke themes, the lae'zel romance is really not following this at all. It starts with her being all bossy, i dominate you type stuff, progresses with her pretending the mc is more into her than she is, then locks you in the romance proper when she litterally asks you to dominate her. In game it being a duel where if you win, she submits. I wonder if the woke squadron is already complaining the Lae'zel romance destroys her strong wamen archetype.
I'd reckon the Minthara scene after annihilating the Grove would receive even more attention than that. She straightup tells you she's gonna sleep with you, whether you want her to or not. Rejecting her in the camp, no matter how I tried, ended up with her fighting/killing me. So yeah, she essentially rapes you, but I have yet to hear complaints over that. It just goes to show that at the end of the day, no one really cares if its a one-off, especially if it makes sense within the setting. Having this many bisexual companions doesn't really make sense, but it's just one small blip in the entire thing, and I can see it for the cheap marketing ploy that it is, without it letting affect my enjoyment of the game. The game is overtly sexual, especially in Act 1, but that seems to be more for shock factor than them trying to please a certain type of consumer or push a specific agenda. It dies down hard anyway by the time you finish act 1.
Meh. It's always been the whole woke (voluntary) blindspot that rape is a purely male on female or male on child crime. Other forms of rape are barely acknowledged as existing. So yeah I'd say a female drow raping the MC would be given a pass easily. Compared to a strong wamen character framed as femdom later revealed to only deply wanting to find a man strong enough to be submissive to.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,198
More wierdness. So i just saw in the camp that skelly guy you meet when you open the tomb, and when you ask him what he is, there's a skill check where you have to make a natural 20.

I think i'm starting to see why people think the dice roll system for conversations is stupid. For most of them, you can just save scum a few times to get past them, but then you meet something like this where you'd have to be nuts trying to pass it.
 

dbx

Arcane
Patron
Joined
Dec 14, 2009
Messages
3,954
More wierdness. So i just saw in the camp that skelly guy you meet when you open the tomb, and when you ask him what he is, there's a skill check where you have to make a natural 20.

I think i'm starting to see why people think the dice roll system for conversations is stupid. For most of them, you can just save scum a few times to get past them, but then you meet something like this where you'd have to be nuts trying to pass it.

Can't you just spam dice roll bonuses?
 

PapaPetro

Guest
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Why would you want to save a them?
They are better roasted.
Didn't like hearing her brother grieving for her after saving the rest of the gnomes.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,345
More wierdness. So i just saw in the camp that skelly guy you meet when you open the tomb, and when you ask him what he is, there's a skill check where you have to make a natural 20.

I think i'm starting to see why people think the dice roll system for conversations is stupid. For most of them, you can just save scum a few times to get past them, but then you meet something like this where you'd have to be nuts trying to pass it.

Can't you just spam dice roll bonuses?
1 per party member in dialogue given that they stack.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,268
You can side with *some* duergar against the cult

God fucking damnit. Can you spoil it for me? I probably won't touch the game for a year or so after I'm done cleaning up this run, because fuck Act 3, but I kinda want to know what I did wrong.
There're two duergars talking shit about Absolute, they're right before room with Sergeant and gnomes. You can also talk to them and they'll tell you they want nothing with Absolute, just Nere's gold. But Sergeant wants to slave for Absolute, which is wrong. You can offer your help and pass a check to demand half of spoils. Then they ask you to kill Observer eye, so Absolute wouldn't know what happened here. After you free Nere rebel duergars join you in a fight against Nere and Sergeant. After the fight they give you your money and you can also pass a check to free gnomes from them.
Any way to save the gnome girl that Nere flings into lava during his opening cinematic out of the cave-in?
Why would you want to save a them?
They are better roasted.
Didn't like hearing her brother grieving for her after saving the rest of the gnomes.
Roast him too and problem solved. Remember gnomes are food (potentially ammo in this game) but not friends
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
3,909
Location
Germany
I do hope that I am not the only one who killed that disgusting tranny in Act 3.
9g4UPgj.jpeg
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,245
Location
bulgaristan
Codex Year of the Donut
In the struggle between a certain angel and a certain wizard, I helped the angel kill the wizard.... and now the angel is stuck there, not going back, which is creating some issues with another character's dialogue.
Is this normal? Is the angel supposed to go back, or stay in the wizard's office?

Also,
20230821164033_1.jpg
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,323
Location
Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Semi-serious post:
I can see there was some discussion about evil paths in cRPGs. Well... there was one game that did it right. Fable.
Half of the trick was silly cartoonish character of the game, which turned stupid evil into fun evil.
The other half of the trick was making 90% of the good guys a bunch of insufferable pricks.

z6478699O.jpg

Eh... I hate to admit it, but I kind-of-almost-somewhat miss this guy.

Obviously, it's harder in more serious stories. But giving players more power instead of nothing/gold for evil actions would be a good step.
There's a reason why so many players get alignment change in BG2 finale.
 
Last edited:

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,198
In the struggle between a certain angel and a certain wizard, I helped the angel kill the wizard.... and now the angel is stuck there, not going back, which is creating some issues with another character's dialogue.
I went to camp, told Isobel, rested, then went back to the tower and talked to them. That seemed to be the way to solve the quest
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,323
Location
Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I do hope that I am not the only one who killed that disgusting tranny in Act 3.
9g4UPgj.jpeg
That's a transvestite, not a transsexual. You got the wrong guy!

Also, I find it funny that you find the tr00n in a place dedicated to grooming and brainwashing vulnerable people. Huh. Really makes you think.
 

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