also don't like how the initial fight is much harder than the general himself, guy was a oneshot
Hes just an old boomer bigot living in his toweralso don't like how the initial fight is much harder than the general himself, guy was a oneshot
Bruv, you should check yourself for AIDS if you are shagging her.Lmao i love Minsc and party reaction to him a Boo
I mean Jaheira doesn't even wear armor, so that goes about as expected.
She's been in countless fights tougher than some cult goons, but still immediately gets ganked.
Yeah she's senile.
The fight is actually piss easy according to friend of mine (I know you are reading!).guess u could ask her to join your party and make her hide in the corner for the entire fight lol, she needs a buff or something, an elite cult goon is at least 2 times stronger
I gave everyone space aids but now that i got Minsc and Jaheira Im thinking about swapping to good urge btw you can't convince Misc to eat super tadpole because Emperor is a retard and changed into Dynaheir and tried to seduce him...Bruv, you should check yourself for AIDS.Lmao i love Minsc and party reaction to him a Boo
This fight is not easy, but I still don't understand why everyone is talking about it like it's a big deal.I mean Jaheira doesn't even wear armor, so that goes about as expected.
She's been in countless fights tougher than some cult goons, but still immediately gets ganked.
Yeah she's senile.
The fight is actually piss easy according to friend of mine (I know you are reading!).guess u could ask her to join your party and make her hide in the corner for the entire fight lol, she needs a buff or something, an elite cult goon is at least 2 times stronger
As I understand it the trick to that fight is to counterspell the casters, haste your own casters and CC the halberdiers and the other guy that casts the made-up "Black Hole" ability. There are a number of protections that you can cast on Jaheira, though she will negate some of them by attacking, so this shortens the list.
I assume that for this to happen painlessly, you should try to get as far ahead of the harpers as possible when you are going down the corridor.
I mean Jaheira doesn't even wear armor, so that goes about as expected.
She's been in countless fights tougher than some cult goons, but still immediately gets ganked.
Yeah she's senile.
The fight is actually piss easy according to friend of mine (I know you are reading!).guess u could ask her to join your party and make her hide in the corner for the entire fight lol, she needs a buff or something, an elite cult goon is at least 2 times stronger
As I understand it the trick to that fight is to counterspell the casters, haste your own casters and CC the halberdiers and the other guy that casts the made-up "Black Hole" ability. There are a number of protections that you can cast on Jaheira, though she will negate some of them by attacking, so this shortens the list.
I assume that for this to happen painlessly, you should try to get as far ahead of the harpers as possible when you are going down the corridor.
when the cutscene with the tentacle played i was thinking "ok now this is where the real boss fight starts" shamefur disprayalso don't like how the initial fight is much harder than the general himself, guy was a oneshot
The power of turn economy. Any fight against a single boss without loads of legendary resistances, lair actions and multiattacks is doomed to be a free kill.
Lmao i love Minsc and party reaction to him a Boo
You are bitter old man everything lighthearted and funny is cringeLmao i love Minsc and party reaction to him a Boo
I'm not laughting. This is the kind of shit only a braindead normie finds funny.
Fans of Misnc were always braindead normies.This is the kind of shit only a braindead normie finds funny.
Enemies do try and push you into chasms if they can, it would be more noticeable if battles lasted longer.Their environment design I guess. If you don't position pre-fight you kinda need the jump change because enemies often start in better position than you, up high. I think jumps should be purely vertical and not a replacement for horizontal movement which it often ends up being. I don't mind that change much because everything was designed with it in mind and enemies abuse it as well.Getting pushed off a cliff by imps in Raphael's basement is the most unfun antifun I had in the game so far.-Give some enemies ... thunderwave
Insta-kill buttons are rarely fun, especially so when wielded by the enemy but even when wielded by the player. Killing low-level mobs with words of death or similar stuff is ok-ish in some games but when it works on bosses it becomes really unsatisfying (except when it only works when he's weakened, then its good again)
It is especially bad since a push is a bonus action rather than replacing a normal attack. You can usually do your normal attacks and spells and still get your shot at an instakill on top of that. Assuming the terrain has some kind of chasm or steep fall, which many battles do.
The changes Larian made to both Jumping and Pushing are purely to the negative of the game, IMO. Jumping makes positioning much less important as movement is much much easier (ludicrously so) and you can't as effectively use your martial classes to protect your squishier dudes in the back, while pushing is just a very low-cost attempt to either insta-kill someone or put them prone.
Has larian offered any kind of defense or reasoning for these retarded choices?
The shove one is a bit more of a problem as there are too many insta death chasms around imo (although getting rid of bosses this way does cut you of good rewards), but it feels pretty great if you just play with surfaces/cloud of daggers. Otherwise it would not be useable in most scenario as attacking with a weapon would be a better choice for the most part.
I am much more annoyed at stuff like the haste change for example.
By making it easier to get out of a bad starting position it also just makes positioning less important, period. And that actually weakens all their level/encounter design. When all it takes to get around the fact that an enemy ranged attacker is on high ground you can't quickly get up to is one bonus action, then that negates the value of having terrain like that in the first place.
Larian did a lot of beautiful level/encounter design. But the fact that jump brings us half-way to having both sides line up and take turns attacking whichever enemy they want to negates a lot of that.
And it isn't all just the player getting out of bad positioning. That also lets the enemy negate your goof positioning that gains you an advantage.
I would much rather deal with having to retry some fights where I make adjustments to the initial positioning of my party and keep the importance of the positioning to enhance the level/encounter design.
I don't think he wasn't obnoxious in BG1, and his VA was good. He's no Edwin of course.Fans of Misnc were always braindead normies.This is the kind of shit only a braindead normie finds funny.
Being able to position characters during dialog is very annoying imo, I really find it stupid. Positioning your chars pre-fight is even worse than having higher mobility since it makes mobility a non-factor for non melee. Even with the jump changes, non martials can struggle positioning properly for optimal concentration defense or range dmg. Unless they have spell slots or some amulet with misty step (which are usually once/24hours), or buffed with extra jump distance (which does take an action: I know you can technically use those pre fight but I don't think it was intended that way).Their environment design I guess. If you don't position pre-fight you kinda need the jump change because enemies often start in better position than you, up high. I think jumps should be purely vertical and not a replacement for horizontal movement which it often ends up being. I don't mind that change much because everything was designed with it in mind and enemies abuse it as well.Getting pushed off a cliff by imps in Raphael's basement is the most unfun antifun I had in the game so far.-Give some enemies ... thunderwave
Insta-kill buttons are rarely fun, especially so when wielded by the enemy but even when wielded by the player. Killing low-level mobs with words of death or similar stuff is ok-ish in some games but when it works on bosses it becomes really unsatisfying (except when it only works when he's weakened, then its good again)
It is especially bad since a push is a bonus action rather than replacing a normal attack. You can usually do your normal attacks and spells and still get your shot at an instakill on top of that. Assuming the terrain has some kind of chasm or steep fall, which many battles do.
The changes Larian made to both Jumping and Pushing are purely to the negative of the game, IMO. Jumping makes positioning much less important as movement is much much easier (ludicrously so) and you can't as effectively use your martial classes to protect your squishier dudes in the back, while pushing is just a very low-cost attempt to either insta-kill someone or put them prone.
Has larian offered any kind of defense or reasoning for these retarded choices?
The shove one is a bit more of a problem as there are too many insta death chasms around imo (although getting rid of bosses this way does cut you of good rewards), but it feels pretty great if you just play with surfaces/cloud of daggers. Otherwise it would not be useable in most scenario as attacking with a weapon would be a better choice for the most part.
I am much more annoyed at stuff like the haste change for example.
By making it easier to get out of a bad starting position it also just makes positioning less important, period. And that actually weakens all their level/encounter design. When all it takes to get around the fact that an enemy ranged attacker is on high ground you can't quickly get up to is one bonus action, then that negates the value of having terrain like that in the first place.
Larian did a lot of beautiful level/encounter design. But the fact that jump brings us half-way to having both sides line up and take turns attacking whichever enemy they want to negates a lot of that.
And it isn't all just the player getting out of bad positioning. That also lets the enemy negate your goof positioning that gains you an advantage.
I would much rather deal with having to retry some fights where I make adjustments to the initial positioning of my party and keep the importance of the positioning to enhance the level/encounter design.
They also shove their allies to wake them up form sleep for example. Makes sleep less of a free CC early game if you do it close to another enemy that takes a turn right after.Enemies do try and push you into chasms if they can, it would be more noticeable if battles lasted longer.
Love the the different experiences everyone had on this.The fight is actually piss easy according to friend of mine (I know you are reading!).guess u could ask her to join your party and make her hide in the corner for the entire fight lol, she needs a buff or something, an elite cult goon is at least 2 times stronger
As I understand it the trick to that fight is to counterspell the casters, haste your own casters and CC the halberdiers and the other guy that casts the made-up "Black Hole" ability. There are a number of protections that you can cast on Jaheira, though she will negate some of them by attacking, so this shortens the list.
I assume that for this to happen painlessly, you should try to get as far ahead of the harpers as possible when you are going down the corridor.
There's already zero fun in the game.Seriously if you'd listen to the retards here hating on the game and they'd make a game it would be garbage with ZERO fun factor.
Meh. It's always been the whole woke (voluntary) blindspot that rape is a purely male on female or male on child crime. Other forms of rape are barely acknowledged as existing. So yeah I'd say a female drow raping the MC would be given a pass easily. Compared to a strong wamen character framed as femdom later revealed to only deply wanting to find a man strong enough to be submissive to.I'd reckon the Minthara scene after annihilating the Grove would receive even more attention than that. She straightup tells you she's gonna sleep with you, whether you want her to or not. Rejecting her in the camp, no matter how I tried, ended up with her fighting/killing me. So yeah, she essentially rapes you, but I have yet to hear complaints over that. It just goes to show that at the end of the day, no one really cares if its a one-off, especially if it makes sense within the setting. Having this many bisexual companions doesn't really make sense, but it's just one small blip in the entire thing, and I can see it for the cheap marketing ploy that it is, without it letting affect my enjoyment of the game. The game is overtly sexual, especially in Act 1, but that seems to be more for shock factor than them trying to please a certain type of consumer or push a specific agenda. It dies down hard anyway by the time you finish act 1.Funnily enough about the woke themes, the lae'zel romance is really not following this at all. It starts with her being all bossy, i dominate you type stuff, progresses with her pretending the mc is more into her than she is, then locks you in the romance proper when she litterally asks you to dominate her. In game it being a duel where if you win, she submits. I wonder if the woke squadron is already complaining the Lae'zel romance destroys her strong wamen archetype.