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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,179
BG3 is a charming and coherent fantasy adventure with a good pacing. Lots of high-quality meat and potatos set pieces with good writing. You're just blind to it because you wanted something different and it's not doing that. Your loss.

Nigger you're still in act one why do you keep arguing with people about act 2-3 writing, you literally just blindly shilling, come back after you finish the game, and tell us how great and charming the writing was.

I do what the fuck I want, piss off retard

Can you do what you want after you actually play the game? Because right now you're adding the same amount of value to this thread as SDG did, but he was at least funny.

Even Swen knows too much is too much, and doesnt post 1/10 as often as you do in this thread. There is a limit where shitposting stops being entertaining, and you reached yours already like 1000 post ago.

This is a thread for people who play the game, so how about you fuck off, if you don't like my posts put me on ignore
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
Spellcasters will always be slightly weaker in cRPGs compared to tabletop because they can't make the full use of their spells, ie being creative.

But they are certainly not weak and a good argument can be made that they're still stronger than martials (except any kind of paladin multiclass). However, they are kind of relegated to being counterspell/fireball bots most of the time.
I think it comes down to how little equipment you find for spellcasters

That's also reflected in the pnp. Martials in 5e get a ton of shit, but casters are lucky if they get a +1 wand.

The real power of casters is in AOE and support spells, not straight damage spells like basic cantrips (unless you dipped warlock or got the feat, then eldritch blast is one of the best no-cost damage dealers in the game).

And yes, twinned haste and greater invisibility are OP, just like they were on tabletop. I've played many a game where that just brrrrrrrrrrrrrts everything.
 
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copebot

Learned
Joined
Dec 27, 2020
Messages
387
Casters are, in fact, excellent, especially if you use summons liberally (almost none of them require concentration). You can also dodge having to rest in much of the game by just swapping out your casters once you exhaust their slots, not that it matters to economize on long rests except for some ancillary quest outcomes. The reason why they are not that useful is that most of the encounters do not involve many enemies. Casters only hit above their weight class against large numbers of mooks. Martials are really strong in encounters with small numbers of enemies, which is most of the fights in BG3. As most of the fights are against smaller numbers of enemies, your casters are often just along for the ride as your martial characters clean up everything in a round or two. You either waste a spell you don't need or hang in the background uselessly.

Stacking casters is also something that is really overpowered in 5e and particularly in BG3 just because it can create situations that are so deadly.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
ITT, biggest problem with the writing and pace here is extreme convolution.

You have a tadpole in your head and need to get rid of it!

But you are also the greatest wizard ever who fucked a goddess, tried to attain divinity and now have a netherese orb in you chest!!! Or you are also a famous folk hero who made a deal with a devil and need to cancel the contract! You also need to rescue your father and solve your daddy issues! You are an amnesiac serial killer who needs to find out who you are and learn to control your killer instincts!

Game writers are shit and always use convolution and flinging plot threads 10 times per second to hide the fact that they are uncreative and can't draw interest without appealing to low hanging fruit. Here this is amped up. At least with the original trilogy there was focus. "Investigate who is trying to kill you". "Rescue your sister and get your soul back". "Resolve your divine legacy".

Here it is "here is a list of non-related issues you have to solve because of your tadpole and special snowflake origin - take your time".
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
ITT, biggest problem with the writing and pace here is extreme convolution.

You have a tadpole in your head and need to get rid of it!

But you are also the greatest wizard ever who fucked a goddess, tried to attain divinity and now have a netherese orb in you chest!!! Or you are also a famous folk hero who made a deal with a devil and need to cancel the contract! You also need to rescue your father and solve your daddy issues!

Game writers are shit and always use convolution and flinging plot threads 10 times per second to hide the fact that they are uncreative and can't draw interest without appealing to low hanging fruit. Here this is amped up. At least with the original trilogy there was focus. "Investigate who is trying to kill you". "Rescue your sister and get your soul back". "Resolve your divine legacy".

Here it is "here is a list of non-related issues you have to solve because of your tadpole and special snowflake origin - take your time".

Zoomers can't pay attention for even four seconds. You ever wonder why movie trailers have a 4-second trailer for the trailer, inside the trailer?

Of course, more seriously it's not just zoomers, but a crippling attention-span problem across basically every culture. This is why TikTok is doing so well and YouTube is pushing its shorts section so hard.

I can forgive the huge epic action-movie plot. However, it just doesn't have the quality of writing to justify everything.

But that's a matter of having good taste, and with the amount of money this game made, nobody in charge gives a shit about that.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
ITT, biggest problem with the writing and pace here is extreme convolution.

You have a tadpole in your head and need to get rid of it!

But you are also the greatest wizard ever who fucked a goddess, tried to attain divinity and now have a netherese orb in you chest!!! Or you are also a famous folk hero who made a deal with a devil and need to cancel the contract! You also need to rescue your father and solve your daddy issues! You are an amnesiac serial killer who needs to find out who you are and learn to control your killer instincts!

Game writers are shit and always use convolution and flinging plot threads 10 times per second to hide the fact that they are uncreative and can't draw interest without appealing to low hanging fruit. Here this is amped up. At least with the original trilogy there was focus. "Investigate who is trying to kill you". "Rescue your sister and get your soul back". "Resolve your divine legacy".

Here it is "here is a list of non-related issues you have to solve because of your tadpole and special snowflake origin - take your time".
Don't forget the level 2 barbarian who's supposed to be some grand champion of hell (bitch gave me too many red flags in the first dialogue to ever recruit her). At least the custom MC can just be some normal adventurer.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,108
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
man I can't stand listening to this guy
Mind you, you're saying this after having posted that other cringelord above.
the other cringelord at least doesn't try to turn his thoughts about the game into a wrestling pre-show, more tolerable
This argument kind of mimics the one about which BG writing is more shit.

BG was definetly intended for a more mature audience than BG3, with its task made easier by the facts of the more narrow and uniform demographic, and the more niche market at the time. BG2 on the other hand was, I'd say, made for the same age group as BG3 was made for. The difference is that we were that age group then and we had our sensitivities as an audience, and they are not those of today's teens. It's a ten year's gap, if not more. The average BG3 player will have been born in the early 00's, the same time when BG2 was all the rage with those born in the late 1980s.

This doesn't mean BG2 is any more mature than BG3 in terms of its theme. In some ways even less - at least in BG3 you're not the child of a god. This sounds even more capeshit than BG3's plot. And by the time of ToB it does get even more capeshit. Check your glasses' color, and the age on your driver's licenses. It's a videogame, not an elixir of youth.

What does annoy me is the woke messaging, but for now at least it's not getting crammed into my brain with no option to avoid.
 
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Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
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perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
To me the appeal of fantasy and the romance before it and the epic before that has always been the heightening of reality, the creation of an external world that is great enough to reflect the internal drama of life. Baldur's Gate 2 isn't particularly deep or literary or anything, but BG2 takes the premise of itself seriously by creating a melodrama equal to the events actually happening. Whether it's the solemnity in Imoen's voice after what was done to her, or Irenicus and a cavalcade of corpses visiting your nightmares to tempt you, or Anomen calling you "My lady," to the most sickeningly sweet music ever composed, BG2 takes the ridiculous things happening with genuine sincerity and the characters of the story take their place as proper actors within a fantasy soap opera.

BG3 often fails the premise of its protagonist-syndrome companions, but the worst offender by far is the main tadpole plot. Being implanted with a mindflayer tadpole is one of the worst and most horrific things that can happen to anyone, and ceremorphosis should be seen as the eldritch horror that it is, your body and mind being a mere incubation chamber for a soulless evil alien being. Instead the tadpole becomes a generic mystery box, devoid of drama or weight, to make you go from quest to quest until the game finally reveals what's going on in act 3. And the game only goes downhill from the reveal. What should be a moment of horror as you realise the manipulative plot you're entangled in is instead entirely inconsequential. You just gobble up the tadpoles, befriend a freak, make someone an illithid, and kill the bad guy. Not only is it a nonsense procession of pointless plot-twists but it's a masterpiece in draining the most horrific D&D premise possible of all drama and meaning until it's an empty pathetic corpse of a story.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
So I played the shit out of this, or should I say, it played the shit out of me. Three weeks non stop of this nonsense, oof. Just finished it. I think it's great overall ; interesting reactivity and quest design, some weird writing with novelty elements of the setting that manages to hold up a mystery, good itemisation (massive improvement from DOS), good encounter design. I played evil all the way and it was pretty fun. I mean I don't know, this is probably the best crpg since the last best one, which means Arcanum I guess. What a big deal, yes. It's funny though how much this big money design and all the work that it implies, instead of being invested in graphical details, seems to have been injected in voice acting - all these characters with their unique lines, it's pretty insane. A lot of it really truly was not necessary. This much resources and time invested managed to break the conventional wisdom that voice acting makes expansive dialog too costly. Well, it probably is still too costly, but there you go, infinite dialog and C&C, all voiced. That's some intense ear bleeding if you don't want to hear british people all the time.

My only serious complaint is that the game is too easy, the combat crumbles down as you accumulate abilities and such. I think they game about had one or two tough fights. Too easy to abuse the resting system, I guess, but that was the case in the original games too. I believe that in the PnP system, in 5e, magical items are limited per character - this is not the case in BG3 and probably breaks the balance entirely. I don't play DnD so I don't know, just a hypothesis. At any rate this is still miles beyond the Pathfinder games and their shit quantitative design. This game is so expansive that it refuses to copy any kind of enemy type, sometimes you fight an enemy once and that's it, the asset is never used again. It's just really over the top in that sense. No copy pasta trash fights. You have to give Larian points here, unless you really don't like the gay, I suppose. Then you must carry on with your mission, for the children. I mean, you know about children. In this game you can slit their throats. I mean just go all out, as far as I'm concerned.
 

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