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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
Cliffhangers are a time-honored practice to milk your customers for more money. It's a fair trade, consumers pay money for additional content because they are invested.
Cliffhangers worked better when games weren't released on a seven-years gap on average.
 
Joined
Jan 21, 2023
Messages
3,771
One more thing with the prison break quest: as I said, the game spawned a single guard when everyone else in the room was dead. This guard is a normal guard, you can talk to it but it only has a generic reply. However my pally broke his oath when I killed that guard, so if it happens to you, make sure to switch to nonlethal attacks.

Apparently, attacking anyone you haven't provoked or viceversa or even attacking guards counts as a breaking of your oath. I failed a roll when Karlach confronted Gortash and she was sent to jail, when i broke her out first I had to fight the guards, breaking my oath. If you knock them down with nonlethal attacks you won't break it. You can also sneak her out, apparently the trigger there is Karlach being seen as she steps out of her cell, and not a guard finding her cell open but with her still inside.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,451
Well, we all know that Fedora Master is an idiot, but I wonder if he didnt stumble on truth by mere chance: in 10 years, will Baldur's Gate 3 be considered gud, or kinda like Dragon Ass: Origins of 2023, where everyone brown-nosed it at the time, but now it looks like utter shit.
It's going to go down the DA:O route when everyone realizes how poorly written it is. But the gameplay will hold up as as at least decent enough whereas Bioware games have never been that way.
Is not poorly written at all. Has some problems with pacing but is to be expected due to the branching stuff the game has. I mean people in codex praise games that are indeed terrible narration: ELEX,SOLASTA and insert an sperg codex title here. Also Morrigan was always insufferable this is why mod like this exist:

Morrigan ass slap mod.

Indeed.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
There's some quite retarded NPC behaviour in the "rescue tieflings/gnomes" quests, set in the prison basement of Moonrise Tower. [Spoilers ahead.]

The gnomes are supposed to have a plan, along with the tieflings. While you distract/fight the guards, the gnomes are supposed to break down the back wall of their prison cell (for which you're supposed to give them a bludgeoning instrument - I had an old maul handy just for wall breaking purposes), then run two cells along around the back and break down the back wall of the cell the tieflings are in, and then the two lots of them are supposed to make a run for a boat parked in a waterway out behind the row of prison cell blocks.

Fine, sounds like a good plan. You're given an option to say, "Ready, let's do this," you click it, but then before you can fucking do anything, the wee bastards start breaking down their wall, which alerts the guards and gets the Warden to open the cell doors (which I suppose makes sense as the guards are alerted to the prisoners escaping, and they'll want to catch them).

What happened to the fucking plan of letting US distract the guards FIRST, and THEN you break out while the guards are occupied? You fucking retarded little cunts.

Anyway, the shitshow has begun, so you start a fight with the guards. While you're fighting, the gnomes eventually break their wall, and move round back to break down the tieflings' cell's wall. But now that the cell doors are open, the fucking special needs tieflings, instead of waiting for the gnomes to break their cell's wall so they can get out the back way, decide to dash (while you're in turn-based combat, mind you, so each of their dashes takes a chunk of turn-based time) out their opened prison cell door, and run out into the walkway, into the gnomes' cell to go out the hole the gnomes made, via the fucking middle of your fight.

OK, ok, that's kind of retarded but you can see the logic, you can handle this. And the gnomes see it too, as they stop trying to break down the tieflings' wall, and start making a run for the boat. So both lots are now running for the boat, even though the tieflings have decided to go against the plan and run the long way round, out their cell, out front and out to the back via the gnomes' cell with the open wall.

Meanwhile you're keeping the guards occupied and preventing them from killing any of the stupid tiefling escapees who are now laboriously dashing right through the clusterfuck of you and the guards. But eventually they make it out the back (while you're still fighting the guards).

Whew, you think, this might just go well, after all.

BUT THEN, instead of continuing to run to the boat, the fucking gnomes STOP running to the boat, DOUBLE BACK to their fucking cell BACK through the hole in the wall, BACK into their cell, and start exposing themselves to the clusterfuck as well (and meanwhile the tieflings area nearly at the boats).

It's all a bit rickety and uncertain, like there are separate "tracks" (conditional on various choices you can make, ofc) for the things to happen, and they're not quite meshing properly.
OR you can just get rid of the guards first and solve the problem entirely.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
649
OR you can just get rid of the guards first and solve the problem entirely.
Yeah, I basically got rid of the scrying eyes wandering around, then the warden, and then the guards, every encounter was done via stealth attacks first and then finishing them off before anyone could get near. Then I just gave the gnome his hammer and it was a done thing.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
Yeah, I basically got rid of the scrying eyes wandering around, then the warden, and then the guards, every encounter was done via stealth attacks first and then finishing them off before anyone could get near. Then I just gave the gnome his hammer and it was a done thing.
You can also find the "backdoor" and decide yourself when to break the all's rather than leaving the task to the gnomes, incidentally.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
For what is worth I STILL think that the game is generally good but with few obvious pitfalls, especially on its late chapter.

I also think a bunch of you are insufferably hyperbolic retarded who would fish for excuses to WHINE about pretty much anything, but we really didn't need this game in particular to stress the point.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
> NEG at the start of this thread "GUIZ ITS AMAZING YOU ALL ARE RETARDED"
> NEG as of around Tuesday "THIS GAME IS SHIT FUCK"

Like clockwork.. some of our slower members just need more time.

:smug: My prediction came true, AGAIN. Sort of. Sequence of events checks out but my timelines were way too fabulously optimistic:

It's quite queer how the same people who rightly shit on WOTR for being pozzed, degenerate trash are now suddenly singing the praises of a game which is, apparently, even more full of degenerate trash... Is it the Baldur's Gate branding? Is it OK when it's D&D and not an offshoot? Is it because Larian?

It's just because it's brand new and the first AAAAAA+++++ RPG in years.

Wait for people to finish it first before the edgy opinions pop up. By the end of the year it will be "good for what it is", in 2 years it will be shit and in 10, the WORST GAME EVAR OMG HOW COULD ANYONE LIKE THIS, just like what happened with D:OS2. Or Morrowind.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
For what is worth I STILL think that the game is generally good but with few obvious pitfalls, especially on its late chapter.

I also think a bunch of you are insufferably hyperbolic retarded who would fish for excuses to WHINE about pretty much anything, but we really didn't need this game in particular to stress the point.

Act 1 is actually really good.. Very enjoyable exploration with a tense conflict between factions and lot's of open ended options to do whatever you want.
Act 2 is.. just shit.
Act 3 was clearly cut in half and is pretty short overall.. bugs aside.. not even close to the promised resolution of all the decisions you make in Act 1 & 2.

None of that is hyperbolic. Calling it anything else is a cope.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,709
Location
澳大利亚
Insert Title Here Strap Yourselves In
Pirated this generic normgroid game. So boring that it's hard to even come up with negative things to say about it.
Writing - 5/10, no interesting ideas, soy western cringe is saved a little by amusing hamminess.
Playability - 5/10, it's very polished but being 3D with rotatable camera makes simply moving around very annoying.
Gameplay - it's 5e, whatever. 5/10
Art - high fidelity, but very generic, no identifiable artstyle at least they made Lae'zal hot, but failed with Shadowheart. 5/10

I suppose it has good implementation, you can feel the big budget. But literally nothing about this game is interesting. Even though it's big news I'm surprised to see this thread already reach 460 pages.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,635
There's some quite retarded NPC behaviour in the "rescue tieflings/gnomes" quests, set in the prison basement of Moonrise Tower. [Spoilers ahead.]

The gnomes are supposed to have a plan, along with the tieflings. While you distract/fight the guards, the gnomes are supposed to break down the back wall of their prison cell (for which you're supposed to give them a bludgeoning instrument - I had an old maul handy just for wall breaking purposes), then run two cells along around the back and break down the back wall of the cell the tieflings are in, and then the two lots of them are supposed to make a run for a boat parked in a waterway out behind the row of prison cell blocks.

Fine, sounds like a good plan. You're given an option to say, "Ready, let's do this," you click it, but then before you can fucking do anything, the wee bastards start breaking down their wall, which alerts the guards and gets the Warden to open the cell doors (which I suppose makes sense as the guards are alerted to the prisoners escaping, and they'll want to catch them).

What happened to the fucking plan of letting US distract the guards FIRST, and THEN you break out while the guards are occupied? You fucking retarded little cunts.

Anyway, the shitshow has begun, so you start a fight with the guards. While you're fighting, the gnomes eventually break their wall, and move round back to break down the tieflings' cell's wall. But now that the cell doors are open, the fucking special needs tieflings, instead of waiting for the gnomes to break their cell's wall so they can get out the back way, decide to dash (while you're in turn-based combat, mind you, so each of their dashes takes a chunk of turn-based time) out their opened prison cell door, and run out into the walkway, into the gnomes' cell to go out the hole the gnomes made, via the fucking middle of your fight.

OK, ok, that's kind of retarded but you can see the logic, you can handle this. And the gnomes see it too, as they stop trying to break down the tieflings' wall, and start making a run for the boat. So both lots are now running for the boat, even though the tieflings have decided to go against the plan and run the long way round, out their cell, out front and out to the back via the gnomes' cell with the open wall.

Meanwhile you're keeping the guards occupied and preventing them from killing any of the stupid tiefling escapees who are now laboriously dashing right through the clusterfuck of you and the guards. But eventually they make it out the back (while you're still fighting the guards).

Whew, you think, this might just go well, after all.

BUT THEN, instead of continuing to run to the boat, the fucking gnomes STOP running to the boat, DOUBLE BACK to their fucking cell BACK through the hole in the wall, BACK into their cell, and start exposing themselves to the clusterfuck as well (and meanwhile the tieflings area nearly at the boats).

It's all a bit rickety and uncertain, like there are separate "tracks" (conditional on various choices you can make, ofc) for the things to happen, and they're not quite meshing properly.
OR you can just get rid of the guards first and solve the problem entirely.
They all have a patrol path that takes them near a chasm so you can just post up and wait for them each to plummet to their deaths like it's a Hitman level. Yeeting people off cliffs is the easiest way to get away with murders in neutral zones, too, since I think the bulk of the crime/murder reporting system is tied up in NPCs seeing the corpse.
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
Morrowind is one of the best crpgs ever made though
> NEG at the start of this thread "GUIZ ITS AMAZING YOU ALL ARE RETARDED"
> NEG as of around Tuesday "THIS GAME IS SHIT FUCK"

Like clockwork.. some of our slower members just need more time.

:smug: My prediction came true, AGAIN. Sort of. Sequence of events checks out but my timelines were way too fabulously optimistic:

It's quite queer how the same people who rightly shit on WOTR for being pozzed, degenerate trash are now suddenly singing the praises of a game which is, apparently, even more full of degenerate trash... Is it the Baldur's Gate branding? Is it OK when it's D&D and not an offshoot? Is it because Larian?

It's just because it's brand new and the first AAAAAA+++++ RPG in years.

Wait for people to finish it first before the edgy opinions pop up. By the end of the year it will be "good for what it is", in 2 years it will be shit and in 10, the WORST GAME EVAR OMG HOW COULD ANYONE LIKE THIS, just like what happened with D:OS2. Or Morrowind.
morrowind is a classic
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Morrowind is one of the best crpgs ever made though
> NEG at the start of this thread "GUIZ ITS AMAZING YOU ALL ARE RETARDED"
> NEG as of around Tuesday "THIS GAME IS SHIT FUCK"

Like clockwork.. some of our slower members just need more time.

:smug: My prediction came true, AGAIN. Sort of. Sequence of events checks out but my timelines were way too fabulously optimistic:

It's quite queer how the same people who rightly shit on WOTR for being pozzed, degenerate trash are now suddenly singing the praises of a game which is, apparently, even more full of degenerate trash... Is it the Baldur's Gate branding? Is it OK when it's D&D and not an offshoot? Is it because Larian?

It's just because it's brand new and the first AAAAAA+++++ RPG in years.

Wait for people to finish it first before the edgy opinions pop up. By the end of the year it will be "good for what it is", in 2 years it will be shit and in 10, the WORST GAME EVAR OMG HOW COULD ANYONE LIKE THIS, just like what happened with D:OS2. Or Morrowind.
morrowind is a classic
This tells a lot how much he is retarded.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
Morrowind is one of the best crpgs ever made though
> NEG at the start of this thread "GUIZ ITS AMAZING YOU ALL ARE RETARDED"
> NEG as of around Tuesday "THIS GAME IS SHIT FUCK"

Like clockwork.. some of our slower members just need more time.

:smug: My prediction came true, AGAIN. Sort of. Sequence of events checks out but my timelines were way too fabulously optimistic:

It's quite queer how the same people who rightly shit on WOTR for being pozzed, degenerate trash are now suddenly singing the praises of a game which is, apparently, even more full of degenerate trash... Is it the Baldur's Gate branding? Is it OK when it's D&D and not an offshoot? Is it because Larian?

It's just because it's brand new and the first AAAAAA+++++ RPG in years.

Wait for people to finish it first before the edgy opinions pop up. By the end of the year it will be "good for what it is", in 2 years it will be shit and in 10, the WORST GAME EVAR OMG HOW COULD ANYONE LIKE THIS, just like what happened with D:OS2. Or Morrowind.
morrowind is a classic
Yes, and edgelord retards here are constantly shitting on it now.

As they are with D:OS2, which won Codex GOTY.

As they are with BG2 which was also regarded as one of the best rpg's ever made.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
OR you can just get rid of the guards first and solve the problem entirely.
Yeah, I basically got rid of the scrying eyes wandering around, then the warden, and then the guards, every encounter was done via stealth attacks first and then finishing them off before anyone could get near. Then I just gave the gnome his hammer and it was a done thing.
You can actually clear the entire prison without stealth, it has no bearing on hostility with the rest of the tower.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
One more thing with the prison break quest: as I said, the game spawned a single guard when everyone else in the room was dead. This guard is a normal guard, you can talk to it but it only has a generic reply. However my pally broke his oath when I killed that guard, so if it happens to you, make sure to switch to nonlethal attacks.

Apparently, attacking anyone you haven't provoked or viceversa or even attacking guards counts as a breaking of your oath. I failed a roll when Karlach confronted Gortash and she was sent to jail, when i broke her out first I had to fight the guards, breaking my oath. If you knock them down with nonlethal attacks you won't break it. You can also sneak her out, apparently the trigger there is Karlach being seen as she steps out of her cell, and not a guard finding her cell open but with her still inside.
I just used invisibility to break out the Obama wood elf. Didn't fight anyone.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
What did you find particularly shitty? Apart from the tentacle porn.
Gay mind flayer Adversary ripoff was pretty lame. So was inexplicably old Viconia who looks and sounds nothing like actual Viconia.
 

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