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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,641
It's the same fucking story every game Larian releases, front load the content and then leave the last third of the game an afterthought

I don't even get why they did it here. The whole reason to frontload the content is to scam customers and journos.

Instead, the first two acts of the game are like 30 hours long, probably closer to 80 if you're a completionist. That's enough for an entire game.

They could have cut the game in half, ended on a cliffhanger, and have a super polished game.
They could've saved a shitload of money if they didn't do the mocap and voice acting and spent the money on some good writers/designers instead. Would've been much better that way too.
Doesn't really seem like they could have possibly done that much motion capture. The animations are mostly 2000s era blank standing around and dead-eyed swaying.
Except for the actors they hired for the main characters.
There is tons of VA, but by using mostly Brits, they get to save a lot of money. No name actors are cheap, mocap is an ancient technology at this point,
Zero VA is way cheaper than cheap voice actors. On top of that quite a some of the voice actors have quite a bit of experience in some big name movies and games which would likely raise their price.
but programmers and other professionals are expensive.
They already employ programmers and other professionals. There would be no game if they weren't already there.
And that's why modern games are shit. Too much time spent on cinematics and not enough time spent on gameplay.

True for some games, BG3 though has a massive amount of gameplay so your argument is kinda toothless here
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.

Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Mobile games are more popular than BG3, they must have superior gameplay. Why can't Larian make gameplay as good as a mobile game? Gamers have great taste, so the more popular a game is, the better the gameplay.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.

Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Mobile games are more popular than BG3, they must have superior gameplay. Why can't Larian make gameplay as good as a mobile game? Gamers have great taste, so the more popular a game is, the better the gameplay.

Mobile games cost nothing or a dollar hence they have a massive market share, though I assume the most successful ones have also pretty good gameplay
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Every single big name game hits 2nd or 1st played game on steam. It's not something that really means anythings.

It means they all have good gameplay. You might not like them but if they are in the top 10 the gameplay is usually good for what they are
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,641
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Every single big name game hits 2nd or 1st played game on steam. It's not something that really means anythings.

It means they all have good gameplay. You might not like them but if they are in the top 10 the gameplay is usually good for what they are
It doesn't meant that at all. It just means playing the game is the trendy thing to do right now.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Every single big name game hits 2nd or 1st played game on steam. It's not something that really means anythings.

It means they all have good gameplay. You might not like them but if they are in the top 10 the gameplay is usually good for what they are
It doesn't meant that at all. It just means playing the game is the trendy thing to do right now.

Oh, it absolutely means they have great gameplay, you just not smart enough to appreciate it
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,130
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Mobile games are more popular than BG3, they must have superior gameplay. Why can't Larian make gameplay as good as a mobile game? Gamers have great taste, so the more popular a game is, the better the gameplay.
Are you comparing mobile games to console/pc games? Why? They're fundamentally different types of media.

You could almost argue bringing in movies and board-games into this discussion, since you're casting the net that wide.
 
Last edited:

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,641
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
Yeah, the gameplay is so lackluster that it's still the 2nd most-played game on Steam right now. That's gigacope if there ever was
Every single big name game hits 2nd or 1st played game on steam. It's not something that really means anythings.

It means they all have good gameplay. You might not like them but if they are in the top 10 the gameplay is usually good for what they are
It doesn't meant that at all. It just means playing the game is the trendy thing to do right now.

Oh, it absolutely means they have great gameplay, you just not smart enough to appreciate it
:stupid::stupid::stupid::stupid::stupid::stupid:
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
32239.jpg


:stupid::stupid::stupid:

yeah, as I was saying
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Nobody will look back on Original Sin 3 and want to play it again because of the combat, just like the last two. Once you finish them it's like a burden was lifted, you slogged through the patented drag of the combat that is everything after the half point of their games and would never want to do it again.

Cope and seethe you retarded euthanasia candidate. Well, or don't. You deserve to be miserable.

G2DVmmV.png


MieLLb0.png


8WZ0TWZ.png


ToBmtLS.png
Honestly now... That is like shooting on paramedics ahaha
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,577
Cliffhangers in gaming have always been a terrible idea with many cliffhangers never resolved and people hating the companies forever. I never buy games with cliffhangers and this kind of information will come out before you release the game
Depends on how it's done tbh. You can have a cliffhanger from the perspective of an overarching plot while the ending of the entry itself still amounting to a good self-contained story. See Mass Effect 1. You defeat Sovereign yet the Reaper threat is still out there, the extent of their plot has been revealed and the stakes have been raised for a sequel.

Just as you can defeat Ketheric yet the threat of the Dead Three is still out there, the extent of their plot has been revealed and the stakes have been raised for a sequel. And then you can have a sequel set entirely in the city of Baldur's Gate (+/- visiting exotic places such as Avernus and other planar realms) with the same sort of three act structure - first act focused on the lower city & Bhaal, second act focused on the upper city & Bane and then the third act which concludes the story with you defeating the Absolute.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
It's the same fucking story every game Larian releases, front load the content and then leave the last third of the game an afterthought

I don't even get why they did it here. The whole reason to frontload the content is to scam customers and journos.

Instead, the first two acts of the game are like 30 hours long, probably closer to 80 if you're a completionist. That's enough for an entire game.

They could have cut the game in half, ended on a cliffhanger, and have a super polished game.
They could've saved a shitload of money if they didn't do the mocap and voice acting and spent the money on some good writers/designers instead. Would've been much better that way too.
Doesn't really seem like they could have possibly done that much motion capture. The animations are mostly 2000s era blank standing around and dead-eyed swaying.
Except for the actors they hired for the main characters.
There is tons of VA, but by using mostly Brits, they get to save a lot of money. No name actors are cheap, mocap is an ancient technology at this point,
Zero VA is way cheaper than cheap voice actors. On top of that quite a some of the voice actors have quite a bit of experience in some big name movies and games which would likely raise their price.
but programmers and other professionals are expensive.
They already employ programmers and other professionals. There would be no game if they weren't already there.
And that's why modern games are shit. Too much time spent on cinematics and not enough time spent on gameplay.

True for some games, BG3 though has a massive amount of gameplay so your argument is kinda toothless here
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.
Every single actor on this list with the exception of Simmons is B-list at best and most of them are just above community theater practitioners. And Simmons is basically retired.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
DA:O route when everyone realizes how poorly written it is
DA:O wasn't poorly written and its world was little more interesting than the shit that is FR. It may have been cliche, boring, predictable...whatever, but cringe like all Larian games it was not. Next two games shat on all the good parts for sure, but if anything did hold up in DA:O it was the writing.


the gameplay will hold up as as at least decent enough

Nobody will look back on Original Sin 3 and want to play it again because of the combat, just like the last two. Once you finish them it's like a burden was lifted, you slogged through the patented drag of the combat that is everything after the half point of their games and would never want to do it again.

this 100% :) the feeling of being relieved is real.

i just "finished" it. to be fair i downloaded a trainer for the last 2 fights [the hammer and the brain] in order to get infinite movement and actions.

normally i should be ashamed of this shit but i really could not take it anymore and i still need my mental sanity as precarious as it is. basically if i didn't cheat the last fights then i would have dropped the game completly. i actually contemplated dropping the game for a couple of hours but i guess i also wanted to see the ending after investing 80+ hours into it. sunk cost fallacy and all that.

in the end, it doesn't matter because the end game is not worth the journey. i don't want to spoil anything but any sane person should drop the game at the end of act 2 and forget about it. but i will not insist because i know it's futile and - as in my case - people need to experience this shit for themselves.

the game is mediocre slog elevated by presentation and BlackAdderBG comment is simply perfect: this will have the same fate as DA:O. when the hype will finally die then nobody will remember it fondly. i know that i'm relieved to get to the end and forget about it.

anyway, this is the last Larian game i will ever play. DOS2 and this were enough.
 
Last edited:

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
DA:O route when everyone realizes how poorly written it is
DA:O wasn't poorly written and its world was little more interesting than the shit that is FR. It may have been cliche, boring, predictable...whatever, but cringe like all Larian games it was not. Next two games shat on all the good parts for sure, but if anything did hold up in DA:O it was the writing.


the gameplay will hold up as as at least decent enough

Nobody will look back on Original Sin 3 and want to play it again because of the combat, just like the last two. Once you finish them it's like a burden was lifted, you slogged through the patented drag of the combat that is everything after the half point of their games and would never want to do it again.

this 100% :) the feeling of being relieved is real.

i just "finished" it. to be fair i downloaded a trainer for the last 2 fights [the hammer and the brain] in order to get infinite movement and actions.

normally i should be ashamed of this shit but i really could not take it anymore and i still need my mental sanity as precarious at it is. basically if i didn't cheat the last fights then i would have dropped the game completly. i actually contemplated dropping the game for a couple of hours but i guess i also wanted to see the ending after investing 80+ hours into it. sunk cost fallacy and all that.

in the end, it doesn't matter because the end game is not worth the journey. i don't want to spoil anything but any sane person should drop the game at the end of act 2 and forget about it. but i will not insist because i know it's futile and - as in my case - people need to experience this shit for themselves.

the game is mediocre slob elevated by presentation and BlackAdderBG comment is simply perfect: this will have the same fate as DA:O. when the hype will finally die then nobody will remember it fondly. i know that i'm relieved to get to the end and forget about it.

anyway, this is the last Larian game i will ever play. DOS2 and this were enough.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
DA:O route when everyone realizes how poorly written it is
DA:O wasn't poorly written and its world was little more interesting than the shit that is FR. It may have been cliche, boring, predictable...whatever, but cringe like all Larian games it was not. Next two games shat on all the good parts for sure, but if anything did hold up in DA:O it was the writing.


the gameplay will hold up as as at least decent enough

Nobody will look back on Original Sin 3 and want to play it again because of the combat, just like the last two. Once you finish them it's like a burden was lifted, you slogged through the patented drag of the combat that is everything after the half point of their games and would never want to do it again.

this 100% :) the feeling of being relieved is real.

i just "finished" it. to be fair i downloaded a trainer for the last 2 fights [the hammer and the brain] in order to get infinite movement and actions.

normally i should be ashamed of this shit but i really could not take it anymore and i still need my mental sanity as precarious at it is. basically if i didn't cheat the last fights then i would have dropped the game completly. i actually contemplated dropping the game for a couple of hours but i guess i also wanted to see the ending after investing 80+ hours into it. sunk cost fallacy and all that.

in the end, it doesn't matter because the end game is not worth the journey. i don't want to spoil anything but any sane person should drop the game at the end of act 2 and forget about it. but i will not insist because i know it's futile and - as in my case - people need to experience this shit for themselves.

the game is mediocre slob elevated by presentation and BlackAdderBG comment is simply perfect: this will have the same fate as DA:O. when the hype will finally die then nobody will remember it fondly. i know that i'm relieved to get to the end and forget about it.

anyway, this is the last Larian game i will ever play. DOS2 and this were enough.
Indeed *Sarcastic* . In fact Larian is talking to do a dlc or an expansion. The hilarious part is that some people here in the codex want this game to fail and instead is being super successfull and that triggers them. Is honestly hilarious to watch.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
I don't even get why they did it here. The whole reason to frontload the content is to scam customers and journos.

Instead, the first two acts of the game are like 30 hours long, probably closer to 80 if you're a completionist. That's enough for an entire game.

They could have cut the game in half, ended on a cliffhanger, and have a super polished game.
Just as you can defeat Ketheric yet the threat of the Dead Three is still out there, the extent of their plot has been revealed and the stakes have been raised for a sequel. And then you can have a sequel set entirely in the city of Baldur's Gate (+/- visiting exotic places such as Avernus and other planar realms) with the same sort of three act structure - first act focused on the lower city & Bhaal, second act focused on the upper city & Bane and then the third act which concludes the story with you defeating the Absolute.
Yes, the amount of time required to complete more or less all content in each act is 30 hours for Act I, 20 hours for Act II, and 30 hours for Act III where much content was cut or curtailed. There could have been a complete 50-hour CRPG with a story that would culminate in the defeat of Ketheric Thorm and revelations about others involved in the plot, which could be modified to provide more closure by establishing in the ending that the player-characters had either freed themselves entirely from the mindflayer tadpoles or at least ensured they would be protected indefinitely by the artifact. This would have allowed Larian to release a polished, less buggy game earlier, after which they could have developed a sequel with the intended Act III content that could easily be a 40-50 hour game on its own. The only real downside is that this would necessitate a Baldur's Gate 3 in which the city of Baldur's Gate itself does not appear aside from the opening cinematics and perhaps new ending cinematics, while the sequel would take place entirely in Baldur's Gate, aside from jaunts to other planes.

There seems to be a bit of a trend recently for high-budget games to become bloated in terms of amount of content, which is beneficial to gamers seeking more quantity per unit of money spent but deleterious to quality.
 

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