Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
The encounters design is uneven and far from good: in the beginning some fights were decent and they let the player experiment with different strategies but then they tried to overwhelm the player with hordes of enemies, they suddenly introduced new buffs/mechanics for certain fights [like Unstoppable] or they punished the player if it didn't follow the prepared cheese recipe. No fun allowed.
1st Hag fight in Act 1 at lvl 4 was the most tactical fight of the game. The one with the redcaps
2nd Hag fight in Act 1 to save Mayrina was designed for cheese therefore retarded.
GithYanky Inquisitor fight was really tense at low level.
Nere fight was also decent.
Then most of Act 2 bosses from that cursed land can be persuaded to kill themselves.
Thorm & Myrkul fight is horseshit -> Fight is trivial after realizing that the most dangerous enemy is the one with Dominate Person.
Grym boss -> Hammer cheese.
Orin fight -> Pure retardation. One of the worst fights in the entire game because it basically nullifies your wizard/sorcerer progression: Magic Missile is required to debuff Unstoppable asap. Or a horde of summons. Or 2 fighters with Action Surge.
Viconia -> Chaotic fight for which I had to use Resistance to All Damage potions. There is no way to win this fight without cheese. The amount of enemies is simply retarded.
Cazador fight -> Another retarded fight in which you can throw Cazador's projection over the edge in the 1st or 2nd round.
The Hag fight in Act 3 with the mushrooms could have been better.
Paladin + Laezel + SH + Astarion as A team. Gale and Wyll quickly sideline. Halsin quit after the Shadow lands.
I think 5e & BG 3 even more favor martial class in the low mid level. Arcane users fmpov always cheese their way in CRPG by resting every 2 fights. A shame the tactician level don't restrict resting even more that the few area they did it.
No Cheese in fight and out of Baalthazar/NS astral fight no difficulty spike but i don't like too much reload so fine with me. I use a lot of potion/scroll and arrows/bombs to compensate no arcane user and i rest the bare minimum. Also i scout ahead wich the game let you do and that pretty great. The game need a cut above tactician for people who want to min/maxing thought. I'm more to follow the flow and restrict myself on rest and cheese.
Redcaps i kill in the swamp witout a sweet once the glamour on the swamp break. Also for the Hag i cheese nothing and just hack her using jump to quickly close the various spawn and deal high damage with Laezel and Paladin.
Spider under the abandonned village : I know it could be challenging but i killed the medium one being stealth before the queen spot me and then i just make the Queen fall twice from web bridge and bomb her from above with the 4 PC.
Githanky inquisitor was very hard on the positionning and took a good amount of reload. Most difficult fight in act 1 with the Hobgobelin boss for me.
Nere, i just kill the duergar before so there was no "nere difficulty" nor challenge. Once i recon the whole duergar area i ambush on the high ground over the main room and throw hell on them until none survived.
Grymm boss i didn't use the hammer because i fought i could get more loot. Just have to put the lava and hack a lot but was already overleveled for it i think.
Act 2 was strange for me : get to meet Jaheira in the last light inn after i help some of his pals and they direct me to it. The old bitch tried to ensnare me and when i try to break free she became hostile. I then have a fight wich began at the gate and finish with the whole inn dead, harpers, flamingfist... only the duke envoy and the tiefling children stay alve (the duke envoy even lament that i wasn't expected to be bad and should have been her hidding ace) and when i get out of the Inn i had some shadow monster plant attack me before i rest...
It was a hell of a fight almost as hard as Nightsong/baalthazar. I think it's not a planned fight by Larian but i played BG 3 as a TTRPG so never reload my choice but i began the fight very low on spellslot and there's a lot of ennemy in several waves and needed a lot of reload and to empty my bomb and scroll stash to prevail. A very pleasant figh and purging an harpers nest was great. A shame i couldn't kill the duke enoy nor the little thiefs bastards.
The rest of Act 2 after that was a breeze out of the Shar/NS/ Baaltazar part. I agrea Thorm/Myrkull was more tidious than fun.
Viconia needed no cheese and was pretty quick. Half the Shar join SH including all the justiciar. The only trouble was the divine intervention spell wich almost oneshot Astarion and SH but Viconia got hack just after and i hide the two wonded for the end of the fight to finish the remnant ennemy.
I didn't get to Orin and Cazador yet so i can't comment
All in all i disagrea with you i think the game is great on the encounter design especially if you take it as a "TTRPG like". Wich his don't reload out of TPK, Scout ahead, try to ambush before being ambush but don't try to cheese and min/max the game. If you do so then the game may come as too easy.
Very few CRPG let you scout ahead so far from the rest of your team. Very few CRPG also let your fight evolve on so big area, you begin a fight against a group but in moving to get them you alert some of their mate and some more ... Until you get a whole settlement on you as it arrive for me at the last light Inn, with the Hyena/Gnoll or outside the gobelin settlement.
The forgotten realm 5e stupid setting i was expecting and it's even worse than what i tought they could do also the various bugs are the low of this game especially after so long EA but combat encounter and exploration are for me a high point of this game until now.
It's what I would call a Dishonored situation. It's not a particularly well made game but it's not offensively bad - apart from the story - so a 6/10 suddenly turns into a 9. Also CRPGfags are so starved they'll slurp down any slop, just like Stealthfags.
Well, we all know that Fedora Master is an idiot, but I wonder if he didnt stumble on truth by mere chance: in 10 years, will Baldur's Gate 3 be considered gud, or kinda like Dragon Ass: Origins of 2023, where everyone brown-nosed it at the time, but now it looks like utter shit.
It's what I would call a Dishonored situation. It's not a particularly well made game but it's not offensively bad - apart from the story - so a 6/10 suddenly turns into a 9. Also CRPGfags are so starved they'll slurp down any slop, just like Stealthfags.
Dishonored had decent story tho, all the DLCs and sequel and shit were awful, but it's hard to criticize the original here. It was a simple, classic revenge story, with interesting setting/lore as a background, nothing "offensively bad". It wasn't a masterpiece of writing, but it worked great as a premise for the game, and was executed pretty well.
It's what I would call a Dishonored situation. It's not a particularly well made game but it's not offensively bad - apart from the story - so a 6/10 suddenly turns into a 9. Also CRPGfags are so starved they'll slurp down any slop, just like Stealthfags.
Dishonored had decent story tho, all the DLCs and sequel and shit were awful, but it's hard to criticize the original here. It was a simple, classic revenge story, with interesting setting/lore as a background, nothing "offensively bad". It wasn't a masterpiece of writing, but it worked great as a premise for the game, and was executed pretty well.
The problem is that all the characters were incredibly unlikeable. I'm just using Dishonored as an example because it objectively shits all over its own premise with all the magic abilities yet is lauded as a great stealth game.
Well, we all know that Fedora Master is an idiot, but I wonder if he didnt stumble on truth by mere chance: in 10 years, will Baldur's Gate 3 be considered gud, or kinda like Dragon Ass: Origins of 2023, where everyone brown-nosed it at the time, but now it looks like utter shit.
It's what I would call a Dishonored situation. It's not a particularly well made game but it's not offensively bad - apart from the story - so a 6/10 suddenly turns into a 9. Also CRPGfags are so starved they'll slurp down any slop, just like Stealthfags.
Dishonored had decent story tho, all the DLCs and sequel and shit were awful, but it's hard to criticize the original here. It was a simple, classic revenge story, with interesting setting/lore as a background, nothing "offensively bad". It wasn't a masterpiece of writing, but it worked great as a premise for the game, and was executed pretty well.
I believe that, on the contrary, this will be the new yardstick for AAA fantasy RPGs.
Even you aren't going as far as to say it has no redeeming qualities.
My evaluation is that this game is bad where all AAA RPGs are bad, while it's better than them in every other aspect. So a net win for the genre, and for people who enjoy RPGs.
Well, we all know that Fedora Master is an idiot, but I wonder if he didnt stumble on truth by mere chance: in 10 years, will Baldur's Gate 3 be considered gud, or kinda like Dragon Ass: Origins of 2023, where everyone brown-nosed it at the time, but now it looks like utter shit.
It's going to go down the DA:O route when everyone realizes how poorly written it is. But the gameplay will hold up as as at least decent enough whereas Bioware games have never been that way.
DA:O wasn't poorly written and its world was little more interesting than the shit that is FR. It may have been cliche, boring, predictable...whatever, but cringe like all Larian games it was not. Next two games shat on all the good parts for sure, but if anything did hold up in DA:O it was the writing.
Nobody will look back on Original Sin 3 and want to play it again because of the combat, just like the last two. Once you finish them it's like a burden was lifted, you slogged through the patented drag of the combat that is everything after the half point of their games and would never want to do it again.
Good point, I've seen that line used by some here - "You should be happy, you can kill them if you don't like them." But I have seen others just talking casually about outright not recruiting, ignoring or killing companions they don't like, or NPCs.