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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
Kudos to Larian for identifying the gap in the market and reaping the dividends.

It's a lowest-common-denominator game, there's something in it for everyone. It appeals to the audience you've outlined, but it also appeals to many of us here because it has enough decent gameplay to sustain interest.

Swen is obviously a smart guy and wants a bit of everyone's money - but charmingly, he still holds to some old school design tropes that Larian have always consistently held to. It's a delicious irony, in fact, that the old school tradition that Larian uphold of being able to kill any NPC is what redeems the game for some anti-wokistas here and enables them to keep playing - in a trope, for every disgusting faggot you come across, there's an option to murder them outright :)

IOW, Swen knows all his audience and tries to satisfice everyone's requirements. (You might think that it's more woke than anything else, but in terms of effort put into making the game, that's obviously not quite true, a lot of effort has gone into the elements that Codexers like too, while on the other hand, the game isn't woke enough to satisfy the ultimate requirements of some of the crazies, but it's woke enough to keep them interested too.)
You're overthinking this, Swen has professed that he loves Ultima 7, so he integrates as much simulationism into his games as he can, so killing everyone is just par for the course

That's why I said it's ironic that the trope also works to keep anti-woke folks happy.

You don't think a game that's been in development for what, 6 years or so, has been thought about a lot, from all possible angles?
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,180
You don't think a game that's been in development for what, 6 years or so, has been thought about a lot, from all possible angles?

That would certainly make for weird discussions in the workspace, do we want the players to kill these kids and which murder method is allowed :lol:
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
You don't think a game that's been in development for what, 6 years or so, has been thought about a lot, from all possible angles?

That would certainly make for weird discussions in the workspace, do we want the players to kill these kids and which murder method is allowed :lol:

It's not weird, it's just another topic to go through in one of the meetings, alongside underpants discussions and how to tweak 5e in this or that case :)
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
Mods for this so far are pretty miserable. Dragonborn dicks, bigger tits and... ENBs. Amazing work.

Eh? There are a lot of gameplay mods now - they're massively split between mods that make the game more journalist-mode (e.g. get rid of 5e restrictions) and mods that stick more to 5e/RAW (e.g. making shove a full action) and/or try to make the game harder (e.g. better AI).

There are also lots of QOL mods (e.g. better containers).

Whether they work well or not is a different question, but it's definitely not all just graphics/faggot enhancements.
I found some of those, fair enough. Nexus is now very shit for actually finding good stuff.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Mods for this so far are pretty miserable. Dragonborn dicks, bigger tits and... ENBs. Amazing work.

Eh? There are a lot of gameplay mods now - they're massively split between mods that make the game more journalist-mode (e.g. get rid of 5e restrictions) and mods that stick more to 5e/RAW (e.g. making shove a full action) and/or try to make the game harder (e.g. better AI).

There are also lots of QOL mods (e.g. better containers).

Whether they work well or not is a different question, but it's definitely not all just graphics/faggot enhancements.
I found some of those, fair enough. Nexus is now very shit for actually finding good stuff.
Shit like this is the easiest thing to do that's why there's so much of it.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
You don't think a game that's been in development for what, 6 years or so, has been thought about a lot, from all possible angles?

That would certainly make for weird discussions in the workspace, do we want the players to kill these kids and which murder method is allowed :lol:
They don't actually let players kill kids tho, I tried to kill the annoying girlboss tiefling kid in the druid camp, and all the kids there are immortal.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I wish there was an arena where some enemies are utilized more than just once.

Seems kind of a waste.
I wouldn't really mind if they added some sort of "gauntlet mode" entirely focused on dungeon dwelling or where you experience a series of combat encounters (at worse even partially randomized ones) in a straight sequence sequence.
Just to have more chances to play around with the combat system, builds and so on.
Yup. The game is at its strongest when it is a dungeon delver. The physics system, the simulation of all the objects, and the semi-faithful porting of 5e are all the best parts. Some of the plot is even OK, but the game is probably best enjoyed if you mash spacebar whenever dialogue comes up.
 
Joined
Jan 21, 2023
Messages
3,771
That kid you can bring to your camp. The one that keeps blabbering about her kitchen knife. She's red headed and she twitches like crazy when she's talking.

Really, they should add a dialogue option that's like "We know it's you, Orin"
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
That kid you can bring to your camp. The one that keeps blabbering about her kitchen knife. She's red headed and she twitches like crazy when she's talking.

Really, they should add a dialogue option that's like "We know it's you, Orin"

If you attack her, she just fucking goes invisible and runs away.

What a fucking dick tease.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
That kid you can bring to your camp. The one that keeps blabbering about her kitchen knife. She's red headed and she twitches like crazy when she's talking.

Really, they should add a dialogue option that's like "We know it's you, Orin"
Thats a place where some humor would have been appropriate. Drive her crazy by figuring her disguises out constantly. She's not worth much else as a character.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,847
Insert Title Here Pathfinder: Wrath
I wish there was an arena where some enemies are utilized more than just once.

Seems kind of a waste.
I wouldn't really mind if they added some sort of "gauntlet mode" entirely focused on dungeon dwelling or where you experience a series of combat encounters (at worse even partially randomized ones) in a straight sequence sequence.
Just to have more chances to play around with the combat system, builds and so on.
Yup. The game is at its strongest when it is a dungeon delver. The physics system, the simulation of all the objects, and the semi-faithful porting of 5e are all the best parts. Some of the plot is even OK, but the game is probably best enjoyed if you mash spacebar whenever dialogue comes up.
Having many of the quests/dialogue include a "meet you in Baldur's Gate" resolution presumably populating the final Act with more quests/dialogues along those lines for people who enjoy them while allowing murderhobos/speedrunners to get the barren/lifeless experience they long for as well is an interesting design innovation.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I wish there was an arena where some enemies are utilized more than just once.

Seems kind of a waste.
I wouldn't really mind if they added some sort of "gauntlet mode" entirely focused on dungeon dwelling or where you experience a series of combat encounters (at worse even partially randomized ones) in a straight sequence sequence.
Just to have more chances to play around with the combat system, builds and so on.
Yup. The game is at its strongest when it is a dungeon delver. The physics system, the simulation of all the objects, and the semi-faithful porting of 5e are all the best parts. Some of the plot is even OK, but the game is probably best enjoyed if you mash spacebar whenever dialogue comes up.
Having many of the quests/dialogue include a "meet you in Baldur's Gate" resolution presumably populating the final Act with more quests/dialogues along those lines for people who enjoy them while allowing murderhobos/speedrunners to get the barren/lifeless experience they long for as well is an interesting design innovation.
I think that the decision to give every NPC a name and to put little stories everywhere probably appeals a large number of people who buy RPGs. There are lots of people who like the idea of "alternate resolutions" that involve pressing dialogue options. The game has that in spades. You can also just attack everything you see (and get a more entertaining result with better encounters). The game also gives you good reasons to murder almost all of your NPC companions. The reasons for killing them are so good that most of them would even stand up in court as valid self-defense or defense of others. It'd be easy to convince a jury that you killed a vampire because he was actively trying to suck your blood from inches away.
 

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