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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
What did you find particularly shitty? Apart from the tentacle porn.
Gay mind flayer Adversary ripoff was pretty lame. So was inexplicably old Viconia who looks and sounds nothing like actual Viconia.
Those were pretty bad.

Was surprised how they dumped all the Bg1&2 characters in A3, and they all sucked.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,476
Location
bulgaristan
Codex Year of the Donut
Finally beat the long and dull last battle. Turn based combat at its worse: you are stronger than the encounter, and your victory is inevitable regardless of optimal play, but everything just drags on as dozens of enemies take their turn. Made worse by me deciding to summon as much stuff as possible to aid me,
since I overrated it.
The two places where turn based combat became a slog were the last encounter (really 3 in a row), and the siege of the Towers in Act II. The siege was more difficult, and extra so if you want to keep certain Harpers alive, but also made more annoying by the constant HADAAAAR spam. Everywhere else I thought turn based looked and played great. Just make sure there aren't too many enemies doing too much long animations while you mentally check out and pull out your phone.

My campaign lasted 75 hours total. I did everything I saw, but probably missed some, haven't used guides or walkthroughs. Also I didn't reload when I failed stuff, so I have a few suboptimal quest resolutions.
If you are a completionist, and you respec characters often, and you reload to get best outcomes, could be a 100 hour campaign.

The writing was very hit or miss. The main plot was bad. The minor plots and characters are good. The decision to separate Dark Urge and Default Protagonist Man Tav was uncalled for, and you can see the seams in places. You can also see how the last minute removal of the Upper City part of Baldur's Gate made Lord Enver Gortash seem lame and toothless. As a politician, he should've been a menace exactly there. Also we don't get to see how he's a lawful contract demon type of guy, which fits his plot of slave trading with the Hells.

Visuals are great, sound is great, music is perfect (and composer is Bulgarian, tri moreta, etc), voice acting is great. Best cRPG in a while. I hope Wizards get greedy and let Larian release some modding tools or something.
 

whydoibother

Arcane
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Joined
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Messages
17,476
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bulgaristan
Codex Year of the Donut
If you are a completionist, and you respec characters often, and you reload to get best outcomes, could be a 100 hour campaign.
Act1 took me 60 hours in-game and 80 hours with reloads, so I guess this is a bit off
You might be a bit of an anomaly, to be honest.
20-30 hours per act seems a reasonable estimation. Less if you go straightforwardly "evil" (join the Absolutists, kill the others), more if you go murderhobo (do all quests you can everywhere, then kill everyone).
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
Mebrilia the Viera Queen might be the most insufferable of all posters on Codex. "I just want to discuss the game, guys!". While continuing to post inane spammy things and provoking another spat in the thread. And then playing innocent after starting another war.
The only people provoking anything here are asshats who can't stop playing the game while whining on about it
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
If you are a completionist, and you respec characters often, and you reload to get best outcomes, could be a 100 hour campaign.
Act1 took me 60 hours in-game and 80 hours with reloads, so I guess this is a bit off
You might be a bit of an anomaly, to be honest.
20-30 hours per act seems a reasonable estimation. Less if you go straightforwardly "evil" (join the Absolutists, kill the others), more if you go murderhobo (do all quests you can everywhere, then kill everyone).
Nope, saw lots of other people, especially first-timers having 50-60 hours for act1, if you just play without rushing the content it pretty much comes to this
 

Lagole Gon

Arcane
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Joined
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Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Mebrilia the Viera Queen might be the most insufferable of all posters on Codex. "I just want to discuss the game, guys!". While continuing to post inane spammy things and provoking another spat in the thread. And then playing innocent after starting another war.
The only people provoking anything here are asshats who can't stop playing the game while whining on about it
Stopped playing the game and complains -> You didn't really played it, lol.
Finished the game and complains -> You played it, so you liked it, stop bitching about it, lol.

Grauken - defends the game on all fronts while still in Act 1.
 

Konjad

Patron
Joined
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.

Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life​

"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."
Baldur's Gate 3 promotional screenshot showing Shadowheart ponder a mysterious device.Image credit: Larian.
Vikki Blake avatar

News by Vikki Blake Contributor
Published on 27 Aug 2023
Follow Baldur's Gate III
Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.
That's according to performance director Aliona Baranova, who posted a lengthy thread to Xitter over the weekend to detail exactly how much work goes into making your favourite games feel "so alive".

Baldur's Gate 3's first major update is so big, the patch notes exceeded Steam's text limit image


"[For a]lmost ALL the dialogue we recorded, we ALSO captured the actors mocap data," Baranova explained. "That means all 248 actors, ALL the NPCs and not just the companions put on a mocap suit and their movements, gestures, and physical choices were recorded and sent along with the audio files for the animators to use in game. which is why the performances feels so alive."
The exceptions to the rule? Animals, of course, additional dialogue – Baranova gives the example of when you see a birds eye view of a character running while speaking – as well as cinematic cut scenes and, "occasionally", when an actor was injured or unavailable to record the mocap along with their voice lines.
1/ BG3 thread alert

i’d like to clarify a few things about the dialogue recording process that went into making Baldur’s Gate 3, while i have peoples attention.

Firstly: for almost ALL the dialogue we recorded we ALSO captured the actors mocap data
— Aliona Baranova (@alionabaranova1) August 25, 2023
"Which means the iconic head wiggles [Jennifer English] did as Shadowheart were Jen’s actual head wiggles," Baranova says. "The militaristic and alien like movements of Lae were Devora Wilde's physical choices for the character. Neil Newbon's theatrical flare as Astarion are all part of the actors choices."
"As a performance director, our job is to work with the voice director, and our focus is the actors body, their movements, how they physicalise, and embody their character and making sure that the body is connected to the voice," Baranova explains (thanks, PC Gamer).
Larian drops Series S split-screen as


"When you watch the in game dialogue you're not only hearing the actors voices but you're also seeing their physical performances as well as the beautiful work of the animators at Larian Studios, of course, who used the files we sent to create the finished product."
Larian has released its first "major" update for Baldur's Gate 3, with the developer stating it will target a rather substantial 1000 bugs, as well as "balancing, flow issues and much, much more". As Larian joked, it is so immense, the patch notes couldn't be detailed in their entirety on Steam, as they exceeded the platform's text limit.
This first chunky update follows Larian's announcement that Baldur's Gate 3 will be making its way to Xbox before this year is out.
After sitting down with Xbox head Phil Spencer at Gamescom earlier this week, Larian revealed it had dropped Series S split-screen as a "solution" to bring its RPG to Microsoft's consoles.
https://www.eurogamer.net/baldurs-g...nd-248-actors-to-bring-its-characters-to-life
 

koyota

Cipher
Patron
Joined
May 19, 2007
Messages
230
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Is the criminal system broken in act 3? You have to purposely roleplay to not break the economy.

Invisibility -> Pickpocket merchant.

while in the pickpocket UI Invisibility runs out / fail, Merchant goes running out of the shop screaming "THIEF!"

Okay, Thank you for giving me a great opportunity to rummage through all of your shelves.

30 seconds later Merchant comes back cheerful as can be, ready to buy back all the items I just took from his shelf, apparently with short term memory problems.

Rinse and repeat with all the shops.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,476
Location
bulgaristan
Codex Year of the Donut

Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life​

"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."
Baldur's Gate 3 promotional screenshot showing Shadowheart ponder a mysterious device.'s Gate 3 promotional screenshot showing Shadowheart ponder a mysterious device.Image credit: Larian.
Vikki Blake avatar

News by Vikki Blake Contributor
Published on 27 Aug 2023
Follow Baldur's Gate III
Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.
That's according to performance director Aliona Baranova, who posted a lengthy thread to Xitter over the weekend to detail exactly how much work goes into making your favourite games feel "so alive".

Baldur's Gate 3's first major update is so big, the patch notes exceeded Steam's text limit image's Gate 3's first major update is so big, the patch notes exceeded Steam's text limit image


"[For a]lmost ALL the dialogue we recorded, we ALSO captured the actors mocap data," Baranova explained. "That means all 248 actors, ALL the NPCs and not just the companions put on a mocap suit and their movements, gestures, and physical choices were recorded and sent along with the audio files for the animators to use in game. which is why the performances feels so alive."
The exceptions to the rule? Animals, of course, additional dialogue – Baranova gives the example of when you see a birds eye view of a character running while speaking – as well as cinematic cut scenes and, "occasionally", when an actor was injured or unavailable to record the mocap along with their voice lines.
1/ BG3 thread alert

i’d like to clarify a few things about the dialogue recording process that went into making Baldur’s Gate 3, while i have peoples attention.

Firstly: for almost ALL the dialogue we recorded we ALSO captured the actors mocap data
— Aliona Baranova (@alionabaranova1) August 25, 2023
"Which means the iconic head wiggles [Jennifer English] did as Shadowheart were Jen’s actual head wiggles," Baranova says. "The militaristic and alien like movements of Lae were Devora Wilde's physical choices for the character. Neil Newbon's theatrical flare as Astarion are all part of the actors choices."
"As a performance director, our job is to work with the voice director, and our focus is the actors body, their movements, how they physicalise, and embody their character and making sure that the body is connected to the voice," Baranova explains (thanks, PC Gamer).
Larian drops Series S split-screen as


"When you watch the in game dialogue you're not only hearing the actors voices but you're also seeing their physical performances as well as the beautiful work of the animators at Larian Studios, of course, who used the files we sent to create the finished product."
Larian has released its first "major" update for Baldur's Gate 3, with the developer stating it will target a rather substantial 1000 bugs, as well as "balancing, flow issues and much, much more". As Larian joked, it is so immense, the patch notes couldn't be detailed in their entirety on Steam, as they exceeded the platform's text limit.
This first chunky update follows Larian's announcement that Baldur's Gate 3 will be making its way to Xbox before this year is out.
After sitting down with Xbox head Phil Spencer at Gamescom earlier this week, Larian revealed it had dropped Series S split-screen as a "solution" to bring its RPG to Microsoft's consoles.
https://www.eurogamer.net/baldurs-g...nd-248-actors-to-bring-its-characters-to-life
Shadowheart's VA is gay, and her girlfriend is on Twitter simping for the Shadowheart character. Making jokes about how she likes SH more than her actual gf in real life. Pretty funny stuff.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
Grauken - defends the game on all fronts while still in Act 1.
Grauken: The game is good.
Everyone else: You haven't played it yet! It gets bad later! You need to play 100 hours before you see its bad!!!

An inversion of the usual narrative.
Act 1 alone is a 9/10 for me in all departments, even if act 2 and 3 are disappointing this is still better and more content than most cRPGs released in recent years
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,476
Location
bulgaristan
Codex Year of the Donut
Is the criminal system broken in act 3? You have to purposely roleplay to not break the economy.
I mean, you can literally just use Disguise Self, steal everything everywhere, and break the disguise. Who, me? No, it was some blue dragonborn who robbed you. Or just hire a merc, sell their gear, and pickpocket your money off the lich. Infinite gold, zero risk, since he never aggroes even if you fail the pickpocket.
This game has no economy to speak of, if you want to exploit stuff. Nor is it needed, the goal is to not have TOO powerful items TOO early, and this is done by rationing what merchants sell what goods.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Act 3 is full of bugs and feels half finished. Not going to bother finishing my run, will wait for the inevitable enhanced edition.

It's the same fucking story every game Larian releases, front load the content and then leave the last third of the game an afterthought

Then what does it say that I hate the start of every Larian game post-Divine Divinity? :deadtroll:


Also where the fuck is Dragon Age Origin ever to be considered "utter dogshit"? It's widely considered as a genre classic and one of Bioware's last peak performances. Delusional talk and borderline retarded hyperbole.

By anyone with positive IQ? Genre classic, hahahaha.

Cute how you fluff yourself up there, but being contrarian just for the sake of being contrarian doesn't make you "positive IQ".
This stance reeks of outcast teenboy who has to cope with the fact he's shunned by society. Early 2000s atheist scene vibe.
So ... cope harder.

hahahaha.
 
Last edited:

Konjad

Patron
Joined
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Messages
5,456
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Grauken - defends the game on all fronts while still in Act 1.
Grauken: The game is good.
Everyone else: You haven't played it yet! It gets bad later! You need to play 100 hours before you see its bad!!!

An inversion of the usual narrative.
Act 1 alone is a 9/10 for me in all departments, even if act 2 and 3 are disappointing this is still better and more content than most cRPGs released in recent years
Act 2 and 3 are just as good though, I don't know why some codexers criticize them. I haven't seen any criticism that would get to the point why they are disappointing either.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
BG3 doesn't feel particularly alive to me despite all the expensive mocap. I think it's a cinematography issue. Larian can't frame shots as well as other devs so all the cut-scenes and dialogue feel lifeless despite all the Belgian slave labour put into them
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
Grauken - defends the game on all fronts while still in Act 1.
Grauken: The game is good.
Everyone else: You haven't played it yet! It gets bad later! You need to play 100 hours before you see its bad!!!

An inversion of the usual narrative.
Act 1 alone is a 9/10 for me in all departments, even if act 2 and 3 are disappointing this is still better and more content than most cRPGs released in recent years
Act 2 and 3 are just as good though, I don't know why some codexers criticize them. I haven't seen any criticism that would get to the point why they are disappointing either.
Well, I'm in act 2 at the moment and it's still great, so who knows? Some codexers just like to complain
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Act 2 and 3 are just as good though, I don't know why some codexers criticize them. I haven't seen any criticism that would get to the point why they are disappointing either.
Act 2 is okay. But it felt like Spooky Halloween MMO Area with Bosses™ to me. And the story in general made no sense for my party since the bad guys didn't care that we murdered their goblin army. Not even after the prisoner breakout did they care. I could once again just walk into their keep and snoop around. Where the hell are the antagonists? Will nobody try to stop me? And I only met the general when it was time for him to die - after freeing his daughter who has daddy issues.

Act 3 turned into a tourist and checklist thing rather fast. Very simple areas too. Dungeons became Skyrim linear with a boss at the end. Spending all that time in the city was draining too, and became boring very fast, at least to me. Also, the plot twist made the 3 bad guys absolutely pointless. Also, they were dumb as hell, did they not notice that I killed every one of them? Why do they still trust me? The whole game up to that point felt like a filler since nothing mattered. The Absolute as a cult just disappeared from the game.

Edit:
Oh, forgot about the bugs and performance too. Some quests just didn't work.
 

whydoibother

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bulgaristan
Codex Year of the Donut
Also, they were dumb as hell, did they not notice that I killed every one of them? Why do they still trust me?
Are you joking?
You kill #3, so #1 and #2 both try to recruit you to kill the other one as well, because they don't want a triumvirate, they want single rule.
The situation here is Rome arming barbarians to fight other barbarians for them and oh no now they are fighting me. Its pretty standard cartel busting.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,230
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Also, they were dumb as hell, did they not notice that I killed every one of them? Why do they still trust me?
Are you joking?
You kill #3, so #1 and #2 both try to recruit you to kill the other one as well, because they don't want a triumvirate, they want single rule.
The situation here is Rome arming barbarians to fight other barbarians for them and oh no now they are fighting me. Its pretty standard cartel busting.

Sure, but why would I let anyone of them live? They could see my track record. "I'm sure he will be letting me live *hears an explosion in the distance of his robot factory blowing up*"
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
The gameplay is lackluster. You can tell from how easy Tactician is. Extremely boring too.

How would you know Chazer? You uninstalled the game hours after pirating it for days. I was told jews are somehow clever?

I had to uninstall this. I couldn't take it anymore. What a garbage game. The Bioware cutscene dialogue, voiced narrator, everything wanting to sodomize my character, the unnecessarily slow garbage combat, the 5e ruleset, and the nostalgia bait is disgusting. 100gb of memory and it's all trash. There's a reason why I never play any bioware games after BG1+2 and it's exactly what Larian emulated when making this game.
 

whydoibother

Arcane
Patron
Joined
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Messages
17,476
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bulgaristan
Codex Year of the Donut
"I'm sure he will be letting me live *hears an explosion in the distance of his robot factory blowing up*"
When you start exploding his factories and submarines, he lifts the bridge, and the entire keep aggroes you on sight, and his audience hall is full of mines and flamethrowers. And he bargains reasonably, lets share, you can't control it alone, I have the ear of a god, lets work together, etc.
I get what you are saying, but I don't think that's what we are seeing in the game. The plot has many problems, and I think its bad. This isn't one such problem. This is fine.
 

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