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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

whydoibother

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Codex Year of the Donut
Why would anyone run away from flaming rock during a runaway mission on a ring shaped arena
Because its obviously the intended design and what your characters would do. The actual question is, why would you sit in place, duel a fucking rock, then complain its too dull? You made it dull!
 

perfectslumbers

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Because its obviously the intended design and what your characters would do. The actual question is, why would you sit in place, duel a fucking rock, then complain its too dull? You made it dull!
The rocks were pathfinding towards me and rolling into me like normal enemies on their turn, they weren't really presented like an environmental challenge so it didn't ever occur to me to treat them as one. Very different than say, the cannon fire near the end, or the lava during the Grym golem bossfight, which were clear environmental challenges to be played around. If the environmental challenge is a bag of hp who starts punching you it makes sense to just kill it.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Why would anyone run away from flaming rock during a runaway mission on a ring shaped arena
Because its obviously the intended design and what your characters would do. The actual question is, why would you sit in place, duel a fucking rock, then complain its too dull? You made it dull!
I made it optimal. I'm not going to some new important location with lower health and resources.
I have ininite restoration in bathtub. So I'm going to kill everything and go there at full heath.
And the rock acts like a normal enemy, not some gimmick hazard.
 

whydoibother

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bulgaristan
Codex Year of the Donut
I made it optimal.
Translation: I made it dull.
Long resting every chance you get is also optimal, but its just dull.

Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
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Germania
BREAKING: CODEXERS LITERALLY TOO RETARDED TO OPTIMIZE THEIR GAMEPLAY.

WE TALKED WITH THE GUY AT THE SCENE:

"I see health bar, I smash."

The true popamole player.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
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Initially, the default player character Tav was the Bhaalspawn, who started this whole plan with Gortash and Ketheric, but Orin backstabbed you and took your place. That's why they know you, and "trust you", as in trust that you would participate.
Players didn't want to be evil, and didn't want this villainy which they felt was forced on them, and it was set aside during development. You can see it in Swen's interviews, years ago he was proclaiming how you get to be evil, you get to be the bad guy, a lot more often than he was closer to release as it was toned down for mass appeal.
I think that was the right decision, even when I eventually make a Dark Urge playthrough I have zero interest in going down the evil road. Lots of other people feel the same, which is a positive overall

Codexers finding it weird people don't want to be assholes :lol::lol::) :lol::lol: :lol:
Dark Urge never forces you to do anything except for one scene where
you kill some chick in your sleep
, you can resist everything else and be a goodie two shoe no problem. For all the reeeing about the urge it's not very difficult to fight it. Time constraints in game are also absolute incline, especially in vancian magic systems, but normies hate it because they have to be perfect nannies are be loved by every single character in the game, and do everything perfectly. It's maddening.
 

Lagole Gon

Arcane
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I made it optimal.
Translation: I made it dull.
Long resting every chance you get is also optimal, but its just dull.

Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.
I didn't do the long rest spam because I assumed some things are timed (and some are in Act 1, not sure about the rest).
Which apparently made some of the camp content a bit wonky and I missed character story bits.

Everything here encourages you to punch the rock and use the restore.
 

whydoibother

Arcane
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Joined
May 2, 2018
Messages
17,497
Location
bulgaristan
Codex Year of the Donut
I made it optimal.
Translation: I made it dull.
Long resting every chance you get is also optimal, but its just dull.

Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.
I didn't do the long rest spam because I assumed some things are timed (and some are in Act 1, not sure about the rest).
Which apparently made some of the camp content a bit wonky and I missed some character drama.

Everything here encourages you to punch the rock and use the restore.
I am not accusing you, man. Just making a comparison to something understood to be optimal, but not fun. Punching rocks is also optimal, but not fun. Running away from rocks that are rolling towards you is the intended reaction. It makes the encounter fun, too.
 

gurugeorge

Arcane
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Aug 3, 2019
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London, UK
Strap Yourselves In
Amusingly, if you arrive at the bridge with Rohan the tiefling mage and the shades too late, he's turned into an undead. But as I read on a forum post and tried for fun, you can polymorph him into a sheep and use a non-lethal hit on him, which "brings him back to his senses" and you get a dialogue of him being pissed off at his weakness and saying he'll go back to the Inn. But he just stands there and if you interact with him again, he starts babbling about how he's looking forward to going to Baldur's Gate and meeting his new mentor.

Sadly, the cool polymorph trick is all for naught because on returning with the rescued tieflings and talking to them at the Inn, they're all crying because he's dead :(

I love how they're quite bolshy with you though - like the gnome is all, "huh, you rescued us, here's some money I guess, we're off to BG to fix the reputation of deep gnomes, cya!" and that mouthy tiefling Pia or Mia or whatever her name is, chews your ass off for not saving Rohan and more or less says "thanks for nothing fuck off."

I rather like that :)
 

toro

Arcane
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Joined
Apr 14, 2009
Messages
14,818
I did that by attacking first because I was growing impatient. Turns out that apparently guards keep spawning after you dispose of every one of them including the eyes. It seems the game wants it to have at least one guard to "catch" you when you're trying to open the door in the guard's tower, which you can evade by jumping from the side anyways.

When you give the hammer to the gnomes, they do break the tiefling's wall. The cells are opened by a guard, and that's why they flee, seizing the oportunity. But if you do it like that, it would seem like they join in the fight, which is extremely obnoxious because they are unarmored and have to go where the boat is to pick up some basic weapons. But yeah, there's a proper order to do that quest.

the simplest solution is to divide the party and break both walls at the same time. all prisoners will be saved in that case without any fight.
 

whydoibother

Arcane
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bulgaristan
Codex Year of the Donut
It could have been avoided by making the rock an actual threat you want to run away from. Simple as.
But then some parties would've found the encounter impossible, due to their lack of mobility and ranged heals or w/e. And this is the kind of place where you can't just go back to camp to reconfigure.
Just don't sit in place and punch the rock, man.
 

Grauken

Arcane
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Messages
13,191
It could have been avoided by making the rock an actual threat you want to run away from. Simple as.
But then some parties would've found the encounter impossible, due to their lack of mobility and ranged heals or w/e. And this is the kind of place where you can't just go back to camp to reconfigure.
Just don't sit in place and punch the rock, man.
He's a real sisyphus
 

toro

Arcane
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Messages
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i don't care about the game's financial success. i wanted a great game but it's not

nobody is shilling anymore for the game except you and 2 more retards with profiles after 2020

i'm glad that most of the old posters recognize the difference between mediocre slob and great gameplay.
Most people are critiquing the writing or companions. Hardly anyone is shitting on the gameplay and the few that do are mostly finding it too easy.

The biggest critics also have this weird thing that they keep playing the game, despite saying over and over again that they're "finally done with the game". So if those are the people that don't like the gameplay, what keeps them coming back according to you? The bear sex?

https://en.wikipedia.org/wiki/Fear_of_missing_out
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
I finished act2, started act 3.
-The reveal about the dream mommy being a mindflayer wasn't too surprising though it's a non hivemind mindflayer who wants to be free but also loves being a squid ? Okay I guess, they really wanted to hammer out the freedom theme, it's only the 135th character in the game that's all about fr33dom and independance. Also I am sure the 7 man cucksquad is feeling very smart about letting you create a dreamgirl, have her entice you in skimpy clothes and then reveal to you they were a minflayer all along, and it still wants to bang you. Very subversive good job...
-The whole ''Vlaakith sent you in the prism to kill orpheus, she had no idea I was in there'' was also a bit too convenient.
-The vilains and their anime saint seya shit with their stones was cringe although I kinda like their design individually.
-I also expect the sharrans have a reason to want the prism that's tied to the plot
-I like Raphael, I want to take his deal but if I do it sounds like I won't be able to fight him. And that would be sad.
-I don't really mind that the plot of the game is this plane/cosmic encompassing event that many different powerful entities want to exploit to their advantage with MC thrown in the middle. It works well with Dark Urge since he started the whole plot and lost his memory which makes him the perfect target and why everybody is interested in him. Probably works much less with a custom character.
-Ketheric is mad his daughter is in a relationship with the Nightsong, not because the nightsong is a woman but because she's immortal duhhhh. Again writers must have felt very smart about that sigh.
 
Last edited:

Grauken

Arcane
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Mar 22, 2013
Messages
13,191
i don't care about the game's financial success. i wanted a great game but it's not

nobody is shilling anymore for the game except you and 2 more retards with profiles after 2020

i'm glad that most of the old posters recognize the difference between mediocre slob and great gameplay.
Most people are critiquing the writing or companions. Hardly anyone is shitting on the gameplay and the few that do are mostly finding it too easy.

The biggest critics also have this weird thing that they keep playing the game, despite saying over and over again that they're "finally done with the game". So if those are the people that don't like the gameplay, what keeps them coming back according to you? The bear sex?

https://en.wikipedia.org/wiki/Fear_of_missing_out
FOMO is one of the worst reasons to do anything
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
i don't care about the game's financial success. i wanted a great game but it's not

nobody is shilling anymore for the game except you and 2 more retards with profiles after 2020

i'm glad that most of the old posters recognize the difference between mediocre slob and great gameplay.
Most people are critiquing the writing or companions. Hardly anyone is shitting on the gameplay and the few that do are mostly finding it too easy.

The biggest critics also have this weird thing that they keep playing the game, despite saying over and over again that they're "finally done with the game". So if those are the people that don't like the gameplay, what keeps them coming back according to you? The bear sex?

https://en.wikipedia.org/wiki/Fear_of_missing_out
FOMO is one of the worst reasons to do anything
And definitely low IQ + low impulse control. Chances of being a coomer and a FOMO-victim at the same time: very high.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's the same fucking story every game Larian releases, front load the content and then leave the last third of the game an afterthought

I don't even get why they did it here. The whole reason to frontload the content is to scam customers and journos.

Instead, the first two acts of the game are like 30 hours long, probably closer to 80 if you're a completionist. That's enough for an entire game.

They could have cut the game in half, ended on a cliffhanger, and have a super polished game.
Something that I had in mind, but thought to reserve for until after I've finished it -- the game can be seen as one campaign up to the end of act 2, and act 3 can be seen as an epilogue.
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.

And when you design a game for people who optimize the fun out of a game, you get Age of Decadence.
 

Eisenheinrich

Scholar
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Messages
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Germania
Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.

And when you design a game for people who optimize the fun out of a game, you get Age of Decadence.


16
24-hour peak
 

Grauken

Arcane
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Messages
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Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.

And when you design a game for people who optimize the fun out of a game, you get Age of Decadence.
I hope Colony Ship is better in this regard
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.

And when you design a game for people who optimize the fun out of a game, you get Age of Decadence.
I hope Colony Ship is better in this regard

It will be another round of supposed "incline" for the monocled and prestigious Codex crowd and it will be bought by a lot more people than actually played. Those who do end up playing it for any appreciable amount of time will, in some bizarre gamer version of Stockholm Syndrome, desperately try to convince themselves that this shit is somehow fun.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
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Joined
Nov 29, 2010
Messages
19,253
Shadorwun: Hong Kong
The most serious issue with the game is the one no one mentions here - the level cap.

Instead you will bitch about the most esoteric crap no-one cares about in a bid to out-autist one another. Bear orgies are totally avoidable. So is Gayl if you know it's coming.

However there is a shitload of content after you reach the level 12 cap but it feels completely pointless because you just don't get any more EXP after Tacticianing those 970 Shar worshippers or that fucking level 16 dragon in the basement.

No reason to complete any of the companion quests, no need to even go looking for Minsc, look for Arabella yet again, free Morpheus, etc etc.

Feels like you should just make a beeline for the end battles shortly after not even exploring all of the Lower City of the sewers.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
And he bargains reasonably, lets share, you can't control it alone, I have the ear of a god, lets work together, etc.
3W33r4S.png
 

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