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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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The most serious issue with the game is the one no one mentions here - the level cap.
Just one more reason to have had the campaign concluded at the end of act two with a level cap of 10.
 

Grauken

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The most serious issue with the game is the one no one mentions here - the level cap.

Instead you will bitch about the most esoteric crap no-one cares about in a bid to out-autist one another. Bear orgies are totally avoidable. So is Gayl if you know it's coming.

However there is a shitload of content after you reach the level 12 cap but it feels completely pointless because you just don't get any more EXP after Tacticianing those 970 Shar worshippers or that fucking level 16 dragon in the basement.

No reason to complete any of the companion quests, no need to even go looking for Minsc, look for Arabella yet again, free Morpheus, etc etc.

Feels like you should just make a beeline for the end battles shortly after not even exploring all of the Lower City of the sewers.
I guess this won't be an issue for story- and lorefags but yeah, level cap is never cool.

IMHO a solution other games have found where you often outlevel enemies by the end of the game is putting in crazy extra bosses you can grind your heart out to beat, like the Gorrors in Wizardry 7. I always found that a rather elegant way to allow unlimited leveling.
 

Eisenheinrich

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So is Gayl if you know it's coming.

Nghhhh it's coooooming.

But yeah, Larian should add upper city and up level cap to 14.
They already altered 5e to some degree, so why not alter higher levels too and nerf the game breaking stuff like Power Words and Divine intervention. I don't see the problem.
 
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Zarniwoop

Gorgeousness and gorgeousity made flesh
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Shadorwun: Hong Kong
The most serious issue with the game is the one no one mentions here - the level cap.

Instead you will bitch about the most esoteric crap no-one cares about in a bid to out-autist one another. Bear orgies are totally avoidable. So is Gayl if you know it's coming.

However there is a shitload of content after you reach the level 12 cap but it feels completely pointless because you just don't get any more EXP after Tacticianing those 970 Shar worshippers or that fucking level 16 dragon in the basement.

No reason to complete any of the companion quests, no need to even go looking for Minsc, look for Arabella yet again, free Morpheus, etc etc.

Feels like you should just make a beeline for the end battles shortly after not even exploring all of the Lower City of the sewers.
I guess this won't be an issue for story- and lorefags but yeah, level cap is never cool.

IMHO a solution other games have found where you often outlevel enemies by the end of the game is putting in crazy extra bosses you can grind your heart out to beat, like the Gorrors in Wizardry 7. I always found that a rather elegant way to allow unlimited leveling.

They have those already, but ALSO the level cap. Completely pointless.

So is Gayl if you know it's coming.

Nghhhh it's coooooming.

But yeah, Larian should add upper city and up level cap to 14.
They already altered 5e to some degree, so why not alter higher levels too and nerf the game breaking stuff. I don't see the problem.

14 would be just about enough for the existing content, if that. I have massive sections I haven't done and already reached the cap.
 

Swen

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Definitive edition will come next year.

I literally saved gaming

afbeelding.png
 
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S.H.O.D.A.N.

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When was the level 12 cap announced? I imagine it must have happened on the heels of Upper City getting cut, right?
 
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When was the level 12 cap announced? I imagine it must have happened on the heels of Upper City getting cut, right?
It was originally said that the game would cap at level 10. In the very first couple of EA builds gaining levels was slow as molasses, but halfway into the patches you were already at level 4-ish when you cleared most things in the first act (no Towers or Monastery yet). So it was expanded. I'm level 10, in act 3, not that far into it yet.
 

Shaki

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Sid Meier said:
Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game.

And when you design a game for people who optimize the fun out of a game, you get Age of Decadence.
Funny that AoD is mentioned in BG3 thread, since it's a game that actually had reactivity and C&C amped up to revolutionary levels, while Swen only lied about it and gave us Dragon Age with more sex in the end. It's very telling, that people who spent last 2-3 years simping for BG3 before it was even released, constantly reminding everyone about these promised qualities, still simp for BG3 even after everything but cinematics/VA turned out to be a lie, but at the same time they hate on the game which ACTUALLY had unseen before levels of C&C/reactivity and allowed for multiple completely different playthroughs, since apparently it's "not fun" without the animated bear sex. This is how you know, that BG3 fans don't actually care about any of that "RPG shit", they just want to be the part of the trendy thing™ and enjoy muh cinematic sex.
 

whydoibother

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Codex Year of the Donut

copebot

Learned
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I did that by attacking first because I was growing impatient. Turns out that apparently guards keep spawning after you dispose of every one of them including the eyes. It seems the game wants it to have at least one guard to "catch" you when you're trying to open the door in the guard's tower, which you can evade by jumping from the side anyways.

When you give the hammer to the gnomes, they do break the tiefling's wall. The cells are opened by a guard, and that's why they flee, seizing the oportunity. But if you do it like that, it would seem like they join in the fight, which is extremely obnoxious because they are unarmored and have to go where the boat is to pick up some basic weapons. But yeah, there's a proper order to do that quest.
I killed all the guards, the eyeballs, and the warden and they never respawned.
 

S.H.O.D.A.N.

Learned
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It was originally said that the game would cap at level 10. In the very first couple of EA builds gaining levels was slow as molasses, but halfway into the patches you were already at level 4-ish when you cleared most things in the first act (no Towers or Monastery yet).

Ah, so they planned to stretch the levels over whatever content they could do, but people presumably didn't like the slow power progression.

I suppose if you're willing to ship an unfinished product, it doesn't really matter just how unfinished it is.
 

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