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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

whydoibother

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Codex Year of the Donut
After a month and only a few days removed from Starfield release, BG3 is still number 1...Crazy

afbeelding.png
The decision to cut Upper Town and release a month earlier than planned was ultimately good. Swen's gamble paid off.
I am sure that Starfield's release will equally be a genre defining moment, either because everyone suddenly realizes how SHIT Bethesda is at bugs and balance, or because its Skyrim 2 in terms of favorable reception among the masses. BG3 did well to dodge that.
 

whydoibother

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Codex Year of the Donut
Also I just noticed that the Steamdeck, a $500 console, is in the top 5 selling products :what:
Did Valve actually make it? Did they actually launch a successful console while I wasn't looking? I thought its a niche device.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
"I'm sure he will be letting me live *hears an explosion in the distance of his robot factory blowing up*"
When you start exploding his factories and submarines, he lifts the bridge, and the entire keep aggroes you on sight, and his audience hall is full of mines and flamethrowers. And he bargains reasonably, lets share, you can't control it alone, I have the ear of a god, lets work together, etc.
I get what you are saying, but I don't think that's what we are seeing in the game. The plot has many problems, and I think its bad. This isn't one such problem. This is fine.
I get what you are saying too. The Bhaal chick also tries to make a deal. I was basically a goody-two-shoes throughout the game, there is no way I would ally with her... or with the other fella. The smart thing would be to kill me, the two of them working together. Facing me down alone hasn't been working out so well for them so far. The antagonists and their faction do very little to stop you, even when they know they are next on the chopping block.
 

apostrophe

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Oct 11, 2019
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33
Finished the game, it took a little over 100 hours for the first playthrough, maybe 5-10 hours AFK. Second solo playthrough with cheat engine speedhack ( x5 for combat, x2 for everything else ) took ~20, I didn't skip any quests but didn't waste time looting useless shit and exploring every nook and cranny. It's not a bad game, I understand the appeal for most people, but for me personally, it's a disappointment. It is incredibly tedious to play, battles are easy and effortless, main storylines are completely nonsensical, and they retconned a shitload of stuff to fit their narratives and ideas that obviously shifted numerous times during development.
 

Grauken

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Also I just noticed that the Steamdeck, a $500 console, is in the top 5 selling products
Did Valve actually make it? Did they actually launch a successful console while I wasn't looking? I thought its a niche device.
The only reports of actual sales numbers I saw was 1.6 million at the end of 2022 with expectations for reaching 3 million in 2023, which doesn't exactly sound huge
 

Grauken

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"I'm sure he will be letting me live *hears an explosion in the distance of his robot factory blowing up*"
When you start exploding his factories and submarines, he lifts the bridge, and the entire keep aggroes you on sight, and his audience hall is full of mines and flamethrowers. And he bargains reasonably, lets share, you can't control it alone, I have the ear of a god, lets work together, etc.
I get what you are saying, but I don't think that's what we are seeing in the game. The plot has many problems, and I think its bad. This isn't one such problem. This is fine.
I get what you are saying too. The Bhaal chick also tries to make a deal. I was basically a goody-two-shoes throughout the game, there is no way I would ally with her... or with the other fella. The smart thing would be to kill me, the two of them working together. Facing me down alone hasn't been working out so well for them so far. The antagonists and their faction do very little to stop you, even when they know they are next on the chopping block.
That's why bad guys usually fail, they can't work together, it's a classic of fiction
 

Lagole Gon

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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Grauken - defends the game on all fronts while still in Act 1.
Grauken: The game is good.
Everyone else: You haven't played it yet! It gets bad later! You need to play 100 hours before you see its bad!!!

An inversion of the usual narrative.
Act 1 alone is a 9/10 for me in all departments, even if act 2 and 3 are disappointing this is still better and more content than most cRPGs released in recent years
Act 2 and 3 are just as good though, I don't know why some codexers criticize them. I haven't seen any criticism that would get to the point why they are disappointing either.
Fuck you. Fuckyoufuckyoufuckyou. Fuck you:
- Reach level 12 rather early in Act III. Annoying.
- I have to walk around bugs in two major questlines.
- Characters start referencing events that never happened. Character I rescued is a hostage again so I can rescue her twice.
- Some of the encounter designs quality drops. It's not all bad, but who the fuck came up with 200 hp burning rocks. Trash mobs appear too.
- Two anime villains bug out during their fight, Orin doesn't attack outside the first turn. Gortash stops fighting in the middle. I guess the mess of tech gimmicks and Bane magick was too much for his brain.
- Horrible disrespectful cameos of Viconia and Sarevok.
- Also, remember Balduran? That dead historical character that added some flavour to the world? Well, you will love to hear that he's now a gay shirtless squid that lives in your pocket!
- Characters going against their established writing, like Emperor joining the brain if you free the Prince.
- At this point it's pretty clear that the game did everything in its power to hurt the main theme of the game - illithids. Tadpoles give you power, lol. There is no consequences to using them. There is no race against time. No bargaining with the devil who is now semi-pointless. Alien horror of illithid transformation? Nope. You can roleplay it as not a big deal if you decide to turn into one. You can even fuck one. It's not an illithid story. This is a reversed illithid story. What was the point of picking that theme if they started going AGAINST it somewhere in the middle of development?
- During the endings, all animations are glitched. All characters have this shakeing glitch. All of them.
- Everything feel rushed as fuck.
 

GloomFrost

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Dec 9, 2014
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Northern wastes
Is the criminal system broken in act 3? You have to purposely roleplay to not break the economy.

Invisibility -> Pickpocket merchant.

while in the pickpocket UI Invisibility runs out / fail, Merchant goes running out of the shop screaming "THIEF!"

Okay, Thank you for giving me a great opportunity to rummage through all of your shelves.

30 seconds later Merchant comes back cheerful as can be, ready to buy back all the items I just took from his shelf, apparently with short term memory problems.

Rinse and repeat with all the shops.
But why would you do it? By Act 3 you got thousands of gold and your inventory is full of expensive items. In about a hundred hours don't remember ever not having enough money for anything. EVER! The economy is non existent even without any of that " invisibility cheese".
 

whydoibother

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Codex Year of the Donut
It's not all bad, but who the fuck came up with 200 hp burning rocks.
Bruh, you aren't supposed to punch the rocks. You run away from the rocks. The point is to do a lap of the ring shaped arena to reach the prison or whatever it was.
That entire section had GOOD encounter design.

Two anime villains bug out during their fight, Orin doesn't attack outside the first turn. Gortash stops fighting in the middle.
Worked on my system ¯\_(ツ)_/¯

- Unnecessary returning characters.
- Bugs, mostly in quest triggers
- Overleveled player
- Balduran lol
- Everything feel rushed as fuck.
Yes.

Anyways, the tadpoles and villains accepting you too much is a side effect of the player feedback. Initially, it WAS a race against time. Too many long rests and you did turn, and its GAME OVER. Initially, the default player character Tav was the Bhaalspawn, who started this whole plan with Gortash and Ketheric, but Orin backstabbed you and took your place. That's why they know you, and "trust you", as in trust that you would participate.
Players didn't want to be evil, and didn't want this villainy which they felt was forced on them, and it was set aside during development. You can see it in Swen's interviews, years ago he was proclaiming how you get to be evil, you get to be the bad guy, a lot more often than he was closer to release as it was toned down for mass appeal.
 

whydoibother

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Codex Year of the Donut
But why would you do it? By Act 3 you got thousands of gold and your inventory is full of expensive items. In about a hundred hours don't remember ever not having enough money for anything. EVER! The economy is non existent even without any of that " invisibility cheese".
The actual economy is that of Potions of Speed. These are made from Hyena innards, and that enemy only exists in Act I. So you want to get as many as possible, and hoard them for specific fights, and buy them wherever you see them sold.
Weird to have the strongest, most useful end game item be exclusive to Act I, but okay.
 

koyota

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
- Two anime villains bug out during their fight, Orin doesn't attack outside the first turn. Gortash stops fighting in the middle. I guess the mess of tech gimmicks and Bane magick was too much for his brain.
Had a few fights due this in Act 3 -> Save then reloading fixes it (Along with most other temp bugs)
 

Grauken

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Initially, the default player character Tav was the Bhaalspawn, who started this whole plan with Gortash and Ketheric, but Orin backstabbed you and took your place. That's why they know you, and "trust you", as in trust that you would participate.
Players didn't want to be evil, and didn't want this villainy which they felt was forced on them, and it was set aside during development. You can see it in Swen's interviews, years ago he was proclaiming how you get to be evil, you get to be the bad guy, a lot more often than he was closer to release as it was toned down for mass appeal.
I think that was the right decision, even when I eventually make a Dark Urge playthrough I have zero interest in going down the evil road. Lots of other people feel the same, which is a positive overall

Codexers finding it weird people don't want to be assholes :lol::lol::) :lol::lol: :lol:
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Initially, the default player character Tav was the Bhaalspawn, who started this whole plan with Gortash and Ketheric, but Orin backstabbed you and took your place. That's why they know you, and "trust you", as in trust that you would participate.
Players didn't want to be evil, and didn't want this villainy which they felt was forced on them, and it was set aside during development. You can see it in Swen's interviews, years ago he was proclaiming how you get to be evil, you get to be the bad guy, a lot more often than he was closer to release as it was toned down for mass appeal.
I think that was the right decision, even when I eventually make a Dark Urge playthrough I have zero interest in going down the evil road. Lots of other people feel the same, which is a positive overall

Codexers finding it weird people don't want to be assholes :lol::lol::) :lol::lol: :lol:
You don't have to. Would be a nice tale of redemption instead of the custom character with zero personal involvement except the mind worm stuck in the brain.
 

gurugeorge

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Strap Yourselves In
There's some quite retarded NPC behaviour in the "rescue tieflings/gnomes" quests, set in the prison basement of Moonrise Tower. [Spoilers ahead.]

The gnomes are supposed to have a plan, along with the tieflings. While you distract/fight the guards, the gnomes are supposed to break down the back wall of their prison cell (for which you're supposed to give them a bludgeoning instrument - I had an old maul handy just for wall breaking purposes), then run two cells along around the back and break down the back wall of the cell the tieflings are in, and then the two lots of them are supposed to make a run for a boat parked in a waterway out behind the row of prison cell blocks.

Fine, sounds like a good plan. You're given an option to say, "Ready, let's do this," you click it, but then before you can fucking do anything, the wee bastards start breaking down their wall, which alerts the guards and gets the Warden to open the cell doors (which I suppose makes sense as the guards are alerted to the prisoners escaping, and they'll want to catch them).

What happened to the fucking plan of letting US distract the guards FIRST, and THEN you break out while the guards are occupied? You fucking retarded little cunts.

Anyway, the shitshow has begun, so you start a fight with the guards. While you're fighting, the gnomes eventually break their wall, and move round back to break down the tieflings' cell's wall. But now that the cell doors are open, the fucking special needs tieflings, instead of waiting for the gnomes to break their cell's wall so they can get out the back way, decide to dash (while you're in turn-based combat, mind you, so each of their dashes takes a chunk of turn-based time) out their opened prison cell door, and run out into the walkway, into the gnomes' cell to go out the hole the gnomes made, via the fucking middle of your fight.

OK, ok, that's kind of retarded but you can see the logic, you can handle this. And the gnomes see it too, as they stop trying to break down the tieflings' wall, and start making a run for the boat. So both lots are now running for the boat, even though the tieflings have decided to go against the plan and run the long way round, out their cell, out front and out to the back via the gnomes' cell with the open wall.

Meanwhile you're keeping the guards occupied and preventing them from killing any of the stupid tiefling escapees who are now laboriously dashing right through the clusterfuck of you and the guards. But eventually they make it out the back (while you're still fighting the guards).

Whew, you think, this might just go well, after all.

BUT THEN, instead of continuing to run to the boat, the fucking gnomes STOP running to the boat, DOUBLE BACK to their fucking cell BACK through the hole in the wall, BACK into their cell, and start exposing themselves to the clusterfuck as well (and meanwhile the tieflings area nearly at the boats).

It's all a bit rickety and uncertain, like there are separate "tracks" (conditional on various choices you can make, ofc) for the things to happen, and they're not quite meshing properly.
OR you can just get rid of the guards first and solve the problem entirely.

Yeah that's essentially what I did just now. It was actually my first instinct, but I was confused by the dialogue option with the gnome, where you have the choice of "Ready, let's do this/wait a sec." IOW, you get the dialogue where he outlines the plan, and then the last two options are "1. Ready, let's do this" and 2. "Hang on a sec I'll be back" or words to that effect.

I interpreted those options as "1. I'm ready, let's do the plan, so now I'm going to distract/clear the guards, then when they're clear you break the wall and complete the plan, and I'll meet you out back" vs "2. Hang on I'm going to do some other shit then come back." But what actually happened was that when I said 1. they just started breaking the wall, thus alerting the guards. Ofc I could have said 2. and then cleared the guards, then come back and said 1., but the problem with that is that the collective sense of "Ready, let's do this" (I forget the exact wording but this was the meaning I got) implied to me that "we" were doing the plan together, which included my clearing first.

But it seems that "Ready, let's do this" is simply THEIR cue to to break down the wall (whether or not I'd distracted/cleared the guards) - and that's just counter-intuitive language, it seems to me, because of the implication that we're all jolly fellows in on this "plan" together and we're about to execute it (from my guard distracting/killing through their wall breakings and runnings, to finish with meeting them at the boat)".

What the game actually wants you to do is use the "Hang on a sec I'll be back" as your cue to either fuck off and do something else, or distract/clear the guards, and then come back, and as it were "manually" give them the cue to break the wall with the "Ready let's do this" option as their cue to break down the wall and execute the remainder of the plan. Effectively the "ready" there means "ready to meet you out back soon" and not "ready to execute the plan."

I tried the suggestion someone said above of breaking the walls myself from behind, but the devs must have changed that because it aggros the guards and the cell doors open, so now half the gnome/tiefling idiots run out front right into the loving arms of the guards, where you no longer are, and half run out the back to where you are. Complete chaos. So that doesn't work any more.

In any event, what I did was wait till the Warden was in her room admiring something in the back corner of her office (the room with the levers to open the cell doors), then I went into turn-based, closed the door (lol, just in case :) ), annihilated her on her own after a dialogue where she revealed they keep the valuables upstairs. (Incidentally, there's a bit of missing reactivity there, the gnome's weedy little hammer is upstairs in a chest - presumably that's handy if you find it first, e.g. by sneaking say, so you have a bludgeoning implement you can give to him, but I'd already given him a maul,. I picked it up anyway after killing the Warden, expecting to be able to give it back to the him at some point - but there was no recognition then back at the Inn. I wonder if there's a recognition if you find it earlier and it's the very bludgeoning implement you chuck to him in his cell? That would be cool.)

Then I got rid of the eyes and the other two guards, then I went back to the gnome and said (feeling like a chump), "Ready, let's do this" - the cue I thought was going to be the cue to execute the total plan, but was actually just the cue to get him to break down his wall/tieflings' wall, go back with them to the boat and wait for me.

It reminds me of how difficult it must be for devs to anticipate every damn fool action players might have, and how much room there is for misunderstandings that they can't anticipate.

Sorry for the miscroscopic analysis, but as a demi-autist I do find it interesting.
 

Eisenheinrich

Scholar
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Apr 16, 2018
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Germania
Act 2 and 3 are just as good though, I don't know why some codexers criticize them.

Act 2 is just a liiiittle bit shorter in content (not even sure about it) and Act 3 has bugs and was rushed in comparison. As this is the codex, these nitpicks make the game "utter dogshit", "worst game since Dragon Age Origins" or "goyslop for the uneducated masses" in true hyperbole fashion because we all know true gaming died when the year 2000 hit. Before that, only prestigious and monocled gentlemen of the white race played CRPGs while getting sucked off by their harem of big tiddied obedient bimbos. After the turn of the millenium tho, for reasons yet to be explored, the trannies took over and all their missis got stolen by the Halo playing negroe, while jews made big bank and women started playing videogames instead of continuing sucking off their huegepenises during a monocled session of Spelljammer: Pirates of Realmspace.

Now their last resort is the codex, a safe haven for these real life tieflings and the last place where they can farm brofists for their monocled and prestigious high IQ takes to preserve western society, while the rest of humanity is in full decline.

KyiZueA.jpeg
 
Last edited:

gurugeorge

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Strap Yourselves In
Act 2 and 3 are just as good though, I don't know why some codexers criticize them.

Act 2 is just a liiiittle bit shorter in content and Act 3 has bugs and was rushed in comparison. As this is the codex, these nitpicks make the game "utter dogshit", "worst game since Dragon Age Origins" or "goyslop for the uneducated masses" in true hyperbole fashion because we all know true gaming died when the year 2000 hit. Before that, only prestigious and monocled gentlemen of the white race played CRPGs while getting sucked off by their harem of big tiddied obedient bimbos. After the turn of the millenium tho, for reasons yet to be explored, the trannies took over and all their missis got stolen by the Halo playing negroe, while jews made big bank.

Now their last resort is the codex, a safe haven for these real life tieflings and the last place where they can farm brofists for their monocled and prestigious high IQ takes, while the rest of society is in full decline.

KyiZueA.jpeg

Thou dost protest too much.
 

NecroLord

Dumbfuck!
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Messages
14,936
Act 2 and 3 are just as good though, I don't know why some codexers criticize them.

Act 2 is just a liiiittle bit shorter in content and Act 3 has bugs and was rushed in comparison. As this is the codex, these nitpicks make the game "utter dogshit", "worst game since Dragon Age Origins" or "goyslop for the uneducated masses" in true hyperbole fashion because we all know true gaming died when the year 2000 hit. Before that, only prestigious and monocled gentlemen of the white race played CRPGs while getting sucked off by their harem of big tiddied obedient bimbos. After the turn of the millenium tho, for reasons yet to be explored, the trannies took over and all their missis got stolen by the Halo playing negroe, while jews made big bank.

Now their last resort is the codex, a safe haven for these real life tieflings and the last place where they can farm brofists for their monocled and prestigious high IQ takes, while the rest of society is in full decline.

KyiZueA.jpeg

Thou dost protest too much.
He strikes me as being a fucking retard.
 

Swen

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Seriously, BG3 is the most important CRPG to ever release. It surpassed the old RTWP garbage and we still haven't seen an official RPG codex review?

What's going on?
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Act 2 and 3 are just as good though, I don't know why some codexers criticize them.

Act 2 is just a liiiittle bit shorter in content and Act 3 has bugs and was rushed in comparison. As this is the codex, these nitpicks make the game "utter dogshit", "worst game since Dragon Age Origins" or "goyslop for the uneducated masses" in true hyperbole fashion because we all know true gaming died when the year 2000 hit. Before that, only prestigious and monocled gentlemen of the white race played CRPGs while getting sucked off by their harem of big tiddied obedient bimbos. After the turn of the millenium tho, for reasons yet to be explored, the trannies took over and all their missis got stolen by the Halo playing negroe, while jews made big bank.

Now their last resort is the codex, a safe haven for these real life tieflings and the last place where they can farm brofists for their monocled and prestigious high IQ takes, while the rest of society is in full decline.

KyiZueA.jpeg

Thou dost protest too much.
He strikes me as being a fucking retard.

AM I RIGHT BOYS?
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Seriously, BG3 is the most important CRPG to ever release. It surpassed the old RTWP garbage and we still haven't seen an official RPG codex review?

What's going on?

They're still drawing straws, trying to figure out who has to take one for the team and get raped in the ass by Gale to write that review.
 
Last edited:

Lagole Gon

Arcane
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Joined
Nov 4, 2011
Messages
7,564
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
It's not all bad, but who the fuck came up with 200 hp burning rocks.
Bruh, you aren't supposed to punch the rocks. You run away from the rocks. The point is to do a lap of the ring shaped arena to reach the prison or whatever it was.
That entire section had GOOD encounter design.
Why would anyone run away from a rock that doesn't do some horrible damage.
And you have a bathtub of infinite health and spell restoration next door.
I don't exactly feel the pressure here.
 

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