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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Fedora Master

STOP POSTING
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Edgy
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I'm looking at the map in Act 3 and I'm like.... meh, that looks like a lot of effort.
Also I can't understate the amount of DIVERSITY they crammed into the city.
 

gurugeorge

Arcane
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Strap Yourselves In
And its done, quite weak ending and from what i heard if i had choosen normal custom character instead of Durge it would be even shorter. Whole act 3 really is a boring slog, almost no ruins and dungeons to explore, lower city quickly gets boring to look at thanks to lack of different looking areas to see (besides undercity, even if that supposed large sprawling complex is really just one crypt and temple of Bhaal, that one very cool quick jungle trip and House Of Hope).
Quests also are nothing to write about, i liked Shadowheart finale and Durge Bhaal temple duel (its funny how Orin is harder than her slayer form) but after that my will to play quickly eroded and instead of 2 days it took me over a week to finish this game.

Like everyone says Act 1 and 2 is where the true gameplay is, for me the best part was exploring Underdark and just going deeper and deeper finding new places, loot and fighting enemies. Its really weird how exploring in Act 1 reminded me of the greek act of Titan Quest, sound effect when entering new area and general mediterranean look made me feel that Deja Vu.
Gameplay was decent but it got really easy and boring during late game, generally this is not a hard game but sometimes it had few decent challenges. I could say something about the woke aspect of this game but we all know about ridiculous shit Larian inserted.

There's also Cazador's mansion (which I've just done) Tribunal temple and Lorroakhan's tower, which are quite cool. I'm not finding an insufficiency of cool little set pieces, I'm just finding it a bit of a rambling jumble of quests and areas with a lot of backtracking and no sense of a clear path and side-quests, but maybe that's the effect they were after - theoretically, for the story diff. player new to CRPGs, just wandering the city and following your nose is probably a lot of fun, and you get enough hooks into the more important quests for that to be viable.

Also, while Tactician is definitely too easy out of the box, it's worth noting that the Lethal AI mod plus a few tweaks like the proper 5e downed system (from Fix Bad DM I think) make it quite a bit harder, though probably still not as hard as DOS2 Tactician was. I should think Tactician Plus and Experimental AI (which there's a compatible version of Lethal AI for) add some difficulty too (though Tactician Plus just adds more bloat for a 6 man and up party to chew through, it's the AI mods that make the difference - like for example, mobs will try and murder your guys if they've been properly 5e downed, which requires more careful tactics).

I think for me House of Hope and Cazador's mansion are good, very atmospheric areas in Act 3 that continue to capture the BG feeling that some of the areas in Act 1 and Act 2 did.

Overall, the game is starting to overstay its welcome a bit now, but I can't say I haven't thoroughly enjoyed parts of it.
 
Joined
May 31, 2018
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The Present
Aylin was repeatedly killed and resurrected by Shar followers and she's fucked in the head because of this.
I think she was a potential companion that got cut, her arc doesn't really conclude and her dialogue kindof implies you're supposed to recruit her after bonking Ketheric but nothing comes of it.
That's dumb. Someone can only be raised or ressurected if willing. That's one of the oldest rules in D&D.
 

MerchantKing

Learned
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Jun 5, 2023
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Also, while Tactician is definitely too easy out of the box, it's worth noting that the Lethal AI mod plus a few tweaks like the proper 5e downed system (from Fix Bad DM I think) make it quite a bit harder, though probably still not as hard as DOS2 Tactician was. I should think Tactician Plus and Experimental AI (which there's a compatible version of Lethal AI for) add some difficulty too (though Tactician Plus just adds more bloat for a 6 man and up party to chew through, it's the AI mods that make the difference - like for example, mobs will try and murder your guys if they've been properly 5e downed, which requires more careful tactics).
"It's a good game if you mod it." That didn't work for Skyrim or Oblivion and it's not going to work for this game either.
 

gurugeorge

Arcane
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Strap Yourselves In
Also, while Tactician is definitely too easy out of the box, it's worth noting that the Lethal AI mod plus a few tweaks like the proper 5e downed system (from Fix Bad DM I think) make it quite a bit harder, though probably still not as hard as DOS2 Tactician was. I should think Tactician Plus and Experimental AI (which there's a compatible version of Lethal AI for) add some difficulty too (though Tactician Plus just adds more bloat for a 6 man and up party to chew through, it's the AI mods that make the difference - like for example, mobs will try and murder your guys if they've been properly 5e downed, which requires more careful tactics).
"It's a good game if you mod it." That didn't work for Skyrim or Oblivion and it's not going to work for this game either.

On balance, it's a good(ish) game without modding, but modding definitely helps with its biggest flaw (bracketing the degeneracy and woke box-ticking bs ofc), which is the lack of difficulty.

The way I encapsulated it up-thread, with most modern entertainment product, it's not worth "holding your nose" to extract the juicy bits, because there are no juicy bits, it's all so fundamentally, structurally trash (e.g. with movies, terrible scripts, cliched plots, etc.). But with this game it is worth it, there is juice to be had, there is entertainment to be had.
 

MerchantKing

Learned
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Also, while Tactician is definitely too easy out of the box, it's worth noting that the Lethal AI mod plus a few tweaks like the proper 5e downed system (from Fix Bad DM I think) make it quite a bit harder, though probably still not as hard as DOS2 Tactician was. I should think Tactician Plus and Experimental AI (which there's a compatible version of Lethal AI for) add some difficulty too (though Tactician Plus just adds more bloat for a 6 man and up party to chew through, it's the AI mods that make the difference - like for example, mobs will try and murder your guys if they've been properly 5e downed, which requires more careful tactics).
"It's a good game if you mod it." That didn't work for Skyrim or Oblivion and it's not going to work for this game either.

On balance, it's a good(ish) game without modding, but modding definitely helps with its biggest flaw (bracketing the degeneracy and woke box-ticking bs ofc), which is the lack of difficulty.
If there's a lack of difficulty then the balance is not good.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
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1,130
Location
Northern wastes

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
8,068
Location
London, UK
Strap Yourselves In
Also, while Tactician is definitely too easy out of the box, it's worth noting that the Lethal AI mod plus a few tweaks like the proper 5e downed system (from Fix Bad DM I think) make it quite a bit harder, though probably still not as hard as DOS2 Tactician was. I should think Tactician Plus and Experimental AI (which there's a compatible version of Lethal AI for) add some difficulty too (though Tactician Plus just adds more bloat for a 6 man and up party to chew through, it's the AI mods that make the difference - like for example, mobs will try and murder your guys if they've been properly 5e downed, which requires more careful tactics).
"It's a good game if you mod it." That didn't work for Skyrim or Oblivion and it's not going to work for this game either.

On balance, it's a good(ish) game without modding, but modding definitely helps with its biggest flaw (bracketing the degeneracy and woke box-ticking bs ofc), which is the lack of difficulty.
If there's a lack of difficulty then the balance is not good.

I meant balance between the various elements that go to make up a CRPG, which isn't only a tactical combat game. As well as tactical combat, you have things like resource management, story, character development, choice and consequence, reactivity, art design and audio. A CRPG is a gesamtkunstwerk that's more than the sum of its parts, with the total producing a sense of immersion and presence that either pops or doesn't, like one of those old Magic Eye images.

On balance, BG3 delivers on that sense of immersion more often than not, even with the woke bs, even with the overly simple build system and the often-too-easy combat.
 

Fedora Master

STOP POSTING
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Edgy
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32,680
The lack of traders is starting to piss me off. Im running around with tens of thousands of GP in equipment in my inventory and barely any way to offload it.
 

Lagole Gon

Arcane
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Joined
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Messages
7,691
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I'm checking out Dark Urge a bit for my maybe-someday-review of the game.

Meet Codexia. The edgiest woman on the Sword Coast.
2023-09-10-1427-5.png


Her dream guardian is pretty much her, but even edgier.
2023-09-10-1328-1.png


Despite her difficult character, she occasionally has heroic moments.
2023-09-10-1536-9.png
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,335
Has Kamerad Grauken finished the first playthrough yet?
I stopped playing once I reached act 2 and will start again october or so, to then annoy the rest of this thread with more of my inspired takes
Cant even blame you, after going so hard on the hype train, it must be pretty disappointing to finally experience reality. Much easier to enjoy and stay interested in playing Dragon Age: Divinity, when you expected exactly what you got.
Wrong Shakiness, it was so good that I wanted to prolong the experience for as much as I can
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,748
I'm checking out Dark Urge a bit for my maybe-someday-review of the game.

Meet Codexia. The edgiest woman on the Sword Coast.
2023-09-10-1427-5.png


Her dream guardian is pretty much her, but even edgier.
2023-09-10-1328-1.png


Despite her difficult character, she occasionally has heroic moments.
2023-09-10-1536-9.png
Looks like the standard dyke.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,281
If you tell the hunter the direction to your camp before asterion reveal himself a vampire, you just get a message later on telling you that asterion is permanently gone. Talk about underwhelming
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
If you tell the hunter the direction to your camp before asterion reveal himself a vampire, you just get a message later on telling you that asterion is permanently gone. Talk about underwhelming

If you don’t tell Astarion he’s coming, yes. Otherwise, he takes care of business, as he does if he’s in the party.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,281
I dunno, I had more a " come at my camp so that we can further discuss your claim" in mind, and not "here's my camp location and layout, wyll is on guard duty between 3 and 4 am, but he will probably slack off and do some dancing shenanigan, so that's your opportunity to kidnapp someone unnoticed."
Well, my live reaction to this was basically the same as for the bard.
 

Fedora Master

STOP POSTING
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Edgy
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Messages
32,680
If you tell the hunter the direction to your camp before asterion reveal himself a vampire, you just get a message later on telling you that asterion is permanently gone. Talk about underwhelming
You also get jack shit for turning him in.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,389
How can I save Creche as Lyzel?
Basically, possibilities are:
1. murder everyone.
2. murder everyone.
3. explode with everyone.
4. let Lizel to ran away from party to Creshe where she woudl survive the extraction... possibly... then she'd murder everyone.
5. Kill Inquisitors later, then kill everyone.
6. Kill Inquisitors FIRST, then nobody explains HOW EVERYONE knows that stuff... and instead of leaving out and truthfully saying queen said inquisitors were weaklings thus no loss. Aka an accidental peaceful solution, you have to fight as if someone was alive in the room where queen talked. Queen isn't physically present, how the fuck could the rest of Creshe know.
 

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