Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,153
I'm increasingly uncertain about how I feel regarding this game.
On the one hand, it is very cool to have an RPG that doesn't focus entirely on the combat and instead puts a lot of effort into exploration, and navigating the terrain.
On the other hand there's so much jank:
On the one hand, it is very cool to have an RPG that doesn't focus entirely on the combat and instead puts a lot of effort into exploration, and navigating the terrain.
On the other hand there's so much jank:
- All traps run forever. I guess every church/mine/construction company has enough high level wizards on retainer that it's no expense to conjure up a dozen permanent connections to the elemental planes of grease, fire, etc to allow the traps to continually spew forth forever once triggered?
- The companion pathfinding is retarded. If a path has a jump in it (many such cases), almost every time one or more companions will get stuck on the wrong side of the ledge and not understand how to get accros. They will also mostly avoid traps and damage zones, except sometimes they will gleefully charge through lava and die.
- All of these noncombat skill checks are cool and all, but they are barely impacted by your build due to the way skills work(+1-3 from stat bonus, +2 from skill focus if you have it, +1-4 from guidance, and almost all checks in chapter 1 have a TN of 10 or less.). The biggest impact seems to be that sometimes you get a class based skill check which is the same as a normal one except you get advantage on the check.
- The exception to the above are trap/locks which tend to have TNs of 15-20 and are thus really hard, especially if you don't have a rogue. Although you can also retry infinitely as long as you have the items for it.
- The verticality is cool, but the camera does not like it at all and is locked to your characters z position. Unless there's a button somewhere I missed?
- There's so many stupid empty containers lying around, except sometimes they're not empty and contain really good loot.
- Why does the 'highlight all' button not in fact highlight all? Especially in a game so cluttered visually.
- The high production values when it comes to cutscenes, unique animations, enemy variety is quite nice. Although the combination ambushes + highly specific and strong resistances to damage types is annoying.
- Assassinating something that flies by pushing it into an endless pit is dumb.
The adamantine golem kicked my ass first attempt, because lazael ran into lava before the fight began. Also it has a lot of hp. Is there only one piece of mithril to forge with? Presumably I missed some stuff.