Swen
Scholar
Stop projecting "current day" politics on this simple quest line.Because not prioritizing refugees over your own must be evil.
Stop projecting "current day" politics on this simple quest line.Because not prioritizing refugees over your own must be evil.
Kagha's entire logic is actually shit.It's partly that but also Larian are a bunch of fags who can't see beyond their own faggotry. Derp refugees are welcome here! We have to make the reasonably sounding Kagha actually an evil person who is being influenced by evil shadow beings. Because not prioritizing refugees over your own must be evil.I won't blame the writers for this. Sure their writing is shit, but the reason you lose nothing when playing as a good character is because Larian is afraid it might piss of the normies, and those design decisions are not made by the writers.For me the game fails in a certain regard as roleplaying. There are only two ways to play: good guy who goes out of their way to help everyone. Chaotic evil murder hobo.
There is no Lawful neutral or Lawful evil pragmatist which is my preferred way to play. Playing evil actually makes everything harder while losing out on vendors, loot, ect. There's pretty much only a single way to make decisions besides a tacked on murder hobo route (which is the least interesting way to do evil.)
I absolutely hate how incompetent video game writers like Larian (and many others) write good. You're going out of your way to help tieflings. But they never make you lose anything to help others. That's the whole point of good. Self sacrifice. You should lose vendors or good loot or something to help others in many instances. But these trash writers never incorporate that.
It's so simple. Imagine if helping the refugees meant the druids took losses in the process and you must out on a powerful druid reward and a druid vendor later? Can't do that.
Must have your cake and eat it too. Being good and going out of your way to help everybody regardless of the practicality always must result in you getting maximum rewards and benefits out of it for yourself too
Other druids tell you they don't have enough resources to support the refugees. Kagha talks about prioritizing the druids over the tieflings. You retard lolKagha's entire logic is actually shit.It's partly that but also Larian are a bunch of fags who can't see beyond their own faggotry. Derp refugees are welcome here! We have to make the reasonably sounding Kagha actually an evil person who is being influenced by evil shadow beings. Because not prioritizing refugees over your own must be evil.I won't blame the writers for this. Sure their writing is shit, but the reason you lose nothing when playing as a good character is because Larian is afraid it might piss of the normies, and those design decisions are not made by the writers.For me the game fails in a certain regard as roleplaying. There are only two ways to play: good guy who goes out of their way to help everyone. Chaotic evil murder hobo.
There is no Lawful neutral or Lawful evil pragmatist which is my preferred way to play. Playing evil actually makes everything harder while losing out on vendors, loot, ect. There's pretty much only a single way to make decisions besides a tacked on murder hobo route (which is the least interesting way to do evil.)
I absolutely hate how incompetent video game writers like Larian (and many others) write good. You're going out of your way to help tieflings. But they never make you lose anything to help others. That's the whole point of good. Self sacrifice. You should lose vendors or good loot or something to help others in many instances. But these trash writers never incorporate that.
It's so simple. Imagine if helping the refugees meant the druids took losses in the process and you must out on a powerful druid reward and a druid vendor later? Can't do that.
Must have your cake and eat it too. Being good and going out of your way to help everybody regardless of the practicality always must result in you getting maximum rewards and benefits out of it for yourself too
It does not matter at all whether refugees will or will not stay there.
These are fucking druids who can pull food and water out of your ass. So what fucking resources are they missing?Other druids tell you they don't have enough resources to support the refugees. Kagha talks about prioritizing the druids over the tieflings. You retard lolKagha's entire logic is actually shit.It's partly that but also Larian are a bunch of fags who can't see beyond their own faggotry. Derp refugees are welcome here! We have to make the reasonably sounding Kagha actually an evil person who is being influenced by evil shadow beings. Because not prioritizing refugees over your own must be evil.I won't blame the writers for this. Sure their writing is shit, but the reason you lose nothing when playing as a good character is because Larian is afraid it might piss of the normies, and those design decisions are not made by the writers.For me the game fails in a certain regard as roleplaying. There are only two ways to play: good guy who goes out of their way to help everyone. Chaotic evil murder hobo.
There is no Lawful neutral or Lawful evil pragmatist which is my preferred way to play. Playing evil actually makes everything harder while losing out on vendors, loot, ect. There's pretty much only a single way to make decisions besides a tacked on murder hobo route (which is the least interesting way to do evil.)
I absolutely hate how incompetent video game writers like Larian (and many others) write good. You're going out of your way to help tieflings. But they never make you lose anything to help others. That's the whole point of good. Self sacrifice. You should lose vendors or good loot or something to help others in many instances. But these trash writers never incorporate that.
It's so simple. Imagine if helping the refugees meant the druids took losses in the process and you must out on a powerful druid reward and a druid vendor later? Can't do that.
Must have your cake and eat it too. Being good and going out of your way to help everybody regardless of the practicality always must result in you getting maximum rewards and benefits out of it for yourself too
It does not matter at all whether refugees will or will not stay there.
This is so true lmao, those gobbos would get fucking wrecked if the Druids just fucking got their shit togetherThe refugees don't even need to be a factor. A grove of ~20 or more trained druids choose to sit around and jerk eachother off while a gang of belligerent goblins encroach on their territory, the whole dilemma is horribly contrived.
People keep comparing to BG2. Now yes obviously BG2 is far from perfect but it was also made 24 years ago so we should expect some progress.
BG1's evil companions are a magnitude more powerful than the neutral or good ones, the only exception is Coran. Edwin is a better Wizard than the PC can ever be.That's an honored and respected BG tradition for which it has been already criticized back in the day.
But one would hope that game design would evolve a little bit during those 2,5 decades
Umm. The good path in BG2 makes you sacrifice stuff, at least in the Hell bit. And you have to be Evil to get some nice items like Blackrazor.
It's very easy to maintain a low enough reputation that the evil characters are satisfied but high enough so you don't get harassed by the Flaming Fist or have astronomical prices in shops. The strength of evil parties doesn't just stop at Edwin. Viconia is the best Cleric because of her defenses due to her inherent magical resistance and ridiculously high DEX. Kagain has 20 CON, the highest of any companion (maybe even illegally high?). Shar-Teel can be dualled to Thief and dual Fighter/Thief is better than a multi Fighter/Thief. I count Faldorn, even though technically neutral, as part of an evil party because she's a shadow druid and as a pure Druid she has access to much more powerful spells/summons than Jaheira (who I view as borderline useless). Xzar can be dualled to Cleric when given 1 WIS tome, as opposed to Dynaheir who needs 2, OR a Thief when given 1 DEX tome. If you take the EEs into consideration, Dorn has 19 STR, the highest of any companion. The only impressive good companion is Coran who has illegally high DEX and an illegal specialization in longbows, he's a good candidate for the Helm of Opposite Alignment (which you get ridiclously late, but still).BG1's evil companions are a magnitude more powerful than the neutral or good ones, the only exception is Coran. Edwin is a better Wizard than the PC can ever be.That's an honored and respected BG tradition for which it has been already criticized back in the day.
But one would hope that game design would evolve a little bit during those 2,5 decades
Do you really play with the lowest reputation and get high prices and Flaming Fist spawning to attack you from time to time?
Sure, he is evil, but it's D&D evil. I remember recruiting him and keeping my reputation just high enough so evil characters wouldn't leave, but otherwise still being Goody Two-Shoes.
Their leader Halsin get captured for no reason other than being a retard(you are a fucking arch druid, just turn into a mice and run the fuck out), so I'm pretty sure they will be massacred as well.This is so true lmao, those gobbos would get fucking wrecked if the Druids just fucking got their shit togetherThe refugees don't even need to be a factor. A grove of ~20 or more trained druids choose to sit around and jerk eachother off while a gang of belligerent goblins encroach on their territory, the whole dilemma is horribly contrived.
Based on Halsin later saying in Act 3 that he remembers the time when he was kidnapped and kept in a basement by a drow couple fondly to the point that he wants to reconnect with the experience in a brothel I'm pretty sure he just lets himself get captured for kicks.Their leader Halsin get captured for no reason other than being a retard(you are a fucking arch druid, just turn into a mice and run the fuck out), so I'm pretty sure they will be massacred as well.This is so true lmao, those gobbos would get fucking wrecked if the Druids just fucking got their shit togetherThe refugees don't even need to be a factor. A grove of ~20 or more trained druids choose to sit around and jerk eachother off while a gang of belligerent goblins encroach on their territory, the whole dilemma is horribly contrived.
I''ve said this earlier but it bears repeating:(strangling Valeria with her own trunk ) and it creates more narrative dissonance in a game that already has problems with coherence.
Based on Halsin later saying in Act 3 that he remembers the time when he was kidnapped and kept in a basement by a drow couple fondly to the point that he wants to reconnect with the experience in a brothel I'm pretty sure he just lets himself get captured for kicks.
There are no alingments in the game anyway, so you can do both in the same playthrough if you want (does that mean you can play chaotic neutral?).For me the game fails in a certain regard as roleplaying. There are only two ways to play: good guy who goes out of their way to help everyone. Chaotic evil murder hobo.
...and to life.People keep comparing to BG2. Now yes obviously BG2 is far from perfect but it was also made 24 years ago so we should expect some progress.
"It was made in the period 1997-2003, and we must expect progress since then." You must be new to the Codex.
They also had a sweet spot of characterization. Enough to pass as secodary characters in a high fantasy story, but not too much. BG3 companions are the product of different times and writers who have lost connection with that brand of the fantasy genre which BG2's setting and characters were modelled after. They are also vastly overdeveloped in terms of "content" to the point that the PC is a spectator to their stories instead of feeling like a main character.I will say one thing about BG2, the evil companions being very powerful, they are also pretty comfortable with you doing whatever. The only thing they don't tolerate is high reputation.