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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

TheHeroOfTime

Arcane
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S-pain
Why my characters always miss their attacks? Is like Morrowind with thots.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath

Baldur's Gate III developer says it's understandable if you don't like Act 3​

Anna Guxens, senior RPG designer at Larian, explained how each act has its own feel.​


Larian certainly feels like the studio to watch right now, and following the success Baldur's Gate III saw at The Game Awards we caught up with senior RPG designer Anna Guxens to talk a little bit about the game and the reception it has got.

As well as being very humble about the success of Baldur's Gate III, telling us she didn't even expect Larian to win anything, Guxens also spoke about where the game could've perhaps been improved. A lot of criticism has pointed towards Act 3, which she understands:

"Each act has its own flavour," Guxens begins. "Especially Act 2 specifically has a very strong closing moment that just shuts down a whole era of it and then starting off in Act 3 especially if you have so many hours running in the rest of the game can feel like a much different tone and very drastically changing, right?"

"I think it's valid because some people enjoy the tone of Act 3 the most some people enjoy the tone of Act 2 the most I understand how this shift is something that's challenging to overcome especially, but give it a chance and it's something that we'd be mindful of moving forward as well of just seeing how we handle this tone shift so that things are less drastic."


Since the game first launched, we have seen a lot of performance problems fixed with Act 3, and while it definitely does shift up the tone and focus of the game a lot, as has been mentioned this is something some players love while others don't care for.

What do you think? Is Act 3 the best part of Baldur's Gate III? Let us know and watch the rest of our exclusive interview below:

- This shit is rushed, unfinished and bugged.
- Yeah, maaan... It's the vibe, maaan... You didn't like the tone! I respect your valid opinion!

:hmmm:
 

Lacrymas

Arcane
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18,738
Pathfinder: Wrath
I respect your valid opinion and I'll put it exactly where I put the rest of the respected valid opinions - in the trashcan where they belong.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,144
I think every crpg i've played has a shitty last act. Even Torment feels rushed. Maybe the original Fallout is the only exception.
bg3 would be very, very lucky to have something like the Fortress of Rugrats as its final fact. Fortunately no one at larian is talented enough to make something like it.
 

Zed Duke of Banville

Dungeon Master
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13,144
I respect your valid opinion and I'll put it exactly where I put the rest of the respected valid opinions - in the trashcan where they belong.
Man you've got a weird way of respecting things
Perfectly standard way for the Codex:

shapes-club.png
 

Non-Edgy Gamer

Grand Dragon
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Glory to Ukraine
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Strap Yourselves In
There were many elements in Torment that felt rushed or incomplete. Mainly the "romances", which just teased you a bit before the game threw you into Hell and forgot about them. And I think the entire endgame where you just basically ran through the shadow fortress and up to the final boss felt beyond rushed.

But overall, even with the obviously cut content, it was pretty consistent. I can't say the same for BG3 given the heavily frontloaded Act 1.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
I don't think there were supposed to be any bigger than that.
Even if that were true, which I'm not certain it is, there's what it's supposed to be and what it could have been.

Like at the end when Fall-From-Grace promises she'll find you. Did we really know each other that well? We fought together and she told me her backstory and all, but idk if we had the kind of deep bond it implies. Almost like there was supposed to be something more there.

Annah had a bit more actual romance, and Deionarra pines after you the whole game, but neither really seal the deal. Deionarra's "romance" feels the most complete, ironically, even though you never loved her at all. There's at least the opportunity for some sort of resolution.

I'm not asking for FMV sex scenes with Fall-From-Grace or Annah. Although... No, I'm not asking for it.

But I am saying that for a game with multiple romances, there could have been more content than what we got. It's not like the game was antiromance, you had 2 (or 3) white women to chose from. It just left them suspiciously incomplete.

Also, RIP to the people who didn't get the good ending and think the game ended with your companions all dying and the player getting dumped into the bloodwar with little explanation. *roll credits*

This guy did a 62-part lets play and that's how it ended:
 

whydoibother

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bulgaristan
Codex Year of the Donut
- This shit is rushed, unfinished and bugged.
- Yeah, maaan... It's the vibe, maaan... You didn't like the tone! I respect your valid opinion!

:hmmm:
The state of game development, '24.
But that's not what the post says.
The person answering the question dodges the missing locations/features from the marketing, and the sometimes broken quest scripting. Instead, they talk about people preferring the wilderness of Act I to the urban landscape of Act III. And some people have been saying Act III is too busy, too dense, no empty space, too much shit going on.
So she isn't giving the wrong answer, she's just answering the wrong question (to avoid talking about the "cut features", which is probably something she was instructed on).
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
 

Orutrus

Literate
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Aug 20, 2023
Messages
13
After replaying BG I and II I finally started it. I just completed the tutorial dungeon (nautiloid) and explored a bit of the starting beach (lol they did it again).

My main issue is the pace of the game. All the cinematics are too time consuming, dialogs and narrator take too much time that don't really add anything to the experience and most could be solved with a text description and a dialog box. Same to the rolls that every fucking single time has to show the goddamn animation instead a numeric value. Also, getting to find the camp with nobody on the party was weird. The fact that everyone shares the same curse feels also weird and narrative wise doesnt look like it will end up any good.

It just looks and feels like a DOS3. Bad? not at all, but definitely doesnt look at all like I was expecting, or rather hoped, to be.


also 5ED is bland dumbed down trash
5th is bland but to me the main problem is how the setting has evolved and how the resources are used. We can blame Wizards for how the Realms feel and look and how everything is becoming as flat as possible to not offend anyone on Twitter. But it is Larian here who overused the resources. I'm half way through the first chapter and we already have
Ilithids flying ships kidnapping people, something going on between Shar and Selune, hints of the Dead Three and possibly more Bhaalspawn, some kind of ilithid demigod doing stuff (I'm assuming a hive mind here), the Absolute chosen which im praying they are not realted to the dead three
... and so on... and I'm just level 4!

It's just too much, it feels like a magician show pulling out even bigger shit from his hat with each new trick. I like adventures which evolve much slower and start from small things. When you actually get to the point of doing grand stuff, it feels much more rewarding and you feel more powerful.
 

Shaki

Arbiter
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Hyperborea
They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
Can't fix the writing.
The writing is perfectly fine if you're not a turboautist.
It's one of the most woke games ever made, and unless you're a fucking degenerate, you'll be constantly disgusted and it'll never let you feel any immersion. The whole thing is written like the setting is 2023 California with magic and fantasy races, everyone talks and acts like modern americans. There is absolutely nothing fine about it, it's fucking awful.
 

luj1

You're all shills
Vatnik
Joined
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15,170
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Eastern block
After replaying BG I and II I finally started it. I just completed the tutorial dungeon (nautiloid) and explored a bit of the starting beach (lol they did it again).

My main issue is the pace of the game. All the cinematics are too time consuming, dialogs and narrator take too much time that don't really add anything to the experience and most could be solved with a text description and a dialog box. Same to the rolls that every fucking single time has to show the goddamn animation instead a numeric value. Also, getting to find the camp with nobody on the party was weird. The fact that everyone shares the same curse feels also weird and narrative wise doesnt look like it will end up any good.

It just looks and feels like a DOS3. Bad? not at all, but definitely doesnt look at all like I was expecting, or rather hoped, to be.


also 5ED is bland dumbed down trash
5th is bland but to me the main problem is how the setting has evolved and how the resources are used. We can blame Wizards for how the Realms feel and look and how everything is becoming as flat as possible to not offend anyone on Twitter. But it is Larian here who overused the resources. I'm half way through the first chapter and we already have
Ilithids flying ships kidnapping people, something going on between Shar and Selune, hints of the Dead Three and possibly more Bhaalspawn, some kind of ilithid demigod doing stuff (I'm assuming a hive mind here), the Absolute chosen which im praying they are not realted to the dead three
... and so on... and I'm just level 4!

It's just too much, it feels like a magician show pulling out even bigger shit from his hat with each new trick. I like adventures which evolve much slower and start from small things. When you actually get to the point of doing grand stuff, it feels much more rewarding and you feel more powerful.


You are absolutely right

and I spoke about this way, way earlier, around the time the game was announced (and even before), and that is that Larian doesnt know how to handle intellectual property such as BG and Forgotten Realms
 

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