TheHeroOfTime
Arcane
Why my characters always miss their attacks? Is like Morrowind with thots.
Baldur's Gate III developer says it's understandable if you don't like Act 3
Anna Guxens, senior RPG designer at Larian, explained how each act has its own feel.
Larian certainly feels like the studio to watch right now, and following the success Baldur's Gate III saw at The Game Awards we caught up with senior RPG designer Anna Guxens to talk a little bit about the game and the reception it has got.
As well as being very humble about the success of Baldur's Gate III, telling us she didn't even expect Larian to win anything, Guxens also spoke about where the game could've perhaps been improved. A lot of criticism has pointed towards Act 3, which she understands:
"Each act has its own flavour," Guxens begins. "Especially Act 2 specifically has a very strong closing moment that just shuts down a whole era of it and then starting off in Act 3 especially if you have so many hours running in the rest of the game can feel like a much different tone and very drastically changing, right?"
"I think it's valid because some people enjoy the tone of Act 3 the most some people enjoy the tone of Act 2 the most I understand how this shift is something that's challenging to overcome especially, but give it a chance and it's something that we'd be mindful of moving forward as well of just seeing how we handle this tone shift so that things are less drastic."
Since the game first launched, we have seen a lot of performance problems fixed with Act 3, and while it definitely does shift up the tone and focus of the game a lot, as has been mentioned this is something some players love while others don't care for.
What do you think? Is Act 3 the best part of Baldur's Gate III? Let us know and watch the rest of our exclusive interview below:
Man you've got a weird way of respecting thingsI respect your valid opinion and I'll put it exactly where I put the rest of the respected valid opinions - in the trashcan where they belong.
bg3 would be very, very lucky to have something like the Fortress of Rugrats as its final fact. Fortunately no one at larian is talented enough to make something like it.I think every crpg i've played has a shitty last act. Even Torment feels rushed. Maybe the original Fallout is the only exception.
Perfectly standard way for the Codex:Man you've got a weird way of respecting thingsI respect your valid opinion and I'll put it exactly where I put the rest of the respected valid opinions - in the trashcan where they belong.
The rushed part of Torment is the late middle. Finale is perfectly fine.I think every crpg i've played has a shitty last act. Even Torment feels rushed. Maybe the original Fallout is the only exception.
I don't think there were supposed to be any bigger than that.Mainly the "romances", which just teased you a bit
Even if that were true, which I'm not certain it is, there's what it's supposed to be and what it could have been.I don't think there were supposed to be any bigger than that.
The state of game development, '24.- This shit is rushed, unfinished and bugged.
- Yeah, maaan... It's the vibe, maaan... You didn't like the tone! I respect your valid opinion!
But that's not what the post says.The state of game development, '24.- This shit is rushed, unfinished and bugged.
- Yeah, maaan... It's the vibe, maaan... You didn't like the tone! I respect your valid opinion!
You are repeating slogans, exaggerating them every time they are repeated, like a fisherman talking about that fish he caught 20 years ago. Please step back and reexamine yourself.that will "fix" (there's no fixing this mess) act 3
By "this mess" I mean the game.You are repeating slogans, exaggerating them every time they are repeated, like a fisherman talking about that fish he caught 20 years ago. Please step back and reexamine yourself.that will "fix" (there's no fixing this mess) act 3
5th is bland but to me the main problem is how the setting has evolved and how the resources are used. We can blame Wizards for how the Realms feel and look and how everything is becoming as flat as possible to not offend anyone on Twitter. But it is Larian here who overused the resources. I'm half way through the first chapter and we already haveAfter replaying BG I and II I finally started it. I just completed the tutorial dungeon (nautiloid) and explored a bit of the starting beach (lol they did it again).
My main issue is the pace of the game. All the cinematics are too time consuming, dialogs and narrator take too much time that don't really add anything to the experience and most could be solved with a text description and a dialog box. Same to the rolls that every fucking single time has to show the goddamn animation instead a numeric value. Also, getting to find the camp with nobody on the party was weird. The fact that everyone shares the same curse feels also weird and narrative wise doesnt look like it will end up any good.
It just looks and feels like a DOS3. Bad? not at all, but definitely doesnt look at all like I was expecting, or rather hoped, to be.
also 5ED is bland dumbed down trash
Can't fix the writing.They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
The writing is perfectly fine if you're not a turboautist.Can't fix the writing.They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
No it isn't.The writing is perfectly fine if you're not a turboautist.Can't fix the writing.They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
It's one of the most woke games ever made, and unless you're a fucking degenerate, you'll be constantly disgusted and it'll never let you feel any immersion. The whole thing is written like the setting is 2023 California with magic and fantasy races, everyone talks and acts like modern americans. There is absolutely nothing fine about it, it's fucking awful.The writing is perfectly fine if you're not a turboautist.Can't fix the writing.They'll probably do an "enhanced edition" somewhere down the line that will "fix" (there's no fixing this mess) act 3.
5th is bland but to me the main problem is how the setting has evolved and how the resources are used. We can blame Wizards for how the Realms feel and look and how everything is becoming as flat as possible to not offend anyone on Twitter. But it is Larian here who overused the resources. I'm half way through the first chapter and we already haveAfter replaying BG I and II I finally started it. I just completed the tutorial dungeon (nautiloid) and explored a bit of the starting beach (lol they did it again).
My main issue is the pace of the game. All the cinematics are too time consuming, dialogs and narrator take too much time that don't really add anything to the experience and most could be solved with a text description and a dialog box. Same to the rolls that every fucking single time has to show the goddamn animation instead a numeric value. Also, getting to find the camp with nobody on the party was weird. The fact that everyone shares the same curse feels also weird and narrative wise doesnt look like it will end up any good.
It just looks and feels like a DOS3. Bad? not at all, but definitely doesnt look at all like I was expecting, or rather hoped, to be.
also 5ED is bland dumbed down trash
... and so on... and I'm just level 4!Ilithids flying ships kidnapping people, something going on between Shar and Selune, hints of the Dead Three and possibly more Bhaalspawn, some kind of ilithid demigod doing stuff (I'm assuming a hive mind here), the Absolute chosen which im praying they are not realted to the dead three
It's just too much, it feels like a magician show pulling out even bigger shit from his hat with each new trick. I like adventures which evolve much slower and start from small things. When you actually get to the point of doing grand stuff, it feels much more rewarding and you feel more powerful.