I think a lot of this discussion about C&C misses the point because it isn't about how many differently colored ending slide explosions a game has, it's about how you play the game. When people play first-person shooting games, a lot of the time the first thing they try to do is shoot the friendly NPC in the tutorial, finding out whether:
i) they're character automatically lowers the gun when the cursor is near the NPC or
ii) the NPC is invulnerable to friendly fire or
iii) they get a game over screen
This isn't really about some deep-seeded edgy Sith/Caesar's Legion/Anti-Paladin desire to kill the friendly NPC; it's about how the game plays. Does it let you fuck something up or are their guardrails preventing you from doing that? Is this actually a game or just a ride?
If you think about most recent RPGs, if you were to try the same thing and attack the prologue NPC, they're somewhere around possibility ii up there
Deadfire: Try to attack Eder, he takes damage, but doesn't care
Wrath: Try to take attack Anevia,
you fucking can't.
And that's what this is really about, game developers telling you that you fucking can't:
-Murder their snowflake NPCs
-Skip to the end of their linear quests
-approach their scripted encounters any way but the way they drew it up.
Meanwhile, in BG3, if you want to kill the prologue NPCs, steal plot items, jump over walls, disarm enemies and beat them with their own shit, the game is about empowering players to play it their way.
BG3 is going to be the Codex GotY because in a world that says 'you fucking can't', Sven is one of the few devs who says: