It's a pity that 5e practically pushed the warlock to the position of a mobile turret spamming eldritch blast.Warlock is dreadfully boring.. I had to respec into sorclock. Much better , even if miss my pet.
Also defeated the Hag using silence after 4 tries. How Silence works is by far my favorite implementation of it in a long time in a game.
It's a very good turret, especially in bg3 where you can add your charisma modifier twice when you get the special robe in act 2, but it's still boring as hell.
You can choose not to use it, but it's like playing Fighter and not using weapons or armor. It's possible, but why?It's a pity that 5e practically pushed the warlock to the position of a mobile turret spamming eldritch blast.Warlock is dreadfully boring.. I had to respec into sorclock. Much better , even if miss my pet.
Also defeated the Hag using silence after 4 tries. How Silence works is by far my favorite implementation of it in a long time in a game.
It's a very good turret, especially in bg3 where you can add your charisma modifier twice when you get the special robe in act 2, but it's still boring as hell.
I’ve only played the Larian version.Desiderius can you enlighten me how I'm wrong. To be clear, I'm talking about the base version of 5e and not the custom rules implemented by Larian.
There is no such thing as wet status in 5e (or at least in the core rules). The implementation in bg3 is 100% Larian's invention.CHR to hit and damage, how does it work?
Even if you’re not slaying quite as hard as a Fighter what matters is *being* in melee where you’re in proximity to do nasty short range stuff and trigger Armor of Agathis vs Wet attackers.
Isn’t there a Hexblade in Underdark? There’s plenty of cool shit for the melee Warlock to do, and you can even take the once per rest Bane (but there were a couple other ones I liked better that I’m not remembering) instead of Blast to supplement your two regular auto-upcast spells (melee is well-positioned to get the most out of it).
Blast from melee just isn’t that reliable and damage is even lower than the melee you’re complaining about.
That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
Not all of the features that make Hexblade so good have been implemented. First of all, you lack profiniency in medium armor, which means you are less durable than the alternatives.
Also, repelling blast is incredibly powerful due to the vertical nature of the game.
The game also allows you to add your charisma modifier twice to damage + you can equip gloves that negate the proximity penalty (+ additional accuracy bonus)
EDIT: I forgot one more thing: 2 melee attacks (2d6 + 3 + 5) vs 3 EB (1d10 + 10 each)
If you're using a greatsword, then you should calculate +10 damage per hit from GWM. And frequent Bonus Action attacks.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
GWM does not equal +10 dmg, especially when you are not able to provide 100% advantage.If you're using a greatsword, then you should calculate +10 damage per hit from GWM. And frequent Bonus Action attacks.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
Later enchantment bonuses, up to +3, and probably 2-5 different extra damage riders attached.
Haste is nerfed for martial combat in Honor mode only, so below that you're also getting more weapon attacks (and probably multiclass to a martial to achieve baseline 3 attacks as well).
I'd say below Honor mode EB can't really compete damage-wise with GWM. In Honor mode, perhaps (but I still like it much less).
Then you can multiclass to a Bard or Barbarian... and have melee attacks damage 2-3 enemies with each swing...
Honour mode has some legit tough fights. Although the game gives you far too many resources, broadly speaking.GWM does not equal +10 dmg, especially when you are not able to provide 100% advantage.If you're using a greatsword, then you should calculate +10 damage per hit from GWM. And frequent Bonus Action attacks.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
Later enchantment bonuses, up to +3, and probably 2-5 different extra damage riders attached.
Haste is nerfed for martial combat in Honor mode only, so below that you're also getting more weapon attacks (and probably multiclass to a martial to achieve baseline 3 attacks as well).
I'd say below Honor mode EB can't really compete damage-wise with GWM. In Honor mode, perhaps (but I still like it much less).
Then you can multiclass to a Bard or Barbarian... and have melee attacks damage 2-3 enemies with each swing...
The higher AC the enemy has, the smaller the profit from GWM.
What's the point of talking about anything other than the highest level of difficulty? The game is still very simple if you know what you're doing.
The fight with Orin kicked my ass a few times.
I added scalable HP and damage to every enemy in the game.Honour mode has some legit tough fights. Although the game gives you far too many resources, broadly speaking.GWM does not equal +10 dmg, especially when you are not able to provide 100% advantage.If you're using a greatsword, then you should calculate +10 damage per hit from GWM. And frequent Bonus Action attacks.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
Later enchantment bonuses, up to +3, and probably 2-5 different extra damage riders attached.
Haste is nerfed for martial combat in Honor mode only, so below that you're also getting more weapon attacks (and probably multiclass to a martial to achieve baseline 3 attacks as well).
I'd say below Honor mode EB can't really compete damage-wise with GWM. In Honor mode, perhaps (but I still like it much less).
Then you can multiclass to a Bard or Barbarian... and have melee attacks damage 2-3 enemies with each swing...
The higher AC the enemy has, the smaller the profit from GWM.
What's the point of talking about anything other than the highest level of difficulty? The game is still very simple if you know what you're doing.
The fight with Orin kicked my ass a few times. Had to hastily alt-f4 and rethink my approach. Good fun tho.
GWM does not equal +10 dmg, especially when you are not able to provide 100% advantage.If you're using a greatsword, then you should calculate +10 damage per hit from GWM. And frequent Bonus Action attacks.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
Later enchantment bonuses, up to +3, and probably 2-5 different extra damage riders attached.
Haste is nerfed for martial combat in Honor mode only, so below that you're also getting more weapon attacks (and probably multiclass to a martial to achieve baseline 3 attacks as well).
I'd say below Honor mode EB can't really compete damage-wise with GWM. In Honor mode, perhaps (but I still like it much less).
Then you can multiclass to a Bard or Barbarian... and have melee attacks damage 2-3 enemies with each swing...
The higher AC the enemy has, the smaller the profit from GWM.
What's the point of talking about anything other than the highest level of difficulty? The game is still very simple if you know what you're doing.
You modded it in?I added scalable HP and damage to every enemy in the game.
Isn't there any way to remove it/counter it?The fight with Orin kicked my ass a few times.
The issue is the new forced-instakill mechanic that they added in honor mode. Basically, you need to kill Orin fast or have a lot of summons on hand, otherwise your party will be killed essentially out of combat by a curse. Orin herself is easy to stun, hold, or knock prone. An Air Myrmidon can take her, one on one.
Most honor mode fights were trivial. Orin's was the toughest, but only because she was getting an awful lot of support from Bhaal in the form of that annoying curse.
Isn't there any way to remove it/counter it?The fight with Orin kicked my ass a few times.
The issue is the new forced-instakill mechanic that they added in honor mode. Basically, you need to kill Orin fast or have a lot of summons on hand, otherwise your party will be killed essentially out of combat by a curse. Orin herself is easy to stun, hold, or knock prone. An Air Myrmidon can take her, one on one.
Most honor mode fights were trivial. Orin's was the toughest, but only because she was getting an awful lot of support from Bhaal in the form of that annoying curse.
I actually modified the mod. I don't feel like analyzing game files to know what variables to edit.You modded it in?I added scalable HP and damage to every enemy in the game.
And solo Sorc can kite Siroccos or whatever in P:K. I’d rather slay.You can easily complete the game on Tactician/Honour using nothing but EB.
Growing up on MMOs brain-damaged a lot of people. For me procs, bonuses, and weapon abilities are at least as important as damage but even there EB just wasn’t competitive.That's exactly how it works.That isn’t how the math works out.
You can Bind any weapon, and can’t use high ground (or Stealth) to help the Blasts connect from melee. The Warlock in BG3 is human so comes with Light Armor and Shield Prof*. There’s plenty of ways to get his AC up if you want that but with Armor of Agathis he doesn’t mind getting hit so there you can use danage resistances (the Armor gives temp hp itself). If Armor isn’t up Pact also gives temp hp for killing stuff. Ends up being non-issue.
I think I took super Blindsight and the Deception/Persuasion one which both ended up being great instead of Blast which wasn’t needed. If you want to push stuff just use Shove on strong companion.
* - I think I had him using the Lightning Shield thingie from Underdark? Maybe the Entangling Bash Proc Shield. Haven’t played in a while.
I brought him along at least for the Inspiration re-rolls and it was great. A lot of play to it.
It's literally 14 vs 15 average damage with 2 vs 3 attacks.
This is all without taking into account damage types, where there are much fewer enemies that are resistant to force damage than physical damage.
Also when using a shield the average damage will be lower in melee combat. For comparison, I chose the greatsword which has the highest average damage of all weapons.
This too without adding haste. Currently haste will give you a max of 1 melee attack but will still allow you to cast EB again so it's 3 vs 6 where the EB advantage is even more absurd.
Warlock also starts with light armor as a base. Human is not needed for this.
The fight with Orin kicked my ass a few times.
The issue is the new forced-instakill mechanic that they added in honor mode. Basically, you need to kill Orin fast or have a lot of summons on hand, otherwise your party will be killed essentially out of combat by a curse. Orin herself is easy to stun, hold, or knock prone. An Air Myrmidon can take her, one on one.
Most honor mode fights were trivial. Orin's was the toughest, but only because she was getting an awful lot of support from Bhaal in the form of that annoying curse.